• Jim Sterling plays Gynophobia
    6 replies, posted
[video=youtube;tLa0avuAFdg]http://www.youtube.com/watch?v=tLa0avuAFdg&feature=youtu.be[/video]
He has way too much of a point about people whining about the chance that someone they hate might whine about it.
Jesus christ he wouldn't stop looking at the floor for the whole video.
This was incredibly underwhelming.
wow a 30 minute unity game, how do you even justify selling that?
[QUOTE=carcarcargo;47839891]wow a 30 minute unity game, how do you even justify selling that?[/QUOTE] Either he thought it was longer than it actually was and didn't do any full playthrough tests on the game, or he's just taking the money from people's wallets.
Well give it some credit. It doesn't overstay its welcome, it has a basic, flawed, but complete story. It runs at a slick framerate, which isn't high praise given the GoldSource tier graphics, but given the dreck Jim is constantly spotlighting on his channel, just running a game that doesn't crash or bug the fuck out must be refreshing. The level design is a bit tedious, but competent. It doesn't really blaze any trails, but it uses a lot of tricks and use of space that are cornerstones of game design. That, and none of the spaces feel empty or slapped together. It included a minigame as a general tutorial to get a feel for the gameplay, with its own separate gameplay elements, requirements and assets. Only three weapons in the game, but none of them are useless. The knife is actually a viable option, with a surprising amount of range to encourage smart inventory management by the player, given ammo is made more scarce to increase tension and encourage killing headshots instead of spray and pray tactics. The pistol is good for precision, while the AR is good for when the enemies swarm the player. Nothing is wasted. While looking far more high-res than the other models, I really liked the entrail heads. To be frank, women and spiders aren't that disturbing, but these enemies, and the way they move, actually give the player pause as they behold it. Given the theme of a fear of women, I wondered if the entrails hanging from the heads were at all disemboweled reproductive organs, which brings me to the most perplexing thing of the game: how tastefully non-exploitive it is. With a title like "Gynophoia," you'd expect a developer to really swing for the fences in bringing a nightmare about women and spiders to absurd psychological levels. Even if they didn't want to dilute their audience with mature content, I was disappointed that the level design didn't have rooms shaped like uterei, vaguely vaginal-looking cave openings. Mammoriffic stalac-titties. I'm just saying, if Earthbound could get away with that kind of symbolism, then there's no reason not to try making this nightmare feel like a true mindfuck. Like the man said, it's competently made. Even if the only reason for adding spiders to the mix is that they found an assett of a Quelaag-ripof, and needed consistency, it feels like it was all properly foreshadowed in the game's opening section. If nothing else, it's a good first effort, if this is in fact the dev's first game.
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