Found this conversation in tweet replies which is a good point as to why this is actually a reasonable article of discussion.
Garry pretty much sums it up at the end as to why this isn't such a great way to implement (if it should be implemented at all)
[img]https://jii.moe/E10XBSQRg.png[/img]
this "news" is almost a day old though
Garry's twitter avatar always fitting.
[QUOTE=Handsome Matt;50026151]it doesn't block them, you can simply allow them. android does the same thing? macs too? it stops normies installing random malware from the internet.[/QUOTE]
But is it a prompt asking if you want to allow it, or do you have to go to the settings menu to disable the option? The latter would be a problem, the former not.
[QUOTE=Asgard;50026169]But is it a prompt asking if you want to allow it, or do you have to go to the settings menu to disable the option? The latter would be a problem, the former not.[/QUOTE]
Based on the screenshot it looks like you have to go into settings to disable it.
[QUOTE=Handsome Matt;50026186]same as android and mac then - it takes 10 seconds to bypass but stops a lot of idiot users getting shit[/QUOTE]
But this applies to games in Steam/UPlay/Origin etc, not just your random indie game on some obscure website that might or might not be packed with a virus, meaning that everyone that has a VR game in any of these platforms will be told to do this if they want to play them, including "idiot users", making the point of this option moot because they will all be told right from the start to enable it if they want to play anything.
It's just an unnecessary hassle for everyone.
Developers shouldn't have to tell users to do this so their games are playable either.
this is them blocking install on an open platform like PC, it's not the same, it's dumb.
That option is there because not all software gets tested and approved by the Oculus team the moment it comes out.
The stuff on the Oculus store, before that option is disabled, has been fully tested and confirmed to work with the required specs (gtx970 / r9 290 and so on). And that it's a suitable experience that works in VR, compared to some shit that has tacked-on VR support that will give someone intense motion sickness and / or runs like shit.
I see no problem with this. The vetting process is probably the same as the Play store or similar at least. If its just a thing you threw together, it gets put in that category because it may not run correctly on others machines.
That prompt is literally just a disclaimer, anything that goes wrong with any software in that category Occulus can say "sorry brah not our fault we didn't test that."
Imagine if every hardware manufacturer did this. Imagine if AMD/Nvidia/Intel all gave you a popup when you launched a game they haven't approved, or if your Xbox controller warned you whenever you wanted to play a game you haven't bought on the Windows store.
It's different on phones and Macs because bad software can get a hold of your data. Same thing with Windows SmartScreen and UAC.
It's not necessarily a bad precaution, just not a very well thought out one.
[QUOTE=Kljunas;50026624]Imagine if every hardware manufacturer did this. Imagine if AMD/Nvidia/Intel all gave you a popup when you launched a game they haven't approved, or if your Xbox controller warned you whenever you wanted to play a game you haven't bought on the Windows store.[/QUOTE]
Imagine being a company that's pushing the first consumer VR product to the masses. Imagine that warning wasn't there and the average idiot starts playing games that are absolute shit because they weren't tested, cause bad framerates and bad motion sickness. Imagine that large amount of stupidity reports about their bad experiences throughout the internet and VR as a whole dies and becomes a tiny niche that nobody develops for until 10 or so years later, when it's perfectly viable today?
All because they weren't warned about possible bad experiences that haven't been tested yet.
[QUOTE=Daemon White;50026692]Imagine being a company that's pushing the first consumer VR product to the masses. Imagine that warning wasn't there and the average idiot starts playing games that are absolute shit because they weren't tested, cause bad framerates and bad motion sickness. Imagine that large amount of stupid reports about their bad experiences throughout the internet and VR as a whole dies and becomes a tiny niche that nobody develops for until 10 or so years later, when it's perfectly viable today?
All because they weren't warned about possible bad experiences that haven't been tested yet.[/QUOTE]
Seems reasonable. Having a "Seal of Approval" system would probably work out, though it'd require a quite large quality testing group to deal with large amounts of games. As it should be, really.
[QUOTE=Kljunas;50026624]Imagine if every hardware manufacturer did this. Imagine if AMD/Nvidia/Intel all gave you a popup when you launched a game they haven't approved, or if your Xbox controller warned you whenever you wanted to play a game you haven't bought on the Windows store.[/QUOTE]
Except that VR headsets are more akin to a whole new platform rather than a piece of hardware. So it's more like the Nintendo seal of approval and that kind of stuff.
[QUOTE=Kljunas;50026624]Imagine if every hardware manufacturer did this. Imagine if AMD/Nvidia/Intel all gave you a popup when you launched a game they haven't approved, or if your Xbox controller warned you whenever you wanted to play a game you haven't bought on the Windows store.[/QUOTE]
Imagine if your browser blocked Flash because it isn't updated... you press allow and move on.
This thread should be in SH, because it is completely sensationalist/click bait.
[QUOTE=AntonioR;50027110]Imagine if your browser blocked Flash because it isn't updated... you press allow and move on.
This thread should be in SH, because it is completely sensationalist/click bait.[/QUOTE]
That's honestly apples and oranges.
"Xbox controller warned you whenever you wanted to play a game you haven't bought on the Windows store" is more comparable to what Occulus is doing than your Flash example, because one is actually a security issue where the other is just an inconvenience.
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