• Due Process is going to give Rainbow Six Siege a run for its money
    15 replies, posted
[url]http://www.pcgamesn.com/due-process/due-process-going-give-rainbow-six-siege-run-its-money[/url]
Looks great.
[QUOTE=PCGamesN;45253420]“We want our game to have an art style resembling Hotline Miami and the latest Dredd movie with a lot of bright colours,”[/QUOTE] That sounds glorious, but I can't see the neon 80s aesthetic of Hotline Miami translating well to an FPS.
To be honest I don't see a point in that much planning on such a small map. It would be logical for more complex objectives and bigger maps.
[QUOTE=MuffinZerg;45253489]To be honest I don't see a point in that much planning on such a small map. It would be logical for more complex objectives and bigger maps.[/QUOTE] Too much ambition can most certainly be bad when you don't have a lot to work with.
[QUOTE=MuffinZerg;45253489]To be honest I don't see a point in that much planning on such a small map. It would be logical for more complex objectives and bigger maps.[/QUOTE] The maps are procedurally generated, so they could easily be any size depending on how many players you have
[QUOTE=MuffinZerg;45253489]To be honest I don't see a point in that much planning on such a small map. It would be logical for more complex objectives and bigger maps.[/QUOTE] I'm actually working on this game, and trust me the planning is critical. Rushing in willy nilly is a surefire way to loose a round in a split second.
[QUOTE=The Stills;45253469]That sounds glorious, but I can't see the neon 80s aesthetic of Hotline Miami translating well to an FPS.[/QUOTE] I guess it'd end up like Max Payne 3 but more exaggerated, with the screen flashing in high contrast when you get a kill and such.
[QUOTE=Ganerumo;45256495]I guess it'd end up like Max Payne 3 but more exaggerated, with the screen flashing in high contrast when you get a kill and such.[/QUOTE] Sounds like your average dubstep frag movie.
[QUOTE=The Stills;45253469]That sounds glorious, but I can't see the neon 80s aesthetic of Hotline Miami translating well to an FPS.[/QUOTE] Isn't blood dragon all neon and 80's
[QUOTE=The Stills;45253469]That sounds glorious, but I can't see the neon 80s aesthetic of Hotline Miami translating well to an FPS.[/QUOTE] Our plan is to use a pixel art style on 3D models, which can look pretty sick if you do it right. Some examples of the reference we're pulling ideas from: [img]https://31.media.tumblr.com/162e326c97c148297fd9355567eee4ba/tumblr_n7cgsg7kjF1spoqhxo1_r1_500.gif[/img] [img]http://cdn.0x10cblog.org/wp-content/uploads/2012/11/0x10c-player-images.png[/img]
[QUOTE=GammaFive;45256503]Sounds like your average dubstep frag movie.[/QUOTE] Max Payne 3 raises the screen contrast slightly when you kill something (so does GTA V, to a lesser extent) and it's a really good indicator. It works better than a cross in the middle of the screen and is less intrusive imho.
This looks damn nice.
[QUOTE=The Vman;45256670]Our plan is to use a pixel art style on 3D models, which can look pretty sick if you do it right. Some examples of the reference we're pulling ideas from: [img]http://cdn.0x10cblog.org/wp-content/uploads/2012/11/0x10c-player-images.png[/img][/QUOTE] That sounds [I]great[/I]
[QUOTE=The Vman;45256670]Our plan is to use a pixel art style on 3D models, which can look pretty sick if you do it right. Some examples of the reference we're pulling ideas from: [img]https://31.media.tumblr.com/162e326c97c148297fd9355567eee4ba/tumblr_n7cgsg7kjF1spoqhxo1_r1_500.gif[/img] [img]http://cdn.0x10cblog.org/wp-content/uploads/2012/11/0x10c-player-images.png[/img][/QUOTE] What kind of Soundtrack are you going for, I hope its Synthwave. Perturbator, Carpenter Brut and Lazerhawk.
You should probably get someone to remake your website, though.
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