• The Last of Us dev says Blu-ray capacity is a 'bottleneck'
    10 replies, posted
[url]http://www.shacknews.com/article/84448/the-last-of-us-dev-says-blu-ray-capacity-is[/url]
[QUOTE]The upcoming PS4 port of The Last of Us must take into consideration the 50GB limit of Blu-ray[/QUOTE] Man, already are the dev's mentioning they might hit the capacity cap of a brand new console. :v:
Offer the high res textures as free dlc like sleeping dogs did for the PC Problem solved
so why can't they just render the cutscenes in real-time yeah, it won't look as good, but at least you can brag that everything is real-time and in-engine
Well with Titanfall taking 50 GB on PC, I can see this being true.
It's simple, 2 Blu-ray discs.
Are the cutscenes on the PS3 realtime?
[QUOTE=Occlusion;44763742]Are the cutscenes on the PS3 realtime?[/QUOTE] Nope, all pre-rendered. Makes for some hefty file sizes when you have them at 1080p60fps
[QUOTE=darth-veger;44763529]Man, already are the dev's mentioning they might hit the capacity cap of a brand new console. :v:[/QUOTE] Blu-Ray has been around for 8 years, and they can go up to over 100GB in space when they're triple or quadruple layered. Besides. using more than one disk/disc for games has worked ever since Doom, probably earlier
[QUOTE=KillerJaguar;44763610]Well with Titanfall taking 50 GB on PC, I can see this being true.[/QUOTE] That was only because the devs were morons 35GB of that was purely uncompressed sound files in every single language format out there. Their reasoning for not using sound compression was because it "might run better on non-dual core systems" even though sound processing hasn't been a performance bottleneck for over 10 years. They could have cut it down to a 4th of that if they just used sound compression or if they had used only localized voices (i.e. english version) vs. having every language under the sun downloaded. [editline]9th May 2014[/editline] Anyhow it sounds like they only have space concerns largely for the same reasons why Max Payne did - lots of high res video content = a huge amount of space As we get further into this generation of games, I doubt people are gonna use prerendered cutscenes hardly at all anymore.
[QUOTE=darth-veger;44763529]Man, already are the dev's mentioning they might hit the capacity cap of a brand new console. :v:[/QUOTE] You mean the capacity of current blu-ray discs. Sony and panasonic are already working on 300GB, 500GB and 1TB blu-ray discs.
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