I read in PC Gamer about the things that happened in a game after the demo ran out:
First you would be confronted by the game's tutorial NPC telling you to pay for the game.
Next day, if you didn't pay, he'd return and attack you. However you could beat him.
Every day he'd return more powerful then the day before until you couldn't do anything without dying.
If only DRM was like that now, instead of install limits and shit.
Don't forget Maniac Mansion for DOS:
[media]http://www.youtube.com/watch?v=tA2pJeuz7IQ[/media]
[quote]In most versions of Maniac Mansion, there is a copy protection included in the steel door on the second floor. Failure to enter the correct code has severe consequences. However, letting Bernard read the sign on the door gives you this amusing Game Over-situation.
The lesson: even geeks can't outsmart the copy protection.
Recorded from the Amiga.[/quote]
You got the same effect if you put the key in wrong.
[QUOTE=clanratc;27633000]I read in PC Gamer about the things that happened in a game after the demo ran out:
First you would be confronted by the game's tutorial NPC telling you to pay for the game.
Next day, if you didn't pay, he'd return and attack you. However you could beat him.
Every day he'd return more powerful then the day before until you couldn't do anything without dying.
If only DRM was like that now, instead of install limits and shit.[/QUOTE]
I remember reading about Earthbound's copy protection, where instead of limiting you Nintendo made the game as hard as possible to frustrate players. Every enemy had a massive spike in difficulty, but the game was still playable, up to the final boss. If the player managed to reach there, the game would automatically shut down and delete the save file as a final "fuck you" to the player, leaving them with no way of winning.
It's too bad that this kind of thing doesn't happen anymore, as ingenious use of DRM usually means that the developer is a damn good one with a sense of humor, one where I'm glad that my money ends up in their hands for their work. Steam is one such example.
BatMan Arkham Asylum glitches in a part if it's cracked. But it isn't like these amazing good 'ol DRM :buddy:
[QUOTE=IceCKryss;27633448]I remember reading about Earthbound's copy protection, where instead of limiting you Nintendo made the game as hard as possible to frustrate players. Every enemy had a massive spike in difficulty, but the game was still playable, up to the final boss. If the player managed to reach there, the game would automatically shut down and delete the save file as a final "fuck you" to the player, leaving them with no way of winning.
It's too bad that this kind of thing doesn't happen anymore, as ingenious use of DRM usually means that the developer is a damn good one with a sense of humor, one where I'm glad that my money ends up in their hands for their work. Steam is one such example.[/QUOTE]
[media]http://www.youtube.com/watch?v=BmyoV1bkXNI[/media]
Majored spawn rate
[media]http://www.youtube.com/watch?v=PUJP0-3Nt1I&NR=1[/media]
I like the system used in ARMA where the copy protection would slowly fuck you up.Things like you becoming completely drunk and unable to aim. Then vehicles would stop working properly, planes would barrel roll continuously, etc.
It also happened slowly over time. So it was awesome.
Crysis warhead causes all munitions to be replaced with dead chickens should the game be cracked.
Dang, can't find videos for the above reports
[QUOTE=Edthefirst;27633767]I like the system used in ARMA where the copy protection would slowly fuck you up.Things like you becoming completely drunk and unable to aim. Then vehicles would stop working properly, planes would barrel roll continuously, etc.
It also happened slowly over time. So it was awesome.[/QUOTE]
[url]http://en.wikipedia.org/wiki/FADE[/url]
From the videos I have seen of it working it seems pretty clever. A bunch of codemaster games released around the time of OFP had similar things. I think only the ArmA games use it now.
[media]http://www.youtube.com/watch?v=hSxiz9yWJfQ[/media]
Arma 2 and FADE in action!
[media]http://www.youtube.com/watch?v=pz0LyOwVUvc&feature=related[/media]
more FADE
I remember this amusing form of anti-piracy where, should you enter the CD-key wrong, the game would install and then promptly uninstall itself.
Cannot for the life of me remember the name though
oh shit i remember when i had games on like 5 floppy disks :pcgaming:
Woah...
Give me a name of a game, and a keyword regarding the DRM. I will look for these :buddy:
Oh yeah my buddy in Germany recently downloaded a cracked version of Just Cause 2, he said the audio for all the dialogue was gone and the controls were unresponsive, not to mention all the tutorials on how to do stuff had disappeared.
He bought the game on PS3 after that.
Can't find anything, MCNab
[QUOTE=McNab;27634397]Oh yeah my buddy in Germany recently downloaded a cracked version of Just Cause 2, he said the audio for all the dialogue was gone[/QUOTE]
Isn't that a plus?
MY NAME IS BOLO SANTO-*sweet silence*
[QUOTE=McNab;27634397]Oh yeah my buddy in Germany recently downloaded a cracked version of Just Cause 2, he said the audio for all the dialogue was gone and the controls were unresponsive, not to mention all the tutorials on how to do stuff had disappeared.
He bought the game on PS3 after that.[/QUOTE]
That's a bug in the game, not copy protection :downs:
Mirrors edge's copy protection was pretty good, It worked fine up until you just finish the tutorial level, then it slows and slows until time stops.
Of course it didn't take long to get around it, but it was pretty cool.
[QUOTE=mobrockers;27637316]That's a bug in the game, not copy protection :downs:[/QUOTE]
No, thats the packager wanting to save on file size.
[QUOTE=doonbugie2;27637434]No, thats the packager wanting to save on file size.[/QUOTE]
What, why?
[QUOTE=mobrockers;27637534]What, why?[/QUOTE]
Because smaller size = shorter download and happy pirates.
[QUOTE=Louis;27637623]Because smaller size = shorter download and happy pirates.[/QUOTE]
Oh he was talking about the cracked packager :downs:
The DOS game KGB has a copy protection deal where you had to find the page of the manual the character image was on and enter it. I downloaded the manual pdf. :smith:
[QUOTE=rieda1589;27637425]Mirrors edge's copy protection was pretty good, It worked fine up until you just finish the tutorial level, then it slows and slows until time stops.
Of course it didn't take long to get around it, but it was pretty cool.[/QUOTE]
That wasn't a protection - it was a programming bug related to Physx.
Drunken Niko was hilarious actually. I actually want to find a copy now that doesn't have the fix for that and chronicle my drunken adventures through Liberty City.
I would have loved if Kojima had snuck stuff like this into some of the MGS games. This sort of mindfuckery seems right up his alley.
Didn't titan quest have something similar? Wherein all sorts of bugs were added in if the copy protection check failed?
Which kinda killed the game since the first ones that got it where pirates who managed to convince everyone that it was a bugfest.
That said - it's common in CnC games, where you are still able to start the game and play for exactly one minute afterwhich everything blows up.
I remember reading about some Tank game that basically made the game play like crap over time if you pirated the game. From the posts above it sounds like I'm thinking of ARMAII
[IMG]http://i.imgur.com/B7ZnK.gif[/IMG]
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