Hello,
It's been a while since I last logged in here.
Here is a fanimation I've been working on for a while.
Finally finished it and thought I'd share with you.
I hope you enjoy it.
[video=youtube;F991RSOU00Y]http://www.youtube.com/watch?v=F991RSOU00Y[/video]
This is beautiful, can I ask what program you used?
also I've been a huge fan of Monty Oum's stuff, are you also working on RWBY?
That was amazing
Thanks. I do list the programs in the credits. (also a little something after the creds)
Poser Pro is what I used for the animation.
Blender for model editing, props, UV editing, making morphs and shape keys, etc.
And of course After Effects for compositing, Premiere for the final editing and output.
FL Studio to make the music.
And yes, I am working with Monty on RWBY which I am thoroughly excited about.
He's finally making is very own original show.
With the green Vile and the white Axel, I take it those were the models from X8?
Fantastic job.
You are correct. 3DeeRippaDeeEhx. OBJ filled with spiderwebs. Weird distorted shapes. Missing textures (found elsewhere). 128pixel. upres'd them to 512. 10x duplicated poly. Lots of cleanup. Looking back I should have just started from scratch. Would have been quicker.
I expected Vile to last a little longer than he did. Oh well.
If only time permitted me to do everything I wanted to do with this story.
Originally I was hoping to show what happened between X8 and MMZ.
Supposedly there is a 100 year gap we don't know much about. A
lot changed between those 2 eras. Axl and X are gone. Well X exists as
an elf and there are copies of him that are not as kind as he is. And
Zero has a new body. MvC3 did state in Zero's ending cinematic that
they are 2 different Zero's from 2 seperate worlds...but I do't buy it.
Seems like that one got pulled out of someone's butt last minute to meet deadlines.
that was pretty cool I have to say
That was pretty great, but it could have been better with a little more work. Specifically, X could have benefited a lot from simple facial animations, rather than leaving his same face plastered on there for the entire video. Secondly, I feel you could have used the lighting a lot more effectively. Throughout the video the lighting never interacts with the what's going on, and it could have added a lot to the feel of the video. For example, when X or one of the enemies is charging up their weapons, the rest of the scene could darken, and the orb could seem brighter, as if to emphasize the power behind it.
[editline].[/editline]
Also it's pretty strange how the characters are stylized but the environment is not. I was honestly confused in the the beginning as to wether or not it was a Gmod movie because the characters looked so out of place.
[QUOTE=Ghost_Train;38947179]
And yes, I am working with Monty on RWBY which I am thoroughly excited about.
[/QUOTE]
I love you both :'3
This is just fantastic, seriously. Keep up the superb work
[QUOTE=Ghost_Train;38947179]
Poser Pro is what I used for the animation.
Blender for model editing, props, UV editing, making morphs and shape keys, etc.
[/QUOTE]
How do you feel about programs like Maya for animation/modelling etc?
That was hella cool, how long did this take you?
[QUOTE='Rain [Amber];39037682']I love you both :'3
This is just fantastic, seriously. Keep up the superb work
How do you feel about programs like Maya for animation/modelling etc?[/QUOTE]
Thanks. I don't think the software matters too much if you can do what you need with it. I started with Blender. So moving to Poser was sort of a headache. I would never have done that if I hadn't seen Monty's work + being able to learn the ropes from him. I swear he knows the software better than the people who made it. Definitely using it in ways they would never have expected.
As far as for character animation yes Blender and Maya have way better graph and keyframe editors. But there are certain things you can do in Poser because of it's limitations and linear sort of approach to keyframes. It's actually more like editing Flash animations on the grid. There is a set way things have to be done, whereas in Maya there are a million ways you can do something.
[editline]6th January 2013[/editline]
[QUOTE=McNab;39038309]That was hella cool, how long did this take you?[/QUOTE]
A long time. I have never had solid free time to work on it. Always doing my best to use what little energy and mental power I had left at the end of the day, after work, after being a dad and husband, after everyone else when to bed...when I wasn't busy being distracted with my awesome ADD issues. I started it roughly 2 years ago. Actually it began in Blender with random original robots, then Monty helped me remake it in Poser. After I got a huge chunk of a fight finished he convinced me I should use game characters. I had to go with Megaman being the crazy fan I am. Looking back, this was only about 2% of the animation in the final project:
[url]http://www.youtube.com/watch?v=TOwlCZzTZYI&feature=share&list=UUIPJmP2C01RdVVD5hTF36ww[/url][video=youtube;TOwlCZzTZYI]http://www.youtube.com/watch?v=TOwlCZzTZYI[/video]
Working at Rooster Teeth made it a billion times better though. Finally I got to work on it during work ours and get access to the mocap system. Mocap is more to get the animation close to what I'm going for. Then it had crazy amount of work to make it look right.
it's pretty cool, but given how basic the character models are I think the video could have benefited from custom models and textures.
I feel like posting my nitpickings would mark me as a troll :v:
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