• Hold onto your butts, this is gonna get hairy - Eurogamer announces their "GOTY"
    147 replies, posted
[QUOTE]It's been kind of an angry year, you know? First everyone went mental about the end of Mass Effect 3, driving BioWare's founders into exile and appointing the internet as lead designer of the next one. Then E3 rolled around and every new trailer was like Saw vs. Hostel, the peak of which was Sam Fisher wiggling a knife around in someone's shoulder (presumably it's "Better with Kinect", too), and of course at around the same time Square Enix began to establish itself as the discerning choice for the discriminating gamer. Then there was that other business... That's one take on the year, anyway. But there were plenty of other ways to look at it. It was also the year of the roguelike, thanks to games like Spelunky, FTL and ZombiU. It was the year of the loot-runner, thanks to Borderlands 2, Torchlight 2 and Diablo 3. And it was the year of skulking expertly through the shadows, thanks to Dishonored and Mark of the Ninja. There were brighter times for the battered racing genre as well, thanks to Need for Speed: Most Wanted, Ridge Racer Unbounded and particularly thanks to Forza Horizon. We even saw some convincing, economical storytelling, thanks to games like The Walking Dead, 30 Flights of Loving and Journey. Then there were two new console launches. The Wii U and PlayStation Vita haven't exactly exploded out of the blocks, but they are already bringing us a mixture of unique new experiences and the comfort of old friends. 2012 also saw Kickstarter go from 0-60 (or, in Tim Schafer's case, $0 to $3,336,371), while free-to-play started to shake off its dodgy reputation with help from games like Tribes Ascend. And it was another 12 months without a new generation of Sony and Microsoft consoles - or any substantial news about them - which was felt everywhere. You can paint 2012 any way you like, then. And even if your chosen paint was blood and guts and your brush was the barrel of a gun or the blade of a sword, there was still plenty to commend. Sure, there was exploitative trash here and about, but there was also Halo 4's haunting salute to Cortana, Dishonored's redemptive hands-free crawl through the bleached streets of Dunwall, and the psychotic sprinting disco fever dreams of Hotline Miami. So yes, it was kind of an angry year. But it was also imaginative, funny, experimental, poignant, humble, preachy, bold, brave and colourful. Perhaps it's fitting, then, that our 2012 Game of the Year brought together many of the different ideas and themes that made up the year as a whole. As you'll see from the testimonials that follow from some of the Eurogamer staff who voted for it, it also drew a range of reactions, each of which is truly heartfelt. That feeling of being personally affected by a game is more common with small-scale developments, of course - the connection between individual creators and players can be diluted when there are several hundred people plugging their work into one production - but this game was uncommonly intelligent and coherent. It's a precisely engineered game with a singular vision that's as old as games itself, and everyone who plays it feels like it's been made just for them. As voted by our staff and contributors, then, I'm very pleased to say that Eurogamer's Game of the Year for 2012 is... [sp]Fez.[/sp][/QUOTE] [URL]http://www.eurogamer.net/articles/2012-12-30-eurogamers-game-of-the-year-2012[/URL] ...
What is Eurogamer
i hope its slender!
that game wasn't even that good.
[QUOTE=demoguy08;39028528]What is Eurogamer[/QUOTE] And what is [sp]Fez[/sp], I honestly never heard of it.
never even heard of it until just now
Jesus, Fez? Wasn't the dev an egotistical prick?
[QUOTE=jimhowl33t;39028543]And what is [sp]Fez[/sp], I honestly never heard of it.[/QUOTE] [media]http://www.youtube.com/watch?v=e0StdRykbU4[/media]
[QUOTE=jimhowl33t;39028543]And what is [sp]Fez[/sp], I honestly never heard of it.[/QUOTE] Indie game where you jump on platforms the whole game with infinite lives and no difficult parts whatsoever also you can change the perspective of the level WHOA!!
[QUOTE=jimhowl33t;39028543]And what is [sp]Fez[/sp], I honestly never heard of it.[/QUOTE] [sp]Generic, pretentious 2D 'retro' indie game by an extremely pretentious author[/sp]
The story behind the development is relatively rough for the guy who made it. I still have yet to play it.
what are video games
Looks like a platformer where you can switch around the levels [url]http://en.wikipedia.org/wiki/Fez_(video_game)[/url]
Fez was pretty good, not at all GOTY worthy though. Maybe for Indie GOTY sure [sp]although even then it would probably lose to something like Hotline Miami[/sp]
[QUOTE]Edge 9/10 Eurogamer 10/10 G4 4/5 Game Informer 9.25/10 GameSpot 8/10 GameTrailers 9.0/10 IGN 9.5/10[/QUOTE] Holy shit look at the scores
Watch Indie Game the Movie on Netflix or something to get a good idea of what everyone is talking about when they say pretentious. Though to be honest i've never played Fez and am genuinely interested. The art style and level design looks good at least.
[QUOTE=massaki;39028601]although even then it would probably lose to something like Hotline Miami[/QUOTE] Hotline Miami is published by Devolver Digital, doesn't that make it a non-indie game?
related as fuck [media]http://www.youtube.com/watch?v=K8Ifue2xGFY[/media]
[QUOTE=Sokrates;39028602]Holy shit look at the scores[/QUOTE] Maybe if they didn't pay for good scores, they could have released a patch that fixes the game.
[QUOTE=NitronikALT;39028610]Hotline Miami is published by Devolver Digital, doesn't that make it a non-indie game?[/QUOTE] Well fuck, maybe not. I just got the idea that it'd be an indie game since it was developed mainly by two guys (I think?) oh well, game's still cool as fuck though.
[QUOTE=tehMuffinMan;39028562]Indie game where you jump on platforms the whole game with infinite lives and no difficult parts whatsoever also you can change the perspective of the level WHOA!![/QUOTE] Seriously any game where you can't die or lose is dumb, I'm looking at you Bioshock and Fable.
[QUOTE=SmashJonXD;39028734]Seriously any game where you can't die or lose is dumb, I'm looking at you Bioshock and Fable.[/QUOTE] Bioshock you can turn the vita chambers off (although doing so makes the game ridiculously hard due to the combat being a game of attrition)
Fez isn't even THAT creative, the idea has been done before. And yet the developer treats himself like he's the second-coming of Jesus Christ or something.
[QUOTE=l337k1ll4;39028966]Fez isn't even THAT creative, the idea has been done before. And yet the developer treats himself like he's the second-coming of Jesus Christ or something.[/QUOTE] The developer being pretentious doesn't make it any less deserving, though. That's like saying Portal couldn't be considered non-violent because Gabe Newell has a knife collection. The pretentiousness is, believe it or not, part of Fez's charm. Every corner is filled with a code or a puzzle or just something that deepens the game world. I'd say that Fez is definitely one of my candidates for GOTY. It didn't redefine a genre or anything but it's definitely advanced the concept of exploration in a metroidvania style game and is pretty as fuck.
[QUOTE=carcarcargo;39028801]Bioshock you can turn the vita chambers off (although doing so makes the game ridiculously hard due to the combat being a game of attrition)[/QUOTE] I dunno, I started a survivor run without vita-chambers, and as long as you are at least slightly capable of not drooling on your controller for longer than 2 seconds, combat isn't too bad. I died maybe four or five times by the time I had finished Arcadia. Just gotta remember to save every so often. So soul crushing to lose an hours progress thanks to that.
even COD would be a way better choice than this holy shit
[QUOTE=macdoo999;39029073]The developer being pretentious doesn't make it any less deserving, though. That's like saying Portal couldn't be considered non-violent because Gabe Newell has a knife collection. The pretentiousness is, believe it or not, part of Fez's charm. Every corner is filled with a code or a puzzle or just something that deepens the game world. I'd say that Fez is definitely one of my candidates for GOTY. It didn't redefine a genre or anything but it's definitely advanced the concept of exploration in a metroidvania style game and is pretty as fuck.[/QUOTE] It hasn't advanced the concept of exploration at all, it's stolen ideas from other games and made the "Metroidvania" style of exploration less fun because that game had actual difficulty. And as for the art style, it's just "retro" game #1457. Even though the point of retro games was that they were trying to push boundaries, and not replicate games from the past.
Well, I just lost every ounce of respect I had for that site.
wasn't there a flash game with the same concept and art style as fez but with actual gameplay
I was expecting it to be some triple A blockbuster game But then I remembered we're in the stupid ass indie game revolution Pretty soon all games will have 'retro' graphics [Sp]I would say borderlands 2 is the GOTY of my Y[/SP]
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