• Splash Damage teases new game reveal on 11/29
    68 replies, posted
[IMG]http://media.pcgamer.com/files/2012/11/Splash-Damage-Doomclock-610x240.jpg[/IMG] [QUOTE] Brink and Enemy Territory developers Splash Damage have [URL="http://www.splashdamage.com/"]updated their website[/URL] with the image you see above, featuring a mysterious logo and two – count them, two! – instances of the numbers eleven and twenty nine. Based on the fact that we use full stops and colons to separate days from months and hours from minutes respectively, the only logical interpretation is that something important is going to happen at twenty nine minutes past eleven on the eleventh day of the twenty-ninth month. But what could it be? And, perhaps more importantly: what year? Two possibilities emerge. The first that the Bromley-based developer has opted for an American date format and that they’ll be announcing something – probably a new game – on the 29th of November, which is next Thursday. The other is that Splash Damage will be announcing something at an indeterminate point in the future when years are divided up into twenty nine months, perhaps due to an accelerated lunar orbit. But why? What could cause the moon to speed up to more than twice its regular velocity? Is it afraid of something? If the moon is afraid, what’s stopping it from just running away, off into space, like in Space: 1999? I guess we’ll have to wait until Thursday to find out. In the meantime, we’ll just have to speculate about that logo. [URL="http://www.pcgamesn.com/article/brink-developers-splash-damage-tease-new-game"]PCGamesN[/URL] reckon that it’s a riff on Splash Damage’s upcoming iThingy game [URL="http://www.warchestgames.com/games/radsoldiers/iosearlyaccess"]RAD Soldiers[/URL], but to me it looks less like a radiation symbol and more like a compact disc trapped in a grimy yellow triangle. That’s my guess, then: an objective-based team shooter where you play as 90s acid house DJs on Moonbase Alpha. Stranger things have happened. [/QUOTE] [URL]http://www.pcgamer.com/2012/11/23/splash-damage-reveal-numbers-11-and-29-existence-of-new-game-heavily-implied/[/URL]
Please don't be a massive flop like brink.
[QUOTE=evilweazel;38564118]Please don't be a massive flop like brink.[/QUOTE] Or Enemy Territory.
[QUOTE=peterson;38564122]Or Enemy Territory.[/QUOTE] um enemy territory is the best fps ever made though
[QUOTE=Dori;38564141]um enemy territory is the best fps ever made though[/QUOTE] i hope they meant the shitty quake wars one
[QUOTE=Dori;38564141]um enemy territory is the best fps ever made though[/QUOTE] If you mean RTCW: Enemy Territory, then yes, Quake Wars: Enemy Territory was complete shit.
[QUOTE=RichyZ;38564148]he could be referring to quake wars[/QUOTE] quake wars was alright. if it had the modding community that rtcw had, it would have been so much better
Well brink wasn't a flop but it was a bad game.
[QUOTE=s3xt0y;38564261]Well brink wasn't a flop but it was a bad game.[/QUOTE] It's definitely the most disappointing game I've ever bought
[QUOTE=s3xt0y;38564261]Well brink wasn't a flop but it was a bad game.[/QUOTE] I replayed Brink this morning, was always a good idea for a game and had cool game features but it was and still is flawed as fuck (and I'm not just talking about game bugs)
RTCW/W:ET still holds the crown for best multiplayer class based FPS.
I pre-ordered brink, it looked so good. Then it came out, I had pre-loaded it. I tried launching it, but it didn't work. Turns out the engine was made to simply lock out anything with less than2 cores, and there were many cases of it getting it wrong anyway. And then came all the reviews and views and opinions. I was so disappointed, it had looked so promising. I upgraded to dual core a few months ago on the cheap. I still haven't played Brink. Considering how grilled it got, I suppose there's no point by now, not enough people probably.
people overstate how bad brink was It wasn't even that bad, it just was a bit dissapointing
[QUOTE=Killeen;38564157]If you mean RTCW: Enemy Territory, then yes, Quake Wars: Enemy Territory was complete shit.[/QUOTE] Quake Wars was decent. RTCW:ET was godlike.
[QUOTE=FlashMarsh;38564712]people overstate how bad brink was It wasn't even that bad, it just was a bit dissapointing[/QUOTE] thats what happens when you advertise amazing then botch it down to 'disappointing'
Some people act like brink was the worst thing since the holocaust
Wolf ET and Quake Wars were both pretty good games, they just got too ambitious and tried too many things with Brink. Even then it wasn't terrible. It caught a lot of unnecessary flak from both critics and gamers because it was just plain more difficult to play than Battlefield, the closest analogue at the time. Brink, like the ET games before it, required legitimate teamwork. Coordinated rushes with good class combinations and actual interaction with your buddies instead of just dropping boxes around the map and getting points for it. Shit I remember some of the official reviews the day it came out. One complained about the lack of unlocks and docked it a point out of ten because you didn't have hundreds of hours of grind to get the shit you wanted. Another one complained that the game was too hard for attackers. Brink was too ambitious and had it's fair share of problems, but it also released at a time when a hardcore competitive teambased first person shooter just wasn't a viable option on the market. Games like Battlefield and CoD with their "easy" teamwork are just far more popular.
Everyone rated me dumbs when I said brink was bad before it released. look whose laughing now, and is $50 richer
[QUOTE=peterson;38564122]Or Enemy Territory.[/QUOTE] oi I still play Wolf ET. unless you mean Quake Wars which is gathering dust.
[QUOTE=redBadger;38564808]Everyone rated me dumbs when I said brink was bad before it released. look whose laughing now, and is $50 richer[/QUOTE] Because this really matters
Just release ET on Steam with a lot of advertising, that game needs a shit ton of players
Is it going to run on Id Tech 5?
[quote]Brink developers Splash Damage[/quote] Not interested.
I pre-ordered brink, it looked so good. Then it came out, I had pre-loaded it. I tried launching it, but it didn't work. Turns out the engine was made to simply lock out anything with less than2 cores, and there were many cases of it getting it wrong anyway. And then came all the reviews and views and opinions. I was so disappointed, it had looked so promising. I upgraded to dual core a few months ago on the cheap. I still haven't played Brink. Considering how grilled it got, I suppose there's no point by now, not enough people probably.
[QUOTE=Regorc's Chest;38564929]I pre-ordered brink, it looked so good. Then it came out, I had pre-loaded it. I tried launching it, but it didn't work. Turns out the engine was made to simply lock out anything with less than2 cores, and there were many cases of it getting it wrong anyway. And then came all the reviews and views and opinions. I was so disappointed, it had looked so promising. I upgraded to dual core a few months ago on the cheap. I still haven't played Brink. Considering how grilled it got, I suppose there's no point by now, not enough people probably.[/QUOTE] Ok thanks for telling us again [editline]23rd November 2012[/editline] [QUOTE=redBadger;38564808]Everyone rated me dumbs when I said brink was bad before it released. look whose laughing now, and is $50 richer[/QUOTE] Look who's 50 dollars richer and still getting dumbs
[QUOTE=redBadger;38564808]Everyone rated me dumbs when I said brink was bad before it released. look whose laughing now, and is $50 richer[/QUOTE] You're not $50 richer because you never spent that $50 in the first place, genius.
[QUOTE=redBadger;38564808]Everyone rated me dumbs when I said brink was bad before it released. look whose laughing now, and is $50 richer[/QUOTE] A penny saved is not a penny earned.
[QUOTE=Regorc's Chest;38564929]I pre-ordered brink, it looked so good. Then it came out, I had pre-loaded it. I tried launching it, but it didn't work. Turns out the engine was made to simply lock out anything with less than2 cores, and there were many cases of it getting it wrong anyway. And then came all the reviews and views and opinions. I was so disappointed, it had looked so promising. I upgraded to dual core a few months ago on the cheap. I still haven't played Brink. Considering how grilled it got, I suppose there's no point by now, not enough people probably.[/QUOTE] I think you told us this already
The problem for me was Brink was Free running without the freedom, it was bottleneck central, all of the guns were piss weak to the extent that i just picked light and ran about with only a pistol without being penalized. The player customization was fantastic and i loved parts of the art style. But on the whole i really wish i did not buy it. RTCW:ET on the other hand was bloody brilliant. Quake was wasn't that bad but it was going up against a better game with the name BF2142.
[QUOTE=AK'z;38564846]oi I still play Wolf ET. unless you mean Quake Wars which is gathering dust.[/QUOTE] I meant Quake Wars.
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