• Say no to MMO: introducing Cube World's "more exploration-based" quest system
    21 replies, posted
[url]http://www.pcgamesn.com/cube-world/say-no-mmo-introducing-cube-worlds-more-exploration-based-quest-system[/url]
Holy fucking shit finally an update for this game
My brain has booked this game for "watch this thing" mode but my brain also really tells me to stay away
[QUOTE=J!NX;45262131]My brain has booked this game for "watch this thing" mode but my brain also really tells me to stay away[/QUOTE]Its a very fun game, I've been playing since it was inititially made available for the public. While as is it lacks a lot to do overall, its still very fun.
[QUOTE=Doctor Zedacon;45262189]Its a very fun game, I've been playing since it was inititially made available for the public. While as is it lacks a lot to do overall, its still very fun.[/QUOTE] so it has a similar issue Minecraft might have, albeit being a very different game all together.
[quote] But its tiny team of two were rocked by DDoS attacks, and fell off the web entirely for long enough to worry even their most dedicated followers.[/quote] Man, that really sucks. A group of people just want to do their thing and allow people have fun with it, and then some random asshole comes along and ruins it.
... so guild wars 2 style quests.
Runescape had this long ago.
This game had so much potential, but with so many new single-developer indie games (see Minecraft), the developer releases an unfinished copy, takes their paycheck, and forgets they had to finish the game. It's sad really. All of this new hype around "early access" game releases is making actual complete, polished, tested indie games a thing of the past...
might be time to make it earn that $20 I wasted on alpha
just update the game for fucks sake
The alpha of the game was one of the most annoying things I ever played.
Is this game worth buying?
[QUOTE=robotman5;45263823]Is this game worth buying?[/QUOTE] Not as it is no. Wait a couple millenia. By then it will be completed, I guess
"think skyrim instead of wow" so follow your marker to the quest just like in wow??
[QUOTE=MuffinZerg;45263118]The alpha of the game was one of the most annoying things I ever played.[/QUOTE] Absolutely agreed. The continents and oceans felt way too big, even with a mount. The worst part, though, was the damage-sponge bosses with rapid fire attacks. There was jack shit that the melee classes could do about them.
i remember people giving this game the excuse of "its a 2 man team guys give them time itll be ok we didnt get horribly screwed out of our money" look at risk of rain they sure didnt let the whole 2 man team thing hold them back
the combat seems boring needs more enemy variety and less damage sponge
[QUOTE=Furnost;45264454]i remember people giving this game the excuse of "its a 2 man team guys give them time itll be ok we didnt get horribly screwed out of our money" look at risk of rain they sure didnt let the whole 2 man team thing hold them back[/QUOTE] Don't compare a 2d game to a 3d one
[QUOTE=Gbps;45262679]This game had so much potential, but with so many new single-developer indie games (see Minecraft), the developer releases an unfinished copy, takes their paycheck, and forgets they had to finish the game. It's sad really. All of this new hype around "early access" game releases is making actual complete, polished, tested indie games a thing of the past...[/QUOTE] They never gave up on it. They just suck at telling people what they are doing.
isnt there another game made by some german dude that's wicked similar to cube world but actually has some meaningful content? cant remember the name for the life of me but i remember getting hyped
[QUOTE=avincent;45265475]Don't compare a 2d game to a 3d one[/QUOTE] i wasnt? i was comparing the development behind them, how they were both 2 man teams, and yet risk of rain has gone on to have a fuck-ton more content, has been way more talkative with the community (albeit they just came off of a hiatus of a couple months, but they apologized for that), and has kept their trust with their customers. it has been a whole year for cube world, and still the dev has chosen to remain relatively silent, and the game has received barely any updates, if any at all. its despicable, and they have absolutely no reason for having done any of that. it isnt a huge challenge to keep in contact with your community, keeping them updated on the status of the game and what is to come. and, its just my opinion, they made the worst decision by not at least releasing small updates here and there over the course of its lifetime since the initial release, instead choosing to keep it all for one big update or whatever shit theyre choosing to do. both risk of rain and cube world are similar: risk of rain got kickstarter funded despite not having a finished game and just a playable demo that didnt offer a whole lot, while cubeworld had a barebones release as well which, im willing to bet, had a ton of people buy it just for that release and generated a ton of hype. one year later though and look at the game, all the hype has dissipated and no one really cares about cube world anymore. because of all of those choices, theyve lost a lot of their customers' faith and probably purchases too. i know i certainly wont be buying cube world at any point in time if those are the kind of decisions wollay wants to make [QUOTE=No Party Hats;45271302]isnt there another game made by some german dude that's wicked similar to cube world but actually has some meaningful content? cant remember the name for the life of me but i remember getting hyped[/QUOTE] might have been [URL="http://www.trovegame.com/"]trove[/URL], certainly looks a lot more promising than cube world (they keep on tempting/spamming my email with their updates even though i was never invited into their alpha the jerks)
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