• Helpful, yet often overlooked, general tips.
    63 replies, posted
I've noticed a lot of little things with airsoft that can have a huge impact on your gun/game/whatever, but are severely overlooked. If any of you airsofters have any to share, the please, post them here! I will add them to the OP and credit you for the tip. [b]General:[/b] [b]1.[/b] When you use hi-cap wind up magazines, be sure to keep winding the wheel until you hear/feel a biger click than normal. Doing this will ensure that you don't have to constantly wind up the mag when you start dry fire, which would be often if you don't do this. [b]2.[/b] [i]Posted by dudder[/i]: Work with your team. It's a lot more fun that way, and you'll probably stand a better chance of winning. [b]3.[/b] [i]Posted by CubeManv2[/i]: When in doubt, call yourself out. You'll just respawn in anyway. [b]4.[/b] [i]Posted by BlueSaint[/i]: Use pre-defined hand signals, one finger left hand is around corner, same for right, two fingers is be careful I am pretty sure I hear them over there, and so on. [b]5.[/b] [i]Posted by BlueSaint[/i]: Remember, giant loud things are what the enemy aren't expecting, that might prove useful if you are flanking them, they go to see what the hell is going on and you win. [b]6.[/b] [i]Posted by 64k1[/i]: (AEG/AEP only) Be aware of what your gun sounds like when you're not shooting anything. This practice took me awhile to learn, but it's something that I always keep in mind now. I've also been noticing newer players not noticing that they need to wind up their gun or reload and keep firing. The second you hear your gun change pitch, either duck behind cover and reload, wind up your highcap, or, if you've got a sling, ease your gun down to your chest or side and pull out your backup and keep on shooting. [b]7.[/b] Don't use any BB under .20 grams. .12 can jam your gun and cause it to break. They also tend to be more turbulent in flight. [b]8.[/b] [i]Posted by L_Dawg:[/i] When you are heavily outgunned and out manned, there are a multitude of things you can do worse than retreating. [b]9.[/b] [i]Posted by Stupideye:[/i] Mag pouches make great holsters for pistols (especially Glocks) [b]For the Noob:[/b] [b]1.[/b] Don't cheap out on airsoft. If you do, you will fail miserably. Don't buy some fucking spring pistol from Wal-Mart, it'll probably break after 2 shots, and they usually don't have a hop up system, so be prepared to end up shooting yourself in the back of the head when you fire it. [b]2.[/b] Buy from places like airsoftgi.com. I swear by ASGI, and so should you. [b]3.[/b] Above all, do NOT buy from fucking Airsplat. [b]4.[/b] [i]Posted by L_Dawg:[/i] Buy at the very least three mags, preferably hi-cap so you're not running out of ammo constantly. [b]CQB:[/b] [i]1-14 Posted by Stupideye[/i] [b]1.[/b] Watch where you are stepping, you don't want to be tripping left and right. [b]2.[/b] Don't run, same as the previous, you don't want to fall while doing a rush, fast walk instead. [b]3.[/b] Don't camp, it is annoying to the other team and it makes you more likely to get hit as people know your location. [b]4.[/b] Don't be afraid to rush. I see a lot of new players staying back and camping and not rushing. Rushing is a great way to catch your opponent off guard and get some quick kills when they're not expecting it. [b]5.[/b] Communicate with your team. If you see an enemy in the left corner of the room, then shout "Enemy, left corner!". Obviously don't shout if you haven't been seen as you don't want to give away you/your team. [b]6.[/b] Move quickly and quietly. Don't be really loud, make sure your gear isn't making sound as you move so you don't give yourself away. Move quickly to get an advantage over the enemy as he probably won't realize you're moving in. [b]7.[/b] Use the mercy rule. If you get really close to someone, use the mercy rule. I can count the scars on my arms and hands from new players shooting me point blank cause they didn't know the mercy rule. It sucks for the guy getting hit. [b]8.[/b] Identify yourself as a teammate if allies are unsure if you are friendly or not. If you come around a corner and a teammate suddenly aims at you. Just say "Friendly" or wave. [b]9.[/b] Check your corners. A technique I use for corners is quickly pop my head around the corner, take a quick look, and pop back in. I do this whole thing in about 3 seconds, be quick 'cause someone might be waiting on the other side. [b]10.[/b] Always check doorways and chokepoints for booby traps [b]11.[/b] When entering a room or corridoor, don't all just stand there. Clear it out. [b]12.[/b] Think before shooting. Don't shoot your teammates, if you see someone, make sure that person is an enemy before shooting and don't shoot at everything that moves. [b]13.[/b] Don't unload on people. Usually one or two shots will do it (depending on what the other person is wearing). It sucks to have someone spray them point blank, so don't do it. [b]14.[/b] If you shoot someone and s/he isn't calling their hit, feel free to unload on them until they do. [b]Stealth[/b] [i]1-3 Posted by Stupideye[/i] [b]1.[/b] Move very slowly, especially at a night game where the ears are more open then during the day. [b]2.[/b] Take your time and watch your step. Your cover will be blown if you trip on something and fall. [b]3.[/b] When working with a team, make sure you teammates know that they need to shut up. Teamwork here is essential, if someone fucks up, you are all going to be discovered. [b]Long Range/Sniper:[/b] [b]1.[/b] [i]Posted by BlueSaint[/i]: Be patient and get a good place with a view, there is no reason to rush, and shoot a few times and move spots or you WILL be seen, be calm, silent, patient and deadly. Steady on the trigger and the gun, being too excited makes you wobble and it will throw your aim off. [b]2.[/b] [i]Posted by Stupideye:[/i] This isn't CoD. You need to move extremely slow and crawl alot. Don't be afraid to get yourself dirty. If possible, construct a ghille suit for yourself. Homemade ghille suits are generally alot better then store bought ones as you can use local vegetation. If you are going to take a shot, aim for the leader or the person in charge. [b]Defense:[/b] [i]1-5 Posted by Killoch0[/i] [b]1.[/b] Predict: Really think about where the enemy might come from, where YOU would come from is often where they will come from [b]2.[/b] Plan: Look for good defensive positions you can take up in several locations covering many angles, some closer to respawing areas than others in case you get hit. [b]3.[/b] Patience: In outdoor games this is important for ambushing and general good defence. Dont shoot the first time you see your enemy ( So long as they don't see you obviously), wait until you are sure you will get the kill before you open up. [b]4.[/b] Prudence: Just because they aren't there now doesn't mean they aren't coming. Don't relocate unnesessaily, you are more likely to be spotted that way. [b]5.[/b] Placement: ( not totally applicable but i have a 'p' combo going ) In larger games, it is not a given that you need to relocate after the first kill. Often an enemy will get cought up in other fighting coming to get you, not see where you are when you killed them, or other players will pass the same way. If you are sure they know where you are, move a short distance, so you can overlook your original position, but remain in cover. When the enemy returns to get revenge on you, you get him again. [b]Offense:[/b] [b]1.[/b] [i]Posted by BlueSaint:[/i] Work as a team or you are a dumbass. [b]The Ten Commandments (Of Airsoft)[/b] [media]http://youtube.com/watch?v=jFYQwX2EayE[/media]
[QUOTE=DONUT KING;19884673]I've noticed a lot of little things with airsoft that can have a huge impact on your gun/game/whatever, but are severely overlooked. If any of you airsofters have any to share, the please, post them here! I will add them to the OP and credit you for the tip. Here's one: 1. When you use hi-cap wind up magazines, be sure to keep winding the wheel until you hear/feel a bigger click than normal. Doing this will ensure that you don't have to constantly wind up the mag when you start dry fire, which would be often if you don't do this. Post yours![/QUOTE] Whenever I do that the gear just lets go and makes this horrible WHIRRRRRVVFHDGHD that sounds like all the BBs are flying out. But anyway, work with your team. It's a lot more fun that way, and you'll probably stand a better chance of winning.
3) When it doubt, call your self out. I was playing in the snow and there was times where little peices of snow would fall and hit you in the head. I was 99% sure it was a peice of snow but i called it anyway, It felt like a BB but i couldn't 100% tell so i called my self out, Respawned 10 seconds later and i was back in.
If you have been taken hostage (we play this really weird mil-sim sort of thing around here sometimes that allows you to use hostages to bargain for the goal, such as give us the case and we will set these hostages free sort of thing.) Make sure you can smuggle a pistol(and ammo) or a knife because you will (prob.) have to remove your vest and gun (which goes to the safe zone and waits for you to be free'd) and you will prob. want to make an escape, only a fool turns his back to a hostage.
[QUOTE=dudder;19884889]Whenever I do that the gear just lets go and makes this horrible WHIRRRRRVVFHDGHD that sounds like all the BBs are flying out. But anyway, work with your team. It's a lot more fun that way, and you'll probably stand a better chance of winning.[/QUOTE] What kind of wind up mags do you use? Mine work just fine, maybe yours are faulty, or just don't work the same?
CQB Tips and Tactics: [b][u]Tips[/b][/u] - Watch where you are stepping, you don't want to be tripping left and right. - Don't run, same as the previous, you don't want to fall while doing a rush, fast walk instead. - Don't camp, it is annoying to the other team and it makes you more likely to get hit as people know your location. - Don't be afraid to rush. I see a lot of new players staying back and camping and not rushing. Rushing is a great way to catch your opponent off guard and get some quick kills when they're not expecting it. - Communicate with your team. If you see an enemy in the left corner of the room, then shout "Enemy, left corner!". Obviously don't shout if you haven't been seen as you don't want to give away you/your team. - Move quickly and quietly. Don't be really loud, make sure your gear isn't making sound as you move so you don't give yourself away. Move quickly to get an advantage over the enemy as he probably won't realize you're moving in. - Use the mercy rule. If you get really close to someone, use the mercy rule. I can count the scars on my arms and hands from new players shooting me point blank cause they didn't know the mercy rule. It sucks for the guy getting hit. - Identify yourself as a teammate if allies are unsure if you are friendly or not. If you come around a corner and a teammate suddenly aims at you. Just say "Friendly" or wave. - Check your corners. A technique I use for corners is quickly pop my head around the corner, take a quick look, and pop back in. I do this whole thing in about 3 seconds, be quick 'cause someone might be waiting on the other side. - Always check doorways and chokepoints for booby traps. - When entering a room or corridoor, don't all just stand there. Clear it out. - Think before shooting. Don't shoot your teammates, if you see someone, make sure that person is an enemy before shooting and don't shoot at everything that moves. - Don't unload on people. Usually one or two shots will do it (depending on what the other person is wearing). It sucks to have someone spray them point blank, so don't do it. - If you shoot someone and s/he isn't calling their hit, feel free to unload on them until they do. [b][u]Tactics[/b][/u] [b]Rushing[/b] - This is basic, basically consisting of moving in an a enemy location quickly and quietly. This is a great tactic that takes the enemy off guard and is usually successful, especially against new players as they don't expect it. [b]Flanking[/b] - This is also basic, while in a firefight find a way around the enemy and get them from behind. This requires you to move quietly so the enemy doesn't realize as to what you are doing. copypasta from my "CQB Tips and Tactics" thread.
I decided to divide the OP into different sections; General tips, CQB, Long range, and any other categories you dudes can think of.
Use pre-defined hand signals, one finger left hand is around corner, same for right, two fingers is be carefull I am pretty sure I hear them over there. and so on. [editline]07:17PM[/editline] Long range: be pacient and get a good place with a view, there is no reason to rush, and shoot a few times and move spots or you WILL be seen, be calm, silent, pacient and deadly. steady on the trigger and the gun, being too excited makes you wobble and it will throw your aim off.
Long range: Use black stealth bbs as a sniper.
[QUOTE=facepuke;19889034]Long range: Use black stealth bbs as a sniper.[/QUOTE] Real men use neon yellow bb's or chrome.
Real men play airsoft period. Therefore we are all real men.
Long Range: This isn't CoD. You need to move extremely slow and crawl alot. Don't be afraid to get yourself dirty. If possible, construct a ghille suit for yourself. Homemade ghille suits are generally alot better then store bought ones as you can use local vegetation. If you are going to take a shot, aim for the leader or the person in charge. Some of this stuff won't apply to most people here as I don't think most here play MILSIM but a good portion applies to casual airsoft. I'll post more later perhaps, I got training from a Canadian Forces sniper so I have pretty good understanding of the trade.
[B][U][I]Defence[/I][/U][I] ( i.e CTF )[/I][/B] [B]-Predict:[/B] Really think about where the enemy might come from, where YOU would come from is often where they will come from [B]-Plan:[/B] Look for good defensive positions you can take up in several locations covering many angles, some closer to respawing areas than others in case you get hit. [B]-Patience:[/B] In outdoor games this is important for ambushing and general good defence. Dont shoot the first time you see your enemy ( So long as they don't see you obviously ) , wait until you are sure you will get the kill before you open up. [B]-Prudence:[/B] Just because they aren't there now doesn't mean they aren't coming. Don't relocate unnesessaily, you are more likely to be spotted that way. [B]-Placement[/B]: ( not totally applicable but i have a 'p' combo going ) In larger games, it is not a given that you need to relocate after the first kill. Often an enemy will get cought up in other fighting coming to get you, not see where you are when you killed them, or other players will pass the same way. If you are sure they know where you are, move a short distance, so you can overlook your original position, but remain in cover. When the enemy returns to get revenge on you, you get him again. And most importantly, half the team does not need to camp out the base in order to defend it. Most of the time 2-5 people, depending on game size, can defend your flag. Discuss this beforehand, plan ahead!
In training we do a 1v1 usualy and tactics is everything, normaly you are in a stand off, don't be a hero wait it out and look for options.
[QUOTE=BlueSaint;19889267]Real men use neon yellow bb's or chrome.[/QUOTE] Real men wear this in combat. [IMG]http://i58.photobucket.com/albums/g256/buddhahocking/RotationofIMGP0326.jpg[/IMG]
Stealth: Sneaking up on a large enemy base requires extreme patience. Move very slowly, especially at a night game where the ears are more open then during the day. Take your time and watch your step. Your cover will be blown if you trip on something and fall. When working with a team, make sure you teammates know that they need to shut up. Teamwork here is essential, if someone fucks up, you are all going to be discovered. Example: I was at a night OP and me and 6 others were tasked with taking the enemies main base while most of their team was away attacking our base, leaving behind half of the team to defend. The area we walked to get to their base was about 80 meters. Very slowly, we moved up to the base one step at a time. It took us an hour and 5 minutes to walk the 80 meters to their base. From there I lit up a grenade and threw it in and we did a extremely fast assault as the enemy did not realize what was happening and was taken out in seconds.
Remember, giant loud things are what the enemy arn't expecting, that might prove usefull if you are flanking them, they go to see what the hell is going on and you win.
+1 to BlueSaint. I was playing CQB and someone on the other team yelled "GRENADE" so, instinctively we all ducked behind cover. I've also heard about someone bringing in a shoe and doing the same thing for clearing a room but instead actually throwing the shoe in.
I got burnt by a dumbass using some sort of grenade.
That is why pyro and idiots don't mix. Although at the night assault I described a few posts above, when I threw the grenade I scared a guy so bad he jumped into the fire. Luckily he got out right away and was fine.
The guy cooked it so it blew up in my face and left me a nice 1st degree burn all over the right side of my face.
Heres for Long Range/ Snipers and general tip Basically all china guns have a range of around 125 feet stock. Someof them not even 110 feet. Stop trying to shoot someone 200 out or even more. Snipers, Most stock rifles have a range of around 125 stock (Example being the bar10/vsr10). If you put your time into the gun you can easily push your self out to 200 feet. Otherwise your bolt action rifle is just as useful as an AEG spraying 50 bb's a second at you.
Do you guys think this should be a megathread? Just asking.
[QUOTE=Stupideye;19889395]Long Range: This isn't CoD. You need to move extremely slow and crawl alot. Don't be afraid to get yourself dirty. If possible, construct a ghille suit for yourself. Homemade ghille suits are generally alot better then store bought ones as you can use local vegetation. If you are going to take a shot, aim for the leader or the person in charge. Some of this stuff won't apply to most people here as I don't think most here play MILSIM but a good portion applies to casual airsoft. I'll post more later perhaps, I got training from a Canadian Forces sniper so I have pretty good understanding of the trade.[/QUOTE] Should add: Everything: this isn't CoD, you don't heal. Don't be stupid in rushing into a hail of gunfire thinking that you could just return to cover and the red jam in your eyes will clear up, You should also add a "For the noob" section.
Erm, you do realize this isn't real combat right? I'll add the 'For the Noob' section though.
-[b]Search and Assess[/b]. Make sure you have a decent understanding of the situation before you decide to move. Is there anything moving? Are there spots where you could easily be ambushed? Is there cover that you can easily reach from your position within a few seconds? Once you've got a handle on the situation, use your best judgment to decide your next course of action. -[b]Covering Fire[/b]. Get someone on your team to wheel around from behind whatever cover they're using to let loose a short burst of fire so you can move while the other team has their heads down. This usually works like a charm, especially if the guy giving you cover has a nice sound amplifier. Just be sure not to walk into their line of fire. Getting shot in the back o' the head by someone on your team is a bad feeling. -(AEG/AEP only) [b]Be aware of what your gun sounds like when you're not shooting anything[/b]. This practice took me awhile to learn, but it's something that I always keep in mind now. I've also been noticing newer players not noticing that they need to wind up their gun or reload and keep firing. The second you hear your gun change pitch, either duck behind cover and reload, wind up your highcap, or, if you've got a sling, ease your gun down to your chest or side and pull out your backup and keep on shooting.
Scouting: If your not within enemy range, scout their position. Make sure you tell your teammates where they are so they are aware. Radios come helpful too in a situation like this.
[QUOTE=64k1;19895996] -(AEG/AEP only) [b]Be aware of what your gun sounds like when you're not shooting anything[/b]. This practice took me awhile to learn, but it's something that I always keep in mind now. I've also been noticing newer players not noticing that they need to wind up their gun or reload and keep firing. The second you hear your gun change pitch, either duck behind cover and reload, wind up your highcap, or, if you've got a sling, ease your gun down to your chest or side and pull out your backup and keep on shooting.[/QUOTE] You can also use this against your enemy, since most dry AEGs sound the same.
[QUOTE=Timebomb757;19898526]You can also use this against your enemy, since most dry AEGs sound the same.[/QUOTE] I love hearing dry firing AEGs in CQB, just a sound that tells me "go run up and light his ass up".
Threed updated. Added some tips from people who've posted, and a few of my own in the For the Noob section. [editline]07:37PM[/editline] Also 64k1 that strategy of using the sound of your gun to tell if it's out is also good when the enemy is dry firing. For instance; they sometimes just use their guns as a threat to keep enemies away. If you know what a dry firing gun sounds like, then you can just rush in and take 'em down. Basically what Ender said.
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