• Larry Bundy Jr - Top 10 Awesome Kickstarter Games That Failed
    27 replies, posted
[video=youtube;L4c0Io6yhGw]https://www.youtube.com/watch?v=L4c0Io6yhGw[/video] [QUOTE]Bit of an unannounced change this week, My main goal for this channel is to provide you peeps with quality researched material on a weekly basis, I'm still suffering from ill health right now, so I've enlisted the help of Fan Ibbertson to help me make new content. You already know his style as he often helps me make Fact Hunt episode, but he does an amazing job on his own right. So thought you might like to see some of his work here too, but I'd love to hear what you think in the comments! A new Fact Hunt will be up next weekend as promised :)[/QUOTE]
I feel like the content this guy delivers is solid, but his pacing is very strange. Am I alone in this thought?
the pepper to idubbbz' salt
The end of #7 :(
Damn, #1 actually looks really cool and fun. If I knew about it I probably would have gave it money.
Some of these picks are pretty weird, and seem to lack some important background. Like how Shadows of the Eternal's failure was partly caused by Silicon Knights' untrustworthy history.
I remember that number 6 had alot of flak due to something involving the developer being douchy or something like that. But I can't remember.
[QUOTE=Xonax;50463451]Damn, #1 actually looks really cool and fun. If I knew about it I probably would have gave it money.[/QUOTE] One of the reasons that it failed was because they were still working on their previous kickstarter game (which wasn't received all that great) so people got suspicious about them rushing work.
[QUOTE=Ganerumo;50463471]Some of these picks are pretty weird, and seem to lack some important background. Like how Shadows of the Eternal's failure was partly caused by Silicon Knights' untrustworthy history.[/QUOTE] THAT'S WHAT IT WAS!
[QUOTE=scratch (nl);50463544]One of the reasons that it failed was because they were still working on their previous kickstarter game (which wasn't received all that great) so people got suspicious about them rushing work.[/QUOTE] They pushed out Planetary Annihilation with half the content missing, then immediately put up a kickstarter for another RTS game. I'm glad it failed, Uber didn't deliver on Planetary Annihilation even after an expansion.
Kind of disappointed by the video. I was expecting some interesting trivia on successfully funded games that failed. This is a really bizarre concept for a video because it is based on something completely hypothetical. What exactly is the basis for a game that doesn't exist being awesome and ranking them by that metric? If Mighty Number 9 didn't reach it's goal would it have been on the list?
[QUOTE=Thlis;50463622]If Mighty Number 9 didn't reach it's goal would it have been on the list?[/QUOTE] Definitely. No one was expecting it to turn out the way it has so far.
"Games that got funded but failed to deliver" would've been a more interesting topic.
That reminds me of Blackspace, a space RTS kickstarter set on asteroids promising unique spherical RTS combat. Unfortunately, it was put on kickstarter a few months after Planetary Annihilation was funded and as a result it never got anywhere (since all the people who would have backed it had backed PA.) [video=youtube;YiHNDJyStWI]https://www.youtube.com/watch?v=YiHNDJyStWI[/video] Seeing how PA turned out, I wonder what would have happened if Blackspace had just been a little earlier...
[QUOTE=VietRooster2;50463420]The end of #7 :([/QUOTE] Alright so lemme get this straight? $28? Why didn't one of the devs just put $28 onto their own kickstarter? It's $28 out of $50,000!
[QUOTE=Ganerumo;50463471]Some of these picks are pretty weird, and seem to lack some important background. Like how Shadows of the Eternal's failure was partly caused by Silicon Knights' untrustworthy history.[/QUOTE] It doesn't help that the lead guy behind the project is an absolute lunatic and was known to make people scrap and redo everything, while wasting the company money on random ideas.
Where's Project Awakened
[QUOTE=One Ear Ninja;50463386]I feel like the content this guy delivers is solid, but his pacing is very strange. Am I alone in this thought?[/QUOTE] His pacing is in fact very strange and some cuts are so lengthy that they feel awkward but he's a nice, sympatic and competent guy.
am I the only one who doesn't mind his pacing?
[QUOTE=Rossy167;50464134]Alright so lemme get this straight? $28? Why didn't one of the devs just put $28 onto their own kickstarter? It's $28 out of $50,000![/QUOTE] It's probable that they expected it to get funded in the last-day spike, and didn't realize until too late that it would fall short by just $28.
why not go on with the project if you're 28 dollars short is what I'm wondering it's just 28 dollars
[QUOTE=Recurracy;50472235]am I the only one who doesn't mind his pacing?[/QUOTE] My only issue is that it's pretty stilted for some reason. It would cut down the length of his videos by like a minute and a half if he sped up his editing a bit.
[QUOTE=Recurracy;50475625]why not go on with the project if you're 28 dollars short is what I'm wondering it's just 28 dollars[/QUOTE] you dont get the money unless you meet the goal funding
I remember that red riding hood game. The note reads like a suicide note, you could really feel the helplessness, defeat, and despair.
[QUOTE=Pvt. Martin;50463564]THAT'S WHAT IT WAS![/QUOTE] [url]http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x-men-destiny[/url] It's a decent article regardless of the kotaku stigma.
Almost all of these are who cares. Only the Ozombie one was interesting because it is an interesting concept.
his videos are about 3-5 times too long for the amount of content they have
[QUOTE=Pat.Lithium;50475803]you dont get the money unless you meet the goal funding[/QUOTE] If only the creators payed attention to their own project, so that they could fund the last 28 dollars themselves and try to manage with 28 dollars "missing". It really bothers me that they didn't pay the last $28.
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