• Xbox Development open to everyone with Xbox live creators program
    6 replies, posted
[url]http://www.polygon.com/2017/3/1/14779546/xbox-live-creators-program-microsoft-opens-xbox-publishing-to-all[/url] [QUOTE]Microsoft is giving game developers a new way to bring their games to Xbox One and Windows 10. At the Game Developers Conference today, the company announced the Xbox Live Creators Program, a new initiative that will bring “fully open game publishing” to Xbox One. Chris Charla, director of the ID@Xbox program at Microsoft, said that “everyone” can use the Xbox Live Creators Program to make games for Xbox and PC. Anyone can go to a retail store, buy an Xbox One, (figuratively) crack it open, and develop and ship a game for the console, Charla said. The Xbox Live Creators Program will exist alongside ID@Xbox, Microsoft’s indie-focused program that lets qualified game developers self-publish digital games on Xbox One and Windows 10. The Xbox Live Creators Program will be open to all, Charla said, and participants can use retail Xbox One consoles for development.[/QUOTE] [QUOTE]The Xbox Live Creators Program will come with its own set of restrictions. While developers will be able to self-publish games, they’ll need to make them using Microsoft’s Unified Windows Platform. That means Creators Program developers won’t have access to the full power of the Xbox One. Creators Program games also won’t be able to access Xbox Live achievements, Gamerscore or multiplayer matchmaking through Xbox Live. Creators Program developers will, however, get access to Xbox Live features like leaderboards and party chat. Charla said that developers who do want the “max power” of the Xbox One and Project Scorpio will need a hardware-based SDK, which means they’ll need to apply for ID@Xbox or work with a third-party publisher. Charla noted that developers who ship a game via the Creators Program can apply for ID@Xbox membership at any time, even after their game ships. Games published through the Xbox Live Creators Program will be sold in a dedicated Creators section of the Xbox Games Store. And while Microsoft won’t hold Creators Program developers to non-disclosure agreements or concept approvals, the company said it reserves the right to remove “harmful or inappropriate content” from the Creators store. Taking part in Xbox Live Creators Program carries a one-time fee, which ranges from $20 to $100.[/QUOTE]
So basically this allows you to use UWP mode to publish smaller games too. BUT for quite a few indies this will not be good enough because you only get 1GB of RAM, 2 to 4 cores and only 45% of the GPU. (And all of it depends on how many other apps are running in the background) It's good for those people who don't need any other fancy stuff though. Now they don't have to needlessly apply for ID@Xbox.
I haven't been following the scene, but would the also apply to people who just want to develop regular applications for both pc/xbone, not just games Unsure if xbox already has a program for that
[QUOTE=Scratch.;51898208]I haven't been following the scene, but would the also apply to people who just want to develop regular applications for both pc/xbone, not just games Unsure if xbox already has a program for that[/QUOTE] This has already been possible for a while. UWP makes it easy to develop your apps to work on Xbox One as well, I don't even think any extra stuff is required to target Xbox One.
[QUOTE=ihatecompvir;51898211]This has already been possible for a while. UWP makes it easy to develop your apps to work on Xbox One as well, I don't even think any extra stuff is required to target Xbox One.[/QUOTE] yeah, I understand many of the concepts behind OneCore, I was more thinking about getting applications onto the store, certification etc.
[QUOTE=Scratch.;51898244]yeah, I understand many of the concepts behind OneCore, I was more thinking about getting applications onto the store, certification etc.[/QUOTE] Yeah, if you possess a Microsoft dev account, which only costs $19 to get if you're an individual ($99 for companies), you can put your XBone into dev mode and make/test apps for it, and then submit them to the Store. Not everything can be put on the store (I don't think emulators are allowed, for example, but an N64 emu did sneak its way onto the Store for a day or so) but it is nice to be able to have the ability to make and submit new apps for the platform for very cheap.
[QUOTE=ihatecompvir;51898393]Yeah, if you possess a Microsoft dev account, which only costs $19 to get if you're an individual ($99 for companies)[/QUOTE] [quote]Taking part in Xbox Live Creators Program carries a one-time fee, which ranges from $20 to $100.[/quote] Sounds like they're trying to keep it even
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