I just finished the first level to a platform game and was wondering if anyone would like to try it.
CC would be helpful.
Thanks
[url]http://www.mediafire.com/?bje0uaytig8qome[/url]
Sorry about the size still trying to fix it.
downloading, but why is it 51 megabytes?
wait
sorry
just read op
Edit:
Download is slowing down, dropped from 200 kb/s to 13...
Edit:
Controls please.
Edit:
everything clips...
can we have a screenshot? i really dont want to download because im low on space and everything is a mess , i dont want to name it messier
Sorry the controls are arrow keys but you can't jump strait up.
Still trying to figure out how.
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/screen_shot.PNG[/IMG][/URL]
[editline]08:51PM[/editline]
The game is still a WIP.
[editline]08:52PM[/editline]
It is REALLY glitchy still trying to fix it, but wanted to see what people thought of it.
Make a basic 2D game then build it up. I think this has some potential.
Why would you make fairly polished art before getting a solid foundation? Makes no sense.
[QUOTE=DOG-GY;24605786]Why would you make fairly polished art before getting a solid foundation? Makes no sense.[/QUOTE]
Why not?
[QUOTE=johan_sm;24605836]Why not?[/QUOTE]
Because there's no reason to polish content when the underlying core mechanics hardly work. It would be like casting roles for a movie before the script is written or modeling levels for a game before you've really created the engine.
[QUOTE=DOG-GY;24606235]Because there's no reason to polish content when the underlying core mechanics hardly work. It would be like casting roles for a movie before the script is written or modeling levels for a game before you've really created the engine.[/QUOTE]
Not really. Art, music and programming are three completely seperate things in game design and can be created in any order. After you've written a game design document you know everything you need, so what difference does it make what order you create everythig? None. It will all come together the same in the end.
[QUOTE=DOG-GY;24606235]Because there's no reason to polish content when the underlying core mechanics hardly work. It would be like casting roles for a movie before the script is written or modeling levels for a game before you've really created the engine.[/QUOTE]
That isn't true at all.
This isn't bad. I'll just give you a rundown of some issues (You'll probably be aware of most of them, but I'll post just in case)
-File size (obviously)
-Not being able to jump without moving (seriously)
-When I first started it up it seriously mangled something up. I wasn't able to start ANY of my programs for some reason (I got a random error of some sort) I assume this is related to the game because the second it started up (about a minute later when I was about to restart) the problem was resolved.
-Being able to cling onto walls/stepping on the side of tiles
-Tight (maybe too tight) collision detection. I'm pretty sure you can hang onto a platform with your hair. Although this is realistic (kind of) you might want to go for a clipping box for a better game mechanic.
Other than that, it seems pretty allright. Good luck.
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