I made some tutorials about things many people been asking me on forums and servers, its a mix of simple stuff that everybody knows like binds and cfg's to more advanced stuff like setting inputs and parenting things right from the console in game.
Spawning, Animations, Rotating - spawn, animate props in any source game.
[media]http://www.youtube.com/watch?v=OPUkX8Ow4hw[/media]
Inputs and Useful Commands - Stuff you probably don't know yet. (sorry for misspelling inputs in the video, English is not my native language)
[media]http://www.youtube.com/watch?v=3lpwrdx8OxU[/media]
Binds, Aliases, Configs - Stuff you already know, in depth.
[media]http://www.youtube.com/watch?v=jASVhGKMiXU[/media]
Hope all of you will learn something new. Quality of the videos is not my fault, machinima had some fuckups with WMV when i was uploading.
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[B]Bonus:[/B] remade trailer for my half life 2 sound mod
[media]http://www.youtube.com/watch?v=bOF3o8B292U[/media]
and slightly remade Large Hadron Kaboom
[media]http://www.youtube.com/watch?v=K6CWKgFue5w[/media]
Any feedback?
These tutorials were very, very well made. Fantastic job on that one. Have a... Useful!
Awesome tutorials knew the ent commands, but I did not know how to name entities.
This shall live once more.
These should be very useful to people new to the console. I suppose I should offer some input.
Constructive criticism:
[list]
[*]As far as I know, [i]clearparent[/i] doesn't require an argument (an entity can't have two parents anyway.)
[*]You don't need a space after a semicolon to execute multiple console commands in the console.
[*]I'm not entirely sure, but as far as I know [i]wait[/i]'s argument is in frames, not milliseconds (and there are 1000 milliseconds in a second, not 100.)
[*]You spelt "input" as "imput" in the second video.
[/list]
Other than that, you might go more in-depth with [i]ent_fire[/i], and visit [i]ent_create[/i] and [i]give[/i]. Well done, I'd like to see more of these.
Wow nice videos.
Perfectly done videos apart from a few things (see 2nd post up), very helpful to me and this has saved me a lot of work I might have had to do in SDK.
wow, thats some cool shit. Hate to be a noob but could you tell me the console comand for how to put your hands at your sides (as if you are walking regulary)?
Nice tutorials, these should help some people.
Very useful, informative too.
[editline]02:27AM[/editline]
Also, teach gcfs, so opening up sdk won't be long.
Handy. Thanks.
[QUOTE=Xyxen;18952591]
Constructive criticism:
[list]
[*]As far as I know, [i]clearparent[/i] doesn't require an argument (an entity can't have two parents anyway.)
[*]You don't need a space after a semicolon to execute multiple console commands in the console.
[*]I'm not entirely sure, but as far as I know [i]wait[/i]'s argument is in frames, not milliseconds (and there are 1000 milliseconds in a second, not 100.)
[*]You spelt "input" as "imput" in the second video.
[/list][/QUOTE]
Thanks! but I will try to answer some of this:
-Clearparent didn't worked without argument, I tried.
-Agreed, but it makes it more clear and less messy personally for me.
-Didn't know that.
-Yes, they pointed it to me after i uploaded it, I'm not native English speaker.
[editline]08:06AM[/editline]
[QUOTE=junosha;19000179]wow, thats some cool shit. Hate to be a noob but could you tell me the console comand for how to put your hands at your sides (as if you are walking regulary)?[/QUOTE]
You mean hostler your weapon? well, there are no command for really holstering it in source games, but you can make it invisible in your hands, just use "r_drawviewmodel 0"
[QUOTE=-TRASE-;19004999]Thanks! but I will try to answer some of this:
-Clearparent didn't worked without argument, I tried.
-Agreed, but it makes it more clear and less messy personally for me.
-Didn't know that.
-Yes, they pointed it to me after i uploaded it, I'm not native English speaker.
[editline]08:06AM[/editline]
You mean hostler your weapon? well, there are no command for really holstering it in source games, but you can make it invisible in your hands, just use "r_drawviewmodel 0"[/QUOTE]
yeah thats what other people tell me. oh well theirs a swep for it anyways. still a great tutorial, you get 500 awsome points.
Nice to finally have some videos of these commands, I had to learn by the Valve wiki and just playing around.
Can you make the script for slow time in Garry's mod but make host time scale to 0? I can't open CFG files.
[QUOTE=gefer8;19024869]Can you make the script for slow time in Garry's mod but make host time scale to 0? I can't open CFG files.[/QUOTE]
Right click the cfg file, then goto properties. Where it says Open With: blbalbla, click change on the right. Then select it to open with notepad and there you go :P.
This is the Vista way it should be the same for XP...
If you set host_timescale to 0 you would just stop :Z
Quite cool. You should make some more.
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