• What video card does a PS3 use?
    44 replies, posted
This has always bothered me, and i have been unable to find an answer.
[URL="http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27"]http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27[/URL] It literally took me less than a minute, come on man you have access to the most complex and vast encyclopedia ever created right at your fingertips. Curses! There's a ninja on the loose :ninja:
[QUOTE=M2k3;23808412][URL="http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27"]http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27[/URL] It literally took me less than a minute, come on man you have access to the most complex and vast encyclopedia ever created right at your fingertips. Curses! There's a ninja on the loose :ninja:[/QUOTE] Wikipedia didn't even come across my mind. Thanks guys. SO my pc with an ATI 5770 is more powerful? [editline]09:18PM[/editline] Also, my fan just kicked on to high on my old phat ps3 while folding.
Not really, a Geforce 7800, but with it is a Core Thingy, if I remember it served for most of the l33t graffix I believe.
[QUOTE=Killowatt;23809011]Not really, a Geforce 7800, but with it is a Core Thingy, if I remember it served for most of the l33t graffix I believe.[/QUOTE] sorry i meant ATI 5770, not an nVidia card. [editline]09:25PM[/editline] there is no red spell checker line thingy under l33t :v:
you desktop is always more powerful than your console.
[QUOTE=ButtsexV2;23809196]you desktop is always more powerful than your console.[/QUOTE] I always thought that consoles would always be better than PC's, until i started upgrading this little E-machines (which was pretty powerful to begin with)
[QUOTE=MightyMax;23809240]I always thought that consoles would always be better than PC's, until i started upgrading this little E-machines (which was pretty powerful to begin with)[/QUOTE] They're generally always many generations behind, I mean Geforce 7xxx was 4 series ago.
[QUOTE=Killowatt;23809011]Not really, a Geforce 7800, but with it is a Core Thingy, if I remember it served for most of the l33t graffix I believe.[/QUOTE] It doesn't help much with a cell 7 core cpu if devlopers wont use them.
[QUOTE=Satane;23809643]Consoles usually draw back everything. If it weren't for the consoles we'd have crysis by 2000.[/QUOTE] Not totally true. Morrowind would have looked like half-life 2 though.
Even if consoles have outdated hardware, they're still generally so powerful that awesome can be achieved. Computer games have to account for lots of things, like the memory, CPU time and GPU power required by other, possibly always running applications, and for the fact that not all computers use the latest hardware, while consoles use either exactly the same or extremely similar (Different versions may differ slightly) harware that can often be fully utilized by the game itself.
The thing with the PS3 is that a lot of the rendering is supposed to be done on the CPU. With the type of processor it uses, I wouldn't be surprised if you could get a primitive raytracing renderer to run at 30fps.
PS3 (and all consoles) only have to run a small OS and the game. This allows them to have a shitty card but cool graphics. A computer must run a heavy OS, many apps around it and such.
Guess I was wrong. [editline]11:27PM[/editline] [QUOTE=esalaka;23809751]Even if consoles have outdated hardware, they're still generally so powerful that awesome can be achieved. Computer games have to account for lots of things, like the memory, CPU time and GPU power required by other, possibly always running applications, and for the fact that not all computers use the latest hardware, while consoles use either exactly the same or extremely similar (Different versions may differ slightly) harware that can often be fully utilized by the game itself.[/QUOTE] Nope. Console graphics are good because they are heavily optimized for the hardware. memory and resources provided. The games are coded in a way that makes compensations in areas to improve in more apparent areas. Pc graphics are AWESOME because the dev team can require whatever the fuck they want (as long as it stands in reason) and then make great big details in 1900x1200 [editline]11:39PM[/editline] [QUOTE=pikzen;23810622]PS3 (and all consoles) only have to run a small OS and the game. This allows them to have a shitty card but cool graphics. A computer must run a heavy OS, many apps around it and such.[/QUOTE] Its not a memory issue. If you have sufficient (4 GB+) and fast enough RAM (e.g DDR3 at 1333/1066MHz) memory isn't an issue anymore. Even if you're running a resource hog as an OS. [editline]11:41PM[/editline] [QUOTE=Killowatt;23809011]Not really, a Geforce 7800, but with it is a Core Thingy, if I remember it served for most of the l33t graffix I believe.[/QUOTE] True. The 7800 acts as storage for the frame buffer and allows for AA in non-intensive games.
above post is wrong cell is easily capable of ray tracing and in fact, complex ray tracing has already been achieved with two PS3s [editline]06:43PM[/editline] [QUOTE=pikzen;23810622]PS3 (and all consoles) only have to run a small OS and the game. This allows them to have a shitty card but cool graphics. A computer must run a heavy OS, many apps around it and such.[/QUOTE] no it's because the developer can build their game and make engine optimizations where needed based on one set of hardware [editline]06:45PM[/editline] actually, ray tracing has already been done with one PS3 utilizing all 6 of the SPEs, running at 1024x564 with one light source and 10 objects (spheres) at 13 FPS [editline]06:47PM[/editline] [IMG]http://lh5.ggpht.com/proliferationofniches/R-VKCH0vyLI/AAAAAAAAAIs/GgDCy6O4V7o/s800/processors2.jpg[/IMG] Make that ~23 FPS after a little optimization.
But that is still far from useful application in games. But to render a game scene with RT even for something as simple as Shadows/reflection will take more PS3s or a more powerful cell processor, the latter of which Sony will not create due to profit margins and bean-counter jargon like it.
Games like fucking Uncharted 2 look incredible, and then you think wow this is running on a modified 7800?! It doesn't work like that.
[QUOTE=ss1234;23811561]Games like fucking Uncharted 2 look incredible, and then you think wow this is running on a modified 7800?! It doesn't work like that.[/QUOTE] the fuck are you talking about? It is running on a custom 7800. [editline]07:10PM[/editline] [QUOTE=PunchedInFac;23811462]But that is still far from useful application in games. But to render a game scene with RT even for something as simple as Shadows/reflection will take more PS3s or a more powerful cell processor, the latter of which Sony will not create due to profit margins and bean-counter jargon like it.[/QUOTE] doesn't matter, he said primitive ray tracing
oh god what have i started :suicide:
I find it fascinating to know that you can really optimize a game when running on a single set of hardware as opposed to PC where you have to develop a game based on a very expanded set of hardware configurations.
Good PS3 developers will be offloading much of the graphics processing to the CPU anyway. Sony never even intended on putting a GPU in the PS3 but developers wanted it to make things easier for them.
[QUOTE=MightyMax;23809240]I always thought that consoles would always be better than PC's, until i started upgrading this little E-machines (which was pretty powerful to begin with)[/QUOTE] lol emachines my uncle has one and its a dinosaur
Oh look it's OP and his slinky of a thread [img]http://img63.imageshack.us/img63/351/zoidbergslinky1.gif[/img] :v:
Gimped 7800 GTX, shame it was outdated by years when the ps3 came out
[QUOTE=Slithersoul;23814757]lol emachines my uncle has one and its a dinosaur[/QUOTE] Free computer > spending 600 bucks on another one. [editline]03:02AM[/editline] especially since all it needed to be up to par was a gpu.
[QUOTE=mfb412;23815529]Gimped 7800 GTX, shame it was outdated by years when the ps3 came out[/QUOTE] Funny thing is Nvidia did the press release for part of the PS3 Hardware. They Talked all about the RSX. 6 days later. "OMG 7800 GTX" The slides were identical except for the name. I found it funny.
I don't think what some of you understand is since any one console (say PS3) has an outdated card, every PS3 is the same, meaning all devs have to do is optimize for shit. Also I believe the PS3 has like 6-8 CPU cells or something that take a lot of load off of the modded 7800 and leaves the 7800 for purely visual work, but even a lot of visuals can be calculated with CPU cycles, like raytracing
[QUOTE=ss1234;23811561]Games like fucking Uncharted 2 look incredible, and then you think wow this is running on a modified 7800?! It doesn't work like that.[/QUOTE] Uh, yeah, it does..
[QUOTE=ss1234;23811561]Games like fucking Uncharted 2 look incredible, and then you think wow this is running on a modified 7800?! It doesn't work like that.[/QUOTE] You do realize that most console games are rendered at an extremely low resolution then upscaled to a higher resolution like 720p or 1080p, right? And as everyone else has already stated, optimization. Development for consoles is different than for PC because with consoles, you have specific hardware you need to work with. You cut down texture resolutions, make things like lightmaps baked in instead of calculating it dynamically, make more LoD meshes for all your models, etc. When you are developing for PC, you just take a certain hardware range and gear it towards that. You can make a game that runs on a netbook or you can make it so that you can only play it maxed out without emptying the bank a few years after release. And just as a reference, most games on consoles are rendered anywhere between 480p (640x480) to 720p (1280x720), depending on how demanding the game is. You may see some small, 2D arcade game actually render and display at 1080p, but it's unlikely to see something in 3d and actually rendered in 1080p on a console.
A few things: Console games rarely have AA, and usually run at 720p or lower (and that is a pathetic resolution). Since all consoles are the same, optimization is waaaay better and easier than on PC. Most console games utilize filters, effects and such to cover the low res textures.
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