• La-Mulana 2 is now on Kickstarter
    49 replies, posted
[img]https://s3.amazonaws.com/ksr/assets/001/308/420/bf2a3ff472d554e2bb3a25be85c23b32_large.jpg?1384132006[/img] [url]http://www.kickstarter.com/projects/playism/la-mulana-2[/url] [quote]We here at NIGORO believe in the future of the 2D platformer. While 3D games have gained in popularity, we've always wondered where the future of the 2D game could take us. La-Mulana was a sprawling action adventure game with tons of secrets, items, and difficult enemies. The original was made as a love letter to the 8-bit games we grew up with. In 2011, we remade the first La-Mulana, remixed areas, and upgraded the graphics to match a more modern 16-bit aesthetic. At that point, La-Mulana was finished, but it's not the end. We can do more. With your help, we can make the sequel we've always wanted to make, and play a part in helping Japan regain its position as a fundamental part of the gaming world stage. Please, lend us your support.[/quote]
GET HYPED
[quote]While 3D games have gained in popularity[/quote] more like completely dominated the market for a decade
It seems like this one's going to be inspired by Norse mythology
Oh good, they're making some good progress on this it seems. La-Mulana is easily one of my favorite platformers of all time. Good enough that I think I'll definitely back this one. (I've never even backed something on Kickstarter before actually.)
Yay can't wait to play [I]yet another[/I] indie platformer Edit Apparently this is quite different. I stand corrected.
[QUOTE=demoguy08;43615888]Yay can't wait to play [I]yet another[/I] indie platformer[/QUOTE] Looks like somebody never played la-mulana. or at least can't appreciate the metroidvania genre.
[QUOTE=demoguy08;43615888]Yay can't wait to play [I]yet another[/I] indie platformer[/QUOTE] as opposed to another AAA fps
I'm a little intimidated by the first since evidently there's some pretty obscure fucking puzzles and I can't do obscure really well let alone puzzles. I'm glad it's getting a sequel though looks like people really enjoyed it.
[QUOTE=Warriorx4;43615950]I'm a little intimidated by the first since evidently there's some pretty obscure fucking puzzles and I can't do obscure really well let alone puzzles. I'm glad it's getting a sequel though looks like people really enjoyed it.[/QUOTE] You should see the original one.
[QUOTE=demoguy08;43615888]Yay can't wait to play [I]yet another[/I] indie platformer[/QUOTE] You've obviously never played the first game then. It's an extremely high quality game. So much so that despite having difficult combat, difficult platforming, some cheap shots, and the entire game being one massive convoluted puzzle I couldn't stop playing it. That's something that extremely rarely happens for me, even more so when it comes to difficult games. The devs really put some incredible effort into the first one. Edit: The first one was a good enough game in my opinion that I'm intending on backing this one at the $55 tier when I rarely ever think any game is worth more than $30-40 at the very most.
La-Mulana was pretty nice. Spent 9 hours so far but haven't gotten too far, unfortunately I'm not conditioned for these kind of puzzles in games and many of the puzzles are just too darn unintuitive for me to solve on my own. Everything about it is quality though.
[img]http://i.imgur.com/7v1HCMe.png[/img] I really hope they hit this stretch goal. That's one thing the first game needed which isn't currently possible. (Though from what I've personally seen of the file formats it should be very possible for someone with some decent coding knowledge and experimenting to figure it out.) This would have extended the replayability of the game quite a ton.
[QUOTE=demoguy08;43615888]Yay can't wait to play [I]yet another[/I] indie platformer[/QUOTE] You picked the wrong indie game to be blindly prejudiced against.
[QUOTE=No_0ne;43615815]It seems like this one's going to be inspired by Norse mythology[/QUOTE] What makes you think that?
[QUOTE=demoguy08;43615888]Yay can't wait to play [I]yet another[/I] indie platformer[/QUOTE] this is an oldie that was recently changed graphically and put on steam and the wii It's not your average platformer, it's pretty hard and is like metroidvania + dark souls.
[QUOTE=Suttles;43616744]this is an oldie that was recently changed graphically and put on steam and the wii [/QUOTE] Not just graphically, the changes run pretty deep and makes the game a whole lot easier. Although most people tell me that when I say "easier" I should instead say "actually fair"
[QUOTE=demoguy08;43615888]Yay can't wait to play [I]yet another[/I] indie platformer[/QUOTE] I can't wait to read posts like this, written by people without any sense of irony on how generic they are
[QUOTE=demoguy08;43615888]Yay can't wait to play [I]yet another[/I] indie platformer[/QUOTE] bruh what you just did is comparable to shit-talking cave story
[QUOTE=Tengil;43616698]What makes you think that?[/QUOTE] Have a read of their Kickstarter page, it references Midgard and Alfheim etc. Colour me hyped.
Fucking La-Mulana, man. That game was AWESOME. But to its credit, many of the hours spent playing were equalized by hours spent looking at the wiki to figure shit out because there was a lot of obscure stuff that I couldn't figure out. Still, the varied environments were pretty awesome, an example of what world design should be for some genres. So yeah, if Kickstarter accepts my debit card, I will throw down much money to support this thing. Also, it's already at $56K after about half a day, so even if I can't throw my coins down it's almost certainly gonna succeed. Hipefully.
I'd love to be as hyped as you people, but I suck so hard at platformers I'm not even gonna bother.
[QUOTE=Awesomecaek;43616314]You picked the wrong indie game to be blindly prejudiced against.[/QUOTE] Haha yeah I guess so. I really can't differentiate them.
And they even linked the gameplays of La-Mulana in the Kickstarter OP. That´s neat.
I hope this one is better. I really liked most of the gameplay concepts and ideas in the first La-Mulana, but the level design was so completely and utterly horrible that I could not stand to play it after the first few hours.
[QUOTE=elowin;43618662]I hope this one is better. I really liked most of the gameplay concepts and ideas in the first La-Mulana, but the level design was so completely and utterly horrible that I could not stand to play it after the first few hours.[/QUOTE] The whole point of the game is to try out different things based on hints in order to advance. (although I cheated through half of the game by using guides)
Inclined to try the first one now on the wii
[QUOTE=Trogdon;43619558]Inclined to try the first one now on the wii[/QUOTE] Trust me, the steam version has [sp]Hell Temple[/sp] included
[QUOTE=Nerokhan;43619840]Trust me, the steam version has [sp]Hell Temple[/sp] included[/QUOTE] I don't understand how someone ever figured out how to even [I]access[/I] that without a freaking faq. It's so damned convoluted...
[QUOTE=Nerokhan;43619114]The whole point of the game is to try out different things based on hints in order to advance. (although I cheated through half of the game by using guides)[/QUOTE] Shit happens in this game for absolutely no rhyme or reason. A really good example of what I mean here is in the first part of the temple, about half an hour into the game. Up until this point, the game has basically been teaching you to avoid combat if you can, since in order to heal yourself you have to backtrack all the way back to the beginning of the game and stand around in a kiddie pool for two minutes. So that's what I was doing, when I could ofcourse. So a little ways into the first area of the temple, you come across two big red skeletons. They are located in the area just as if they were completely regular enemies, no indication that there's anything special about them at all, they just appear to be a traditional strong version of one of the regular enemy types of the area, which was skeletons. So I jump over them and continue on my merry way. I then enter a room with a block puzzle. I spend about five minutes trying for the life of me to find a way to complete it, but I eventually realize that there simply is no humanly way to do it with only the two blocks the game gave me. If only I had one more block I could do it, but there is no third block. So I backtrack and spend about an hour exploring the rest of the dungeon, continously running into dead ends, when I eventually break down and resort to using a guide. Turns out that those two skeletons were some kind of mandatory mini-boss battle, and when you killed them, a third block falls out of a wall in the room with the block puzzle for absolutely no reason. And the whole game is filled with shit like this.
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