I love the resident evil 4 camera angle, I just hope they ditch the navigation bar, and the distracting item information balloons for something more subtle. Let the players figure it out!!
The combat seems a little too spontaneous, and the rhythm/progression of the combat music doesn't feel like it's going in the right direction. However, the instrumentation seems appropriate
Hope to see more!!
The sound design was on point, the level design looked promising, the voice acting was believable and fitting, graphics looked to come along nicely
All in all, the game looks like it's gonna be good, but I'm just too tired of the whole Vampire thing to even have a passing interest in playing it
who is Pegi and is she really 18?
[QUOTE=xeo xeo;50954347]but I'm just too tired of the whole Vampire thing[/QUOTE]
Vastly underdone in games tho
Combat looked pretty uninspired.
[QUOTE=xeo xeo;50954347]The sound design was on point, the level design looked promising, the voice acting was believable and fitting, graphics looked to come along nicely
All in all, the game looks like it's gonna be good, but I'm just too tired of the whole Vampire thing to even have a passing interest in playing it[/QUOTE]
Well at least it's going back to form Vampires and not modern Vampires.
[editline]26th August 2016[/editline]
[QUOTE=booster;50954428]Combat looked pretty uninspired.[/QUOTE]
Kinda yeah, but I'm more into this game for the setting and subject rather than the gameplay. Long as the gameplay works fine, I'm down to clown.
[QUOTE=exhale77;50954399]who is Pegi and is she really 18?[/QUOTE]
i just lost my shit for a good 20 minutes thank you sir
[QUOTE=booster;50954428]Combat looked pretty uninspired.[/QUOTE]
I hope they make the gun and the vampire powers play a bigger role because relying on the button mashes for sword swings is going to be kinda dull.
How can you call material like this pre-alpha?
the facial expressions of the characters look really stiff and dead
hope they'll improve it in the final game
looks pretty fun. I love the setting and vampire lore interests me a lot.
[QUOTE=KaNe1310;50956075]How can you call material like this pre-alpha?[/QUOTE]
The word "Demo" doesn't have marketing power anymore
i'm getting a bit of a Dishonored vibe
Looks a lot like Dishonored with the teleport nonsense and combat (except this combat looks a lot worse), however I'm curious of the vampire flavor of the powers as well as how [i]dark[/i] this game looks too.
Like, he killed that one dude who seemed like a total douche but upon his death you hear his worries about his son echo in your character's mind.
[editline]27th August 2016[/editline]
Also, loving the shit out of the music direction too.
[QUOTE=Craptasket;50956292]The word "Demo" doesn't have marketing power anymore[/QUOTE]
Demos should simply be released as a way to know if your hardware can run the game with a stable fps
it's hardly that anymore
Don't know how much of this is just for show but the ridiculous amount of vampire hunters faffing about everywhere seems pretty silly, and even more silly is how they seem to be able to instantaneously tell you're a vampire and immediately hop in to fight you with no plan or strategy.
[QUOTE=Mr.Brown;50956148]the facial expressions of the characters look really stiff and dead
hope they'll improve it in the final game[/QUOTE]
Well at least that way you can tell it's a dontnod's game, the facial animations for their previous games, remember me and life is strange were also pretty mediocre :v:
tbh I'll be pissed if there's no huge changes to the story depending on how much you bite people
it'd be pretty typical of "Choice" based games
[QUOTE=J!NX;50957954]tbh I'll be pissed if there's no huge changes to the story depending on how much you bite people
it'd be pretty typical of "Choice" based games[/QUOTE]
It has a Mass Effect-y dialog menu. Expect your choices to not matter if that is indicative of anything :v:
they really need to work on that rough combat
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