• Star Citizen is free-to-fly for the next week
    19 replies, posted
[url]http://www.pcgamer.com/star-citizen-is-free-to-fly-for-the-next-week[/url]
The promotional code is SUMMERFREEFLY2016 by the way.
Does it still run like shit or?
is it still 100gbs?
[QUOTE=Mio Akiyama;50719593]is it still 100gbs?[/QUOTE] The size isn't going to decrease during development
is this game just a meme?
[QUOTE=Mio Akiyama;50719593]is it still 100gbs?[/QUOTE] ~30gb currently, supposedly going to be close to 100 at release. The biggest issue is that they haven't figured out the lost dark art of delta patching so basically if they change a single texture in a 8gb texture archive, you have to download the entire 8gb texture archive when the game updates. [editline]16th July 2016[/editline] [QUOTE=Feuver;50719450]Does it still run like shit or?[/QUOTE] Yes. Slightly less shit, but still shit. I've gained about 10fps since it first released.
[QUOTE=Saber15;50719975]~30gb currently, supposedly going to be close to 100 at release. The biggest issue is that they haven't figured out the lost dark art of delta patching so basically if they change a single texture in a 8gb texture archive, you have to download the entire 8gb texture archive when the game updates.[/QUOTE] Do they really want to launch the game at 100gb?
[QUOTE=Fox Powers;50720066]Do they really want to launch the game at 100gb?[/QUOTE] That's a misquote/miscommunication of a throwaway remark by a dev on the forums. In short, it [I]could[/I] be the case that Star Citizen is 100GB by the time it's done, but it could also be smaller, or larger. There are so many variables that nobody can predict how large it will be when it's done. Delta patching has been in the works for ages and it's supposedly right around the corner. The problem is delta patching when dealing with encrypted blobs; Cryengine, for stupid reasons, is currently set to pack SC assets in giant 1GB blobs. If a single thing changes in one of those blobs, the entire file changes because it re-encrypts to something completely different. They've worked out a solution of some sort, delta patches should be more like 1GB instead of 22GB as is common in the current builds.
[QUOTE=Mio Akiyama;50719593]is it still 100gbs?[/QUOTE] considering how cheaper and cheaper HDD's are getting is 100gb's really going to be that bad in a mere few years?
[QUOTE=J!NX;50720500]considering how cheaper and cheaper HDD's are getting is 100gb's really going to be that bad in a mere few years?[/QUOTE] It's a steep download even if you only have to do it once (per reinstall), unless bandwidth makes miracle leaps ahead in some places.
[QUOTE=elixwhitetail;50720510]It's a steep download even if you only have to do it once (per reinstall), unless bandwidth makes miracle leaps ahead in some places.[/QUOTE] I guess anyone with a datacap can dream of even merely dreaming about Star Citizen at least everyone else though it shouldn't be too terrible, just long a/f
[QUOTE=~Kiwi~v2;50720595]You can say that again. [img]https://chie.club/files/images/st/50297bf4-4b33-46e5-be39-ba66606a0471.png[/img] Me and my friend are planning to play, since the more the merrier.[/QUOTE] Don't worry, it got shorter by 32 days! :v: [img]https://files.catbox.moe/5vs1td.jpg[/img]
[QUOTE=~Kiwi~v2;50720595]You can say that again. [img]https://chie.club/files/images/st/50297bf4-4b33-46e5-be39-ba66606a0471.png[/img] Me and my friend are planning to play, since the more the merrier.[/QUOTE] 800 days. Sounds totally reasonable to me. :v:
[QUOTE=elixwhitetail;50720489]That's a misquote/miscommunication of a throwaway remark by a dev on the forums. In short, it [I]could[/I] be the case that Star Citizen is 100GB by the time it's done, but it could also be smaller, or larger. There are so many variables that nobody can predict how large it will be when it's done. [/QUOTE] Considering that we only have a single star system, about half the planned ships, very little in the way to planetary stuff and the game is still 30gb, the current size is going to skyrocket unless they dramatically rework how CryEngine stores stuff.
I think they planned on offering physical copies (like a usb drive) later down the road. So once they figure out Cryengines cunt file system and get delta patching going people will have an alternative instead of downloading massive amounts of data.
[QUOTE=Saxon;50721852]I think they planned on offering physical copies (like a usb drive) later down the road. So once they figure out Cryengines cunt file system and get delta patching going people will have an alternative instead of downloading massive amounts of data.[/QUOTE] The easiest way would be to just unpack the data archives. In the MWLL alpha builds (CryEngine 2.5), everything was just stuck in folders instead of a giant archive. Only a marginally larger filesize, and it was piss easy for the SVN client to replace files on demand. Really handy when there were daily rebuilds. In the MWLL release builds which only came every couple months, everything was placed in archives like Star Citizen currently does. There was no encryption aside from a separate system to detect file modifications as a cheat protection mechanism. The unpacked data system would make more sense in SC which has fairly frequent "oh shit we forgot to enable the HUD on an entire line of ships" hotfixes that are still 30gb.
I don't know why SC uses huge encrypted blobs the way it does, but the devs must have some kind of reason. I mean, it's not as if they don't have the money or the talent for someone to go "hey guys why don't we save tens of thousands of dollars in patch bandwidth every month and switch from encrypted blobs to unencrypted files we can easily diff", so there has to be some reason why they haven't just done that and are still keeping the gigablobs for all these years. It might be a stupid reason for all I know, but there has to be something. [QUOTE=Saber15;50721756]Considering that we only have a single star system, about half the planned ships, very little in the way to planetary stuff and the game is still 30gb, the current size is going to skyrocket unless they dramatically rework how CryEngine stores stuff.[/QUOTE] Yes. The size of the game can only go up unless they figure out some kind of miracle with procedurally-generated textures six years from now and the install size halves in the next patch after that. Nobody is arguing that the game will stay 30GB in size. However, it's important to understand the context behind the "100GB at launch" myth and why I say it's a myth. In the forums roughly a year ago, a dev was discussing with the community what the plans are for handling the game's very large download sizes and strategies for dealing with that much data. As a throwaway line, he gave a hypothetical finished size of 100GB as a convenient round number in an explanation of how CIG would manage downloading a huge bundle like that. He wasn't saying that Star Citizen [I]will be[/I] 100GB when it's finished, because it's impossible to know how big it will be yet, but 100GB was a handy number for the discussion. The SC website has a page that lists the most recent developer posts from the forums with preview snippets of their comments, and it included the "100GB" post, giving it high visibility for a brief time. Lots of people rushed in to read the comment without understanding the context in which it was made, and so the message became "Star Citizen will be 100GB when finished" as if this is confirmed fact. Star Citizen is going to be huge unless something amazing happens to revolutionize their file compression, and may very well be even larger than 100GB, this fact is undeniable. But it's important to understand that it is not [U]confirmed[/U] to be 100GB at launch. No target size is confirmed for launch.
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