Cleaning the map now cleans brush based entities
:allears:
[QUOTE]Fixed player falling slightly when loading a save[/QUOTE]
This bug somewhat fucked up one of my saves, when I worked on a semi-authentic replication of a 5speed gearbox with reverse.
Thank god for noclip.
[QUOTE]Loads downloaded particles automatically, without restart needed[/QUOTE]
This is good.
i own the original half life so i can't have fun with the npcs
Great update, I'm anticipated about the Npcs.
Also, thanks for the CreatedByMap functions. I've been waiting for it for quite a while now.
Can't wait to mimic scientist slaughterhouse with gmod :dance:
Good thing I got HL:S when it was on the sale extremely cheap.
[quote] [Lua] Added PhysObj:GetSurfaceArea() [/quote]
This looks really interesting, but what does it do?
Returns the surface area of a physics object?
Ok.
Does this mean we can play HL:S maps?
Dam someone gift me hl:s :v:
This is live now
Damnit I was just about to play, now I have to wait half an hour. My connection is horrible.
Vaporizing gargantua crashes the game.
Are these Silverlan's SNPC's?
Nihilanth crashes my game after being spawned.
[editline]1st March 2011[/editline]
It works now, some files had to be re-downloaded.
[QUOTE=Benlecyborg;28366072]Why do the old headcrabs hate the new headcrabs? I made a few screenshots to show it.
[url]http://steamcommunity.com/id/benlecyborg/screenshot/540635318092256985?tab=public[/url]
[url]http://steamcommunity.com/id/benlecyborg/screenshot/540635318092266639?tab=public[/url]
[url]http://steamcommunity.com/id/benlecyborg/screenshot/540635318092279073?tab=public[/url]
[url]http://steamcommunity.com/id/benlecyborg/screenshot/540635318092286190?tab=public[/url]
[url]http://steamcommunity.com/id/benlecyborg/screenshot/540635318092291615?tab=public[/url][/QUOTE]
the hl2 headcraps look like giant pussies
I imagine the NPCs won't work if I have only HLDM:S?
Hope nothing major broke. Going to go see now.
*snip*
Nvm works now.
Trying to play through the maps, and all the doors and buttons are invisible. Lol
[QUOTE=Benlecyborg;28366072]Why do the old headcrabs hate the new headcrabs? I made a few screenshots to show it.
[url]http://steamcommunity.com/id/benlecyborg/screenshot/540635318092256985?tab=public[/url]
[url]http://steamcommunity.com/id/benlecyborg/screenshot/540635318092266639?tab=public[/url]
[url]http://steamcommunity.com/id/benlecyborg/screenshot/540635318092279073?tab=public[/url]
[url]http://steamcommunity.com/id/benlecyborg/screenshot/540635318092286190?tab=public[/url]
[url]http://steamcommunity.com/id/benlecyborg/screenshot/540635318092291615?tab=public[/url][/QUOTE]
This should be easily fixed by marking their relationship group as friendlies or putting them into the sqad category.
I tryed pitting the Vorts against each other, the older vorts can kill the current vorts with their beam, but the older vorts are invincible to the current vorts beam.
Why do the npc's explode into skulls?
Dunno if it was intentional, but the changes to string.Explode have caused this code to not work:
[lua]shit = string.Explode( "", "abcdefgh" )
PrintTable( shit ) // prints out a bunch of nil [/lua]
Yep and openAura has this error.
[code][gamemodes\sandbox\gamemode\cl_notice.lua:4] attempt to index global 'notification' (a nil value)[/code]
Sorry, you need to Log In to post a reply to this thread.