• Developers: PS4 remains 'significantly' faster despite Xbox One clock boost - but early games likely
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[img]http://imgkk.com/i/6a0h.jpg[/img] [url]http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/[/url] [quote]PlayStation 4 is currently around 50 per cent faster than its rival Xbox One. Multiple high-level game development sources have described the difference in performance between the consoles as “significant” and “obvious.” Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer. Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to downplayed the move. “The clock speed update is not significant, it does not change things that much,” he said. “Of course, something is better than nothing.” ... Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster,” said one developer. ... Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, it’s more expedient for developers to deliberately create near-identical versions. “The poor [graphics] drivers have made it difficult to push either of them, and the developers aren’t familiar with the hardware yet,“ said one source. Another stated that we’ll begin to see far greater use of each platform’s unique features once we’re past the first wave of releases, when developers have more time and experience with each console’s quirks.[/quote]
Well yeah, the release titles aren't going to look much better than current generation games anyway. If there is a tangible difference I expect to see it in the future.
this'll mean about as much as the hardware differences between the 360 and PS3 - you'll probably want to play your games on the 360/PS4 rather than the PS3/Xbone because technically they're slightly better but it won't matter too much - the only deciding factor for me will be the games, though the tv/kinect stuff that the xbox is doing is pretty damn cool
I've been Playstation every generation, that ain't changing any time soon.
Buying both because I can
Well the release games will look pretty same-ish to PS3 games for now that's to be expected as developers will be dealing with newer and stronger hardware. It takes a few years for developers to get used to the hardware and use it to it's full potential, until then games will look pretty same-ish to current games.
[QUOTE=Protocol7_2;42176664]Well yeah, the release titles aren't going to look much better than current generation games anyway. If there is a tangible difference I expect to see it in the future.[/QUOTE] I can't see them ever looking much better on the next gen but we will see an increase in world sizes instead.
Console games rarely look terribly different from each other in the long run, any way. I don't see many well made PS3 games that look better than well made 360 game and etc.
[QUOTE=Pepsi-cola;42177681]I can't see them ever looking much better on the next gen but we will see an increase in world sizes instead.[/QUOTE] They can easily look much better, as the hardware is actually powerful enough to handle the fancier shaders we've been seeing near the end of this gen with relative ease, they can work on fancier shaders. The increase in RAM allows for much sharper, more detailed textures, AA might actually be a thing console games have now as GPUs recently have been very good at AA. Believing all we will see is larger worlds is kinda silly.
the only console im only ever going to buy is a playstation 3 so I can play GTAV on launch, it's dumb but ive wanted one for blu rays for a while and at 250$ for the GTAV edition, I really cannot complain EDIT: last of us is cool and might be worth a play i guess but in general nothing has made me want an xbox/ps3 that badly besides gta v
[QUOTE=evilweazel;42177714]Console games rarely look terribly different from each other in the long run, any way. I don't see many well made PS3 games that look better than well made 360 game and etc.[/QUOTE] Specs don't matter if the developers are going to be forced to develop their games for them for a decade. Once developer squeeze out as many technology and graphics improvements as they can, everything will stagnate like it did last generation.
[QUOTE=milkandcooki;42177791]Specs don't matter if the developers are going to be forced to develop their games for them for a decade. Once developer squeeze out as many technology and graphics improvements as they can, everything will stagnate like it did last generation.[/QUOTE] must be shitty having to constantly optimize code to work on outdated shit
[QUOTE=hexpunK;42177755]They can easily look much better, as the hardware is actually powerful enough to handle the fancier shaders we've been seeing near the end of this gen with relative ease, they can work on fancier shaders. The increase in RAM allows for much sharper, more detailed textures, AA might actually be a thing console games have now as GPUs recently have been very good at AA. Believing all we will see is larger worlds is kinda silly.[/QUOTE] Seeing as post-processing techniques like fxaa and smaa provide reasonable amounts of aa for virtually no performance loss I'm expecting to see more of that.
[QUOTE=SGTNAPALM;42177810]Seeing as post-processing techniques like fxaa and smaa provide reasonable amounts of aa for virtually no performance loss I'm expecting to see more of that.[/QUOTE] I really hope we do see it too, because some games (particular those that upscale, so...most of them?) look damn awful due to a total lack of AA. [editline]13th September 2013[/editline] [QUOTE=Johnny Guitar;42177803]must be shitty having to constantly optimize code to work on outdated shit[/QUOTE] If anything it will teach you not to be a shit awful developer and how to do things better. We have a problem in modern computing where developers have so many resources; a dickton of RAM, super fast CPUs, etc. That they get lazy with their development and as such, we end up with applications using more RAM and CPU than they ever actually needed. Severe restrictions like a console in its later years would teach you the best ways to conserve memory to still get the desired effect. Yeah it would suck, but it allows you to do so much more when your resources actually increase.
[QUOTE=Pepsi-cola;42177681]I can't see them ever looking much better on the next gen but we will see an increase in world sizes instead.[/QUOTE] People said the same thing when the Xbox 360 came out and it's pretty obvious that there have been leaps and strides in graphics between games in the 360's first year and recent games.
[QUOTE=Johnny Guitar;42177803]must be shitty having to constantly optimize code to work on outdated shit[/QUOTE] not thaaaaaaat shitty when you consider that they only have to develop for one or two different uniform sets of hardware. that's why devs managed to get shit like the witcher 2 and crysis 3 on the 360 and ps3. still pretty shitty, though.
[QUOTE=Johnny Guitar;42177803]must be shitty having to constantly optimize code to work on outdated shit[/QUOTE] Having limitations forces developers to make the best of what they have. Take Koji Kondo from [url=http://archive.videogamesdaily.com/features/koji_kondo_iv_p1.asp]this interview[/url] for example: [quote][b]Kikizo: A lot of game music composers and fans actually prefer the music from older, more restricted sound hardware of 8- and 16-bit consoles. Because resources were limited, you really had to push the hardware to create memorable music. The melodies are thought to be stronger and more melodic than the more orchestral music of games today. Do you think this is true? Do you enjoy working with the newer sound systems, or do you like the older stuff more? Kondo:[/b] Well, I think that both systems have their strengths and weaknesses. One of the good things about the older 8- and 16- bit was because of the limited resources that you said we had to work with - we had to be very creative, and we couldn't rely on a wide range of music, or a wide range of orchestration to create the melody. We had to create this core melody, and play it with these limited resources. Whereas today, I think that people sometimes think, "well, we've got all of this." So rather than having to create something that's really great, they just, you know, rely heavily on technology, or say, the instrumentation.[/quote] A more modern example would be Halo 4 and The Last of Us. Both games pushed their respective consoles to the limit.
[QUOTE=Swilly;42176807]I've been Playstation every generation, that ain't changing any time soon.[/QUOTE] And the same is going to be for xbox fans.
[QUOTE=hexpunK;42177892]I really hope we do see it too, because some games (particular those that upscale, so...most of them?) look damn awful due to a total lack of AA. [editline]13th September 2013[/editline] If anything it will teach you not to be a shit awful developer and how to do things better. We have a problem in modern computing where developers have so many resources; a dickton of RAM, super fast CPUs, etc. That they get lazy with their development and as such, we end up with applications using more RAM and CPU than they ever actually needed. Severe restrictions like a console in its later years would teach you the best ways to conserve memory to still get the desired effect. Yeah it would suck, but it allows you to do so much more when your resources actually increase.[/QUOTE] for sure, but the actual process of doing it must really suck honestly
[QUOTE=QuikKill;42178180]And the same is going to be for xbox fans.[/QUOTE] i got the original xbox on release and a 360 on release as well as replacements for both consoles when the originals went kaput and i am getting a PS4 this upcoming generation
[QUOTE=Ninja Gnome;42178911]i got the original xbox on release and a 360 on release as well as replacements for both consoles when the originals went kaput and i am getting a PS4 this upcoming generation[/QUOTE] congrats
When you consider Oblivion VS Skyrim, you have to wonder what the next gen will bring.
[QUOTE=hogofwar;42179684]When you consider Oblivion VS Skyrim, you have to wonder what the next gen will bring.[/QUOTE] With that comparison, not much.
[QUOTE=rampageturke 2;42179638]congrats[/QUOTE] thank you
Xbox One needs the extra memory for the multitasking features.
Of course, They're basically the same fucking thing hardware wise. Not even any major porting will be involved, just changing copy protection.
[QUOTE=Kabstrac;42180200]Halo 4 looks great, but playing splitscreen multiplayer, it really struggles with frame rates on some maps which is a bummer. Otherwise, it plays and looks pretty ding dang great[/QUOTE] Not even just framerate, I played half the game with the textures being flat grey or about 4x4 resolution due to the shitty texture streaming It was even installed on the HDD
Any extra power only really matters for exclusives anyway. I, personally, love Forza and can't see anything comparable on the PS4.
[QUOTE=sgman91;42180863]Any extra power only really matters for exclusives anyway. I, personally, love Forza and can't see anything comparable on the PS4.[/QUOTE] Except for the main competitor for it? Gran Turismo? I can't remember if one has been announced for it yet, but one will happen eventually.
[QUOTE=sgman91;42180863]Any extra power only really matters for exclusives anyway. I, personally, love Forza and can't see anything comparable on the PS4.[/QUOTE] forza 4 has nice models but the lighting is so bad even what they showed for forza 5 had bad lighting and shadows [img]http://i.imgur.com/l5G4gth.jpg[/img]
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