• Super Bunnyhop - Soma Review
    19 replies, posted
[video=youtube;Y6BPcSYibco]http://www.youtube.com/watch?v=Y6BPcSYibco[/video]
Somebody please tell me if the chromatic aberration is this bad, or if it's an error with Bunnyhop's footage. I want to play the game, but ugh. [t]http://i.imgur.com/Dvep88R.jpg[/t]
[QUOTE=Super Muffin;48770503]Somebody please tell me if the chromatic aberration is this bad, or if it's an error with Bunnyhop's footage. I want to play the game, but ugh. [t]http://i.imgur.com/Dvep88R.jpg[/t][/QUOTE] Only if you're injured, as far as I've played.
Also there's an option to turn it off
[QUOTE=Retyuoligkl;48771355]Also there's an option to turn it off[/QUOTE] AFAIK its part of the game, bit like Amnesia TDD and AMFP. It only happens when you are near/looking at a corrupted monster or when you are hurt. Its not that bad actually.
[QUOTE=darth-veger;48771670]AFAIK its part of the game, bit like Amnesia TDD and AMFP. It only happens when you are near/looking at a corrupted monster or when you are hurt. Its not that bad actually.[/QUOTE] Regardless there is an option to turn it off.
Honestly though I think the lack of resource management and general mechanics, even though I hated it in Amnesia and all its clones, is a lot better for being fully deliberate in this game. Item management wasn't tense in Black Plague, it wasn't tense in Amnesia, much less scary, and it wouldn't have been tense in this. At least this way there are less pretensions of being a survival horror game and more just "here is a creepy story," which I think is probably all Frictional ever wanted to do anyway. With that in mind, they're more victims of their reputation than anything else. Everyone jerked off over Amnesia so much that anything they do is going to get copied and taken as a masterclass in survival horror, [I]except[/I] the story and atmosphere - which is more or less the only thing in their games that actually has potential to be creepy. Without those you realize how dull this approach to game design really is, and by association why "survival horror" is pretty much another word for "walking simulator" now.
I was thinking about asking for a refund on Soma to be completely honest. I'm a huge fan of everything they do, but about halfway through I was thinking to myself that it seems unpolished and a bit boring. Alien Isolation is shit by the way. He touched on it a bit how in Penumbra/Amnesia the monsters never seemed too set on a clockwork. By the end of the game they were still scary because they can still surprise you. Soma/Alien Isolation, on the other hand, seems like you figure out their patrol patterns/little tells way too easily. It makes it boring to me.
[QUOTE=Mister_Jack;48774170]I was thinking about asking for a refund on Soma to be completely honest. I'm a huge fan of everything they do, but about halfway through I was thinking to myself that it seems unpolished and a bit boring. Alien Isolation is shit by the way. He touched on it a bit how in Penumbra/Amnesia the monsters never seemed too set on a clockwork. By the end of the game they were still scary because they can still surprise you. Soma/Alien Isolation, on the other hand, seems like you figure out their patrol patterns/little tells way too easily. It makes it boring to me.[/QUOTE] Amnesia Monsters were completely clockwork. Pick up thing, spooky scary's gonna happen. Long hallway? Spooky scary. Water? You bet that's a spooky scary. Haven't played all of Penumbra because of god-awful combat and don't want to hit 2 until I beat 1, but there was easy tells of enemies. Complete a puzzle = dogs in your face.
[QUOTE=Mister_Jack;48774170]I was thinking about asking for a refund on Soma to be completely honest. I'm a huge fan of everything they do, but about halfway through I was thinking to myself that it seems unpolished and a bit boring. Alien Isolation is shit by the way. He touched on it a bit how in Penumbra/Amnesia the monsters never seemed too set on a clockwork. By the end of the game they were still scary because they can still surprise you. Soma/Alien Isolation, on the other hand, seems like you figure out their patrol patterns/little tells way too easily. It makes it boring to me.[/QUOTE] If what you're saying is that SOMA is on the same level as A:I you can bet your ass i'm playing that shit (I'm pretty sure when I played A:I the synthetics were the only ones with clockwork patrols and the alien himself is pretty much the only one who goes wherever the hell it wants)
[QUOTE=Mister_Jack;48774170]I was thinking about asking for a refund on Soma to be completely honest. I'm a huge fan of everything they do, but about halfway through I was thinking to myself that it seems unpolished and a bit boring. Alien Isolation is shit by the way. He touched on it a bit how in Penumbra/Amnesia the monsters never seemed too set on a clockwork. By the end of the game they were still scary because they can still surprise you. Soma/Alien Isolation, on the other hand, seems like you figure out their patrol patterns/little tells way too easily. It makes it boring to me.[/QUOTE] In Isolation the alien was "follow this line" clockwork if you had it set on the easier difficulties, otherwise it was fairly random, and could actually sort of sneak up on you. Amnesia's AI on the other hand is 100% loop this line pre-scripted
Alien Isolation seems like the better game for scares here. Routine is the one I'm really excited for, though. Years ago Frictional said the next game was less horror, more thriller story, and they were right. It's just that. I'll get to it eventually, but I'll wait for a price drop.
[QUOTE=Incoming.;48778044]Alien Isolation seems like the better game for scares here. Routine is the one I'm really excited for, though. Years ago Frictional said the next game was less horror, more thriller story, and they were right. It's just that. I'll get to it eventually, but I'll wait for a price drop.[/QUOTE] Despite the fact the game doesn't deliver on scares 24/7, it's still gets rather tense at times. Also the story alone makes it worth a buy imo.
Personally I am (I am in my 20s, mind me) a massive baby and get scared extremely easily, and while I loved the atmosphere of Amnesia, it was just 2 spoopy 4 me and I never made it past like halfway, just couldn't force myself to it anymore when enemies started regularly appearing. I have a couple or so hours clocked in on Soma and I like it so so much more. I am far more of a SciFi type and I LOVE the environments and the robots and everything, it's completely great, and I can really enjoy it because there are really long stretches of exploitation in stead of hiding from spooks. (I am still scared as fuck when playing it though, just not as much).
I also thought Amnesia was more scary than SOMA, until I got to Theta. That entire section was scarier than anything else in Amnesia in my opinion (other than maybe the water monster). What really breaks Amnesia for me was how scripted the monster encounters were, if you ever ended up getting chased by something, it would disappear after the chase. Thankfully that's gone in SOMA and the enemies actually wander around maps somewhat. Another thing about Amnesia was how there was constant music cue's whenever a monster spawned and was in the area. SOMA really doesn't have that.
I dunno for some reason Silent Hill 2/3 is the only thing that comes close to Amnesia as far as terrifying me as an adult goes. What is scarier than Amnesia?
"Dying and retrying over and over again" due to monsters you "can easily outrun." Scrub can't even get his nitpicks straight.
[QUOTE=Quiet;48787354]"Dying and retrying over and over again" due to monsters you "can easily outrun." Scrub can't even get his nitpicks straight.[/QUOTE] If a monster is guarding something unusually intently or directly in the way it could cause you to get killed, yeah.
[QUOTE=Incoming.;48787970]If a monster is guarding something unusually intently or directly in the way it could cause you to get killed, yeah.[/QUOTE] If you "can easily outrun" the monster you should be able to kite him out of the doorway he is guarding. My point is that these two problems he has with the game are mutually exclusive.
Well, it's not a major problem once you figure out the scripted events but it happened to me that I was closing all the doors behind me in the hope that it would slow down the monster. So I then trigger an event where the monster will always spawn in front of you and usually you can escape it easily if you know the path but the first time I got fucked because I closed the door behind me and I didn't have enough time to reopen it. I got fucked like 3 more times because I didn't know the path back and the monster caught me. Those were the only 4 times I died so far. When the monster aren't scripted and roam free, the tension is actually very high even if they aren't super hard to avoid.
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