Did somebody accidentally hit "submit" when making a bunch of drafts for potential articles?
Or did the BBC decide we didn't have enough terrible gaming articles now that PCGamesN is gone?
[QUOTE=Doom64hunter;50137020]Did somebody accidentally hit "submit" when making a bunch of drafts for potential articles?
Or did the BBC decide we didn't have enough terrible gaming articles now that PCGamesN is gone?[/QUOTE]
the steam reviews are mixed
the beta is effectively a trial
Anyone remember a little game called RAGE? i heard there was a special little beta invite with that game... I wish i could remember which one tho.
/Sarcasm
I downloaded it, played what is a suger coated trial. Then promptly uninstalled. It was honestly a "meh" for me
[QUOTE=Kill Me No;50137579]Anyone remember a little game called RAGE? i heard there was a special little beta invite with that game... I wish i could remember which one tho.
/Sarcasm
I downloaded it, played what is a suger coated trial. Then promptly uninstalled. It was honestly a "meh" for me[/QUOTE]
Oh man, that game was all fluff & effects, but no substance.
Almost like modern day Michael Bay decided to try making videogames.
[QUOTE=Kill Me No;50137579]Anyone remember a little game called RAGE? i heard there was a special little beta invite with that game... I wish i could remember which one tho.
/Sarcasm
I downloaded it, played what is a suger coated trial. Then promptly uninstalled. It was honestly a "meh" for me[/QUOTE]
You mean there was a beta for Rage? Never heard of that before. Didn't even notice there was a multiplayer mode, and I own the damn game
[editline]15th April 2016[/editline]
Wow it's down to Mostly Negative
what the fuck are people so salty over? It's all so conflicting, they all say it's not doom, as if that has a lot of meaning
played a bit of it it's alright it is pretty much Q3 Arena with demons I just hope the SP is very long and good
[QUOTE=theevilldeadII;50138378]played a bit of it it's alright it is pretty much Q3 Arena with demons I just hope the SP is very long and good[/QUOTE]
you sure? quake 3 is pretty much lightning speed. this wasn't anything like that, but reminded me of old doom deathmatch well enough
bbeen a while since i played q3 i guess i could be wrong
[QUOTE=portalcrazy;50138380]you sure? quake 3 is pretty much lightning speed. this wasn't anything like that, but reminded me of old doom deathmatch well enough[/QUOTE]
A majority of people rating it poorly has never played doom deathmatch I can guarantee you
To be fair, the original Doom deathmatch is faster, but it generally just turns into 'get a powerful weapon, spam it until something dies', like the rocket launcher and the super shotgun. With auto-aim and a lack of jumping or other mobility in the original vanilla gameplay, it came down to item and weapon control but was a lot looser compared to Quake 3 Arena where strafejumping and rocket jumps granted such a mobility advantage and you had a lot more verticality rampant while weapons were less outright lethal (a rocket in Doom can kill you head-on with no armor, but it takes at least two rockets to do that from full health in Quake 3, plus they fire and travel faster in the latter).
Doom 4's kind of like a modern inbetween. It's pretty clear it took inspiration from Quake 3 in places, but the weapons are more like the slower Doom with less damage and longer time to kill than both Q3A and Classic Doom. Mobility is only good forwards and in climbing ledges, since moving to the sides slows you down in multiplayer and you're essentially an easy moving target in the air if you misuse the double jump. With a two weapon limit and loadout setup, you have to create a loadout of two strong weapons to swap between to get kill efficiency, like the before-mentioned Super Shotgun and Rocket Launcher being paired as a combo works wonders, as does the Vortex Rifle. There's also the extra factors, like quick melee, and the throwable items. But you also have a severe lack of damage registry, both to enemies and to yourself, so it's hard to efficiently use health and armor pickups when you don't realize you're dying.
Also the Demon Rune is ridiculously overpowered if a team can't coordinate to wreck it, but then so is the Gauss Cannon.
It's different, especially once you realize the multiplayer was outsourced to Creative Affinity, who have a track record with not only map DLC for Halo and Call of Duty games but have helped outright create the multiplayer for select titles in both franchises as well. So that's something to keep in mind with the modernisms, not to mention that alpha data leaks demonstrated that the singleplayer and multiplayer operate differently thanks to the two different developers.
Steam reviews were a mistake.
[QUOTE=Doom64hunter;50140864]Steam reviews were a mistake.[/QUOTE]
It's an easy way to provide feedback about a game for everyone to see before buying, but since there's no moderation it's naturally bound to attract idiots who make shit uninformative reviews with memes/copy pastes in them. The shitshow is kinda amplified by the fact that Valve doesn't give a shit about garbage content after they added a "funny" rating to reviews.
A thing I always do when looking at reviews is despite the rating a game has I purposely look for negative reviews (or vice versa if there are too many negative ones) so I can get a general idea of what to expect without the general bias of most positive reviews. IMO people who make shit reviews that are uninformative, pointless, a shitty attempt at being funny without having actual content or just memes/copypastas in general should have their review privileges revoked.
I'm all for people having their opinion on something but a review should at least have a minimal amount of information, not dumb shit like "it's shit/good" or "dont buy/do buy it" which is even worse when people have less than 2 hours of play time. Prime offender here:
[QUOTE=the tee;50137098][img]https://i.gyazo.com/254701435a81c3f8a9cf193505b5ffdb.png[/img][/QUOTE]
Steam reviews are just one of the several other things that are affected by Valve's deliberate unwillingness to moderate something that they have created (like greenlight), so the content will continue to be mostly shit as long as Valve naively believes that the community can moderate itself.
[QUOTE=Gamaz;50141118]Steam reviews are just one of the several other things that are affected by Valve's deliberate unwillingness to moderate something that they have created (like greenlight), so the content will continue to be mostly shit as long as Valve naively believes that the community can moderate itself.[/QUOTE]
This is why we have steam curators.
[QUOTE=Gamaz;50141118]
Steam reviews are just one of the several other things that are affected by Valve's deliberate unwillingness to moderate something that they have created (like greenlight), so the content will continue to be mostly shit as long as Valve naively believes that the community can moderate itself.[/QUOTE]
Valve's management structure. Who wants to moderate stuff or provide support? That's no fun!
[QUOTE=benbb;50141878]Valve's management structure. Who wants to moderate stuff or provide support? That's no fun![/QUOTE]
Its unnecessary overhead and eats away at everyones bonuses.
The reviews are worthless because it's just idiots taking advantage of the free to play nature of the beta, but the discontent from people who actually played it is real.
I originally thought people were exaggerating when they said it feels like Halo, but after playing it for about two hours I can say it [I]really does[/I] feel like a bad halo.
You basically play as a rollerskating anvil - you can run forward at an okay speed but try to strafe or jump and you'll soon realize that your maneuverability is nonexistent.
Since there's a loadout system you can just start with the best weapon in MP right now (the ssg) and assblast people to death. The two maps are really closed up and lack decent open spaces so skullfucking people with the super shotgun is easy as balls, and there's no point in using any other gun since the ssg just eats the enemy alive. Technically the short range is a weakness but you'll never be out of range since the maps are so god damn tight.
Meanwhile the revenant rune is easy mode and removes all fun from the game. Using it is boring because you one hit kill enemies on sight, fighting it is boring for the same reason. The gauss gun is overpowered and basically a "here's four free kills" card that requires no skill at all, you just have to go pick it up and enjoy the free win.
[QUOTE=Gamaz;50141118]It's an easy way to provide feedback about a game for everyone to see before buying, but since there's no moderation it's naturally bound to attract idiots who make shit uninformative reviews with memes/copy pastes in them. The shitshow is kinda amplified by the fact that Valve doesn't give a shit about garbage content after they added a "funny" rating to reviews.
A thing I always do when looking at reviews is despite the rating a game has I purposely look for negative reviews (or vice versa if there are too many negative ones) so I can get a general idea of what to expect without the general bias of most positive reviews. IMO people who make shit reviews that are uninformative, pointless, a shitty attempt at being funny without having actual content or just memes/copypastas in general should have their review privileges revoked.
I'm all for people having their opinion on something but a review should at least have a minimal amount of information, not dumb shit like "it's shit/good" or "dont buy/do buy it" which is even worse when people have less than 2 hours of play time. Prime offender here:
Steam reviews are just one of the several other things that are affected by Valve's deliberate unwillingness to moderate something that they have created (like greenlight), so the content will continue to be mostly shit as long as Valve naively believes that the community can moderate itself.[/QUOTE]
Steam reviews should be taken as a grain of salt.
MAYBE assuming the score system (mostly positive and so on) is somewhat accurate is ok, but generaly, you should take the written critics the same way you take metacritic user reviews, because of how skewed a review could be because "they didn't like how the character is in the main menu" or because "the credits are two names longer than they should be" and give the game a 0 because of that.
And Doom is the prime candidate for that atm, because "IT ISN'T THE ORIGINAL DOOM, FUCK SUCK"
If i could have a demo of SP with 1-2 maps and some deathmatch to try it out.... I miss the old days of demos and shit
[QUOTE=Ganerumo;50142062]The reviews are worthless because it's just idiots taking advantage of the free to play nature of the beta, but the discontent from people who actually played it is real.
I originally thought people were exaggerating when they said it feels like Halo, but after playing it for about two hours I can say it [I]really does[/I] feel like a bad halo.
You basically play as a rollerskating anvil - you can run forward at an okay speed but try to strafe or jump and you'll soon realize that your maneuverability is nonexistent.
Since there's a loadout system you can just start with the best weapon in MP right now (the ssg) and assblast people to death. The two maps are really closed up and lack decent open spaces so skullfucking people with the super shotgun is easy as balls, and there's no point in using any other gun since the ssg just eats the enemy alive. Technically the short range is a weakness but you'll never be out of range since the maps are so god damn tight.
Meanwhile the revenant rune is easy mode and removes all fun from the game. Using it is boring because you one hit kill enemies on sight, fighting it is boring for the same reason. The gauss gun is overpowered and basically a "here's four free kills" card that requires no skill at all, you just have to go pick it up and enjoy the free win.[/QUOTE]
People can be discontent about the game but it doesn't automatically make it bad, it just means that it's not what they were expecting.
While I personally think it doesn't "feel" like doom, there's only so much you can do to innovate. Like someone said in another thread, the game would have gotten shit on if it tried to cater to the oldschoolers and would have been called a cash grab that feeds off the nostalgia and right now its being called "generic COD/halo garbage" for trying to cater to a more general audience. You can't really blame them for trying to make the game interesting for everyone rather than trying to cater it to a niche group and possibly resulting in poor revenue that'd get the game be considered a failure. While they did try to make the game more modernized, this isn't purely a bad thing.
Like a bunch of people who got to play the beta after seeing gameplay videos I found the movement speed to be perfectly satisfying, FOV also helps a lot in making perception better. Though one thing I agree with is that air control is absolutely awful, practically non-existant and because of that I fell a couple of times in lava or pits when I started playing and I still do now sometimes, I even see other people do that.
I can't really say anything about loadouts, they reduce the purpose for map awareness and control but at the same time it prevents map control from snowballing into a ridiculous steamroll so one way or the other sticking with finding weapons around the map would also have problems. The thought of loadouts even irked me at first, probably because I'm used to the old way of acquiring weapons but thinking about it there's isn't really a perfect way to do it for a game with this kind of gameplay. I find it nice not having to scour the map for acceptable weapons after dying and not fearing to be denied one before even being able to fend off someone.
I haven't had a problem with map sizes or the way they are made, dying to people around corners usually was because of bad luck or because of a lack of awareness. Usually to avoid bad corner encounters I make sure I have a couple teammates with me before turning around, or that my team is in that direction so I know the area is relatively secure. Remember that maps have teleporters and also many entrances to a room that you can use as an escape, the personal teleporter is also stupidly useful to throw in another room as you hide behind cover or even throw it before you enter a room or go around a corner. There are still plenty of times where people can be out of the SSG's range, the maps really aren't as busy as you make them seem to be. And everyone uses the SSG because it does its job ridiculously good, but you can't really use it alone due to its range, personally I use the rocket launcher to pop 2-3 rockets before I go in and shred with the shotgun but really any other weapon at all should be coupled with it instead of solely relying on the shotgun.
And yeah the demon rune is absolute bullshit. The thing is cool and all at first but then you quickly realize that you can shoot instakill rockets every second while having the ability to facetank half the other team and can just obliterate 5-6 guys before you die or the rune wears off, pretty much any fight results in people suiciding into a meatgrinder to try to dent the revenant. The gauss cannon is also bullshit, it has a huge fuckoff beam that vaporizes people even if the beam was shot near them and it's pretty much a free guaranteed 4 kills all the time.
I just hope Bethesda won't sabotage the future of Doom or ID soft after this. I don't want to see these FPSs go.
[QUOTE=Sub-Zero;50142291]If i could have a demo of SP with 1-2 maps and some deathmatch to try it out.... I miss the old days of demos and shit[/QUOTE]
I was reading a free sample of a book on Play Books and got nostalgic as fuck remembering demos a few hours ago.
Oh man, the demo disks. Back when things came on disks.
I liked the beta honestly. I had a lot of fun with it.
[QUOTE=Ganerumo;50142062]The reviews are worthless because it's just idiots taking advantage of the free to play nature of the beta, but the discontent from people who actually played it is real.
I originally thought people were exaggerating when they said it feels like Halo, but after playing it for about two hours I can say it [I]really does[/I] feel like a bad halo.
You basically play as a rollerskating anvil - you can run forward at an okay speed but try to strafe or jump and you'll soon realize that your maneuverability is nonexistent.
Since there's a loadout system you can just start with the best weapon in MP right now (the ssg) and assblast people to death. The two maps are really closed up and lack decent open spaces so skullfucking people with the super shotgun is easy as balls, and there's no point in using any other gun since the ssg just eats the enemy alive. Technically the short range is a weakness but you'll never be out of range since the maps are so god damn tight.
Meanwhile the revenant rune is easy mode and removes all fun from the game. Using it is boring because you one hit kill enemies on sight, fighting it is boring for the same reason. The gauss gun is overpowered and basically a "here's four free kills" card that requires no skill at all, you just have to go pick it up and enjoy the free win.[/QUOTE]
Halo has a noticeably slower TTK and more long ranged hitscan weapons on maps that generally have larger sight lines. It looks like Halo, what with the blocky guns and Mjolnir armor ripoffs, but speaking as someone who has played Halo 5 multiplayer as recently has a few months ago, it really doesn't play anything like Halo. I also disagree with the SSG. It's one of the better weapons (certainly better than the garbage rifles) but I routinely dunk on people using the rocket launcher or shock rifle rip off. Completely agree on the revenant rune. The gauss you can atleast maybe kill the person using it but the revenant is just a CoD killstreak brought into a game purely for the cool-factor, not because it's actually interesting to play with or against.
[QUOTE=Limed00d;50142537]I liked the beta honestly. I had a lot of fun with it.[/QUOTE]
Whether or not the beta is any good mostly comes down to taste. There are some complaints along the lines of "it isn't like doom 1" and along those lines id probably should have stuck to the doom 4 name. Personally I think the multiplayer is generally OK, but they are making the unfortunate choice to have this game be largely multiplayer driven when the thing that always made the series good was a fleshed out single player campaign. Despite the fact that multi was included in doom 2 and 3 it was an extreme afterthought and most people didn't buy the game for it.
like, the game runs good and looks good but the design style in game so far reminds me a lot of halo 5 with loadouts etc, and the pursuit of a "competitive" online experience is going to ruin the game's long term viability.
I think the beta feels a lot more like UT99 than Q3, ironically.
I'm curious as to whether Creative Affinity will be handling multiplayer after launch. Bethesda/Id themselves seemed to be the ones to update the open beta with advice from the closed beta. It'd be kind of cool to see improvements post-launch from Id coming in and tweaking things themselves rather than leaving it in CA's hands entirely.
I'm annoyed because we were promised an arena shooter and got other franchises thrown into a blender since arena shooters don't sell well anymore.
Combining Doom with Halo's Spartans, mid-match consumable boosts, two weapon slots, a loadout system, the demon rune, and damage numbers really shows how desperately Doom's MP is trying to pander to audiences.
The character design is closer to Tribes ascend than to Halo. I actually really like how the armor looks, especially that one helmet that's based on Doom64.
Also how are damage numbers pandering to audiences ? I understand the rest but damage numbers isn't exactly a common thing in multiplayer, not [I]during[/I] firefights at least.
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