Unified Weapons Master - Non-lethal Gladiator/Martial Arts Combat
32 replies, posted
[media]https://www.youtube.com/watch?v=gBhvUgxfUjk[/media]
[media]https://www.youtube.com/watch?v=wOw6Mwl4r18[/media]
[url]https://uwm.tv/[/url]
I can't wait for these to be common place so we can see Mortal Kombat fights on TV
sweet, would like some LEDs or tracking with overlay to indicate what's been hit. I'm only saying that out of enjoying the Olympic fencing.
Part of me feels this is just gonna lead to the reintroduction of bloodsports. Also it feels really ehhh.
[QUOTE=JoeSkylynx;51186340]Part of me feels this is just gonna lead to the reintroduction of bloodsports. Also it feels really ehhh.[/QUOTE]
Let it spill over the schools and churches, let the bodies pile up in the streets.
[QUOTE=JoeSkylynx;51186340]Part of me feels this is just gonna lead to the reintroduction of bloodsports. Also it feels really ehhh.[/QUOTE]
I dunno this looks safer than currently existing sports.
[QUOTE=JoeSkylynx;51186340]Part of me feels this is just gonna lead to the reintroduction of bloodsports. Also it feels really ehhh.[/QUOTE]
the whole point of this is to make legal and safe bloodsports
[editline]11th October 2016[/editline]
that's like the entire concept is to make stuff like bloodsports be risk free and thus also allowed to be aired
They really need to do something about them using their arms as shields. I assume they're trying to replicate unarmored combat, and one of the most common attacks in unarmored combat was to attack the hands and arms. It's pointless to try and simulate real combat without that playing a role.
they're trying to make a pretty good way of making realistic live "what if" battles
[editline]11th October 2016[/editline]
merge
[editline]11th October 2016[/editline]
[QUOTE=sgman91;51186461]They really need to do something about them using their arms as shields. I assume they're trying to replicate unarmored combat, and one of the most common attacks in unarmored combat was to attack the hands and arms. It's pointless to try and simulate real combat without that playing a role.[/QUOTE]
I think the arm has sensors to factor into the damage like anywhere else
[QUOTE=VenomousBeetle;51186462]they're trying to make a pretty good way of making realistic live "what if" battles
[editline]11th October 2016[/editline]
merge
[editline]11th October 2016[/editline]
I think the arm has sensors to factor into the damage like anywhere else[/QUOTE]
These matches definitely didn't, but it looks like they're planning to add it later. The real problem at the moment is that they're only measuring blunt trauma and, obviously, the whole point of edged weapons is the ability to cut. Right now, everyone is basically using differently shaped clubs.
I am curious to see how they'll implement such things, or if they'll go further in implementation for kills. I remember an episode of x-files had a VR/AR game where it was setup like Laser Tag and in that thing if you died in the game it'd send a harmless incapacitating shock to drop you.
I personally wanna see a fist fight go down in one of these sets.
I watched this back when it came out and I was quite disappointed with how they would just rush into grappling and flailing at each other because of the flaws in the scoring system. Honestly, just watching them fence with regular HEMA gear and rules would have been a lot more interesting, but I understand that this was a test of their equipment and it's very unfinished.
I'm interested in seeing how well their system evolves, but I don't have a lot of faith in it.
It's like a real-life Soul Calibur, without the revealing outfits!
-And a lot more grappling.
[QUOTE=sgman91;51186470]These matches definitely didn't, but it looks like they're planning to add it later. The real problem at the moment is that they're only measuring blunt trauma and, obviously, the whole point of edged weapons is the ability to cut. Right now, everyone is basically using differently shaped clubs.[/QUOTE]
The sensors in the neck and middle of the chest allowed for thrusts to kill.
It's not perfect but it does enable strategies beyond beating people down.
The fucking dual wield guy in the second video was awful lmao, completely outclassed.
[QUOTE=Empty_Shadow;51186989]The sensors in the neck and middle of the chest allowed for thrusts to kill.
It's not perfect but it does enable strategies beyond beating people down.
The fucking dual wield guy in the second video was awful lmao, completely outclassed.[/QUOTE]
Duel-wielding in general is awful, two weapons will constantly get in each other's way.
Not that I disagree, the guy seemed to only do well by wrestling the opponent.
[editline]ARSE[/editline]
Now that I look at it again, actually, I think both fighters on both videos were actually kind of ehhhh.
Dual wielding is total stupid
And he looks totally stupid.
The force of the blow is twice as powerful for the double-handed grip.
[QUOTE=Empty_Shadow;51186989]The sensors in the neck and middle of the chest allowed for thrusts to kill.
It's not perfect but it does enable strategies beyond beating people down.
The fucking dual wield guy in the second video was awful lmao, completely outclassed.[/QUOTE]
Blunt weapons can still thrust (like staves, for example). Generally, the goal with an edged weapon is to thrust with just the end. You don't want to get any closer than need be.
Unless they can figure out a way to simulate cuts, this will never look realistic with edged weapons.
[QUOTE=ReligiousNutjob;51187157]Duel-wielding in general is awful, two weapons will constantly get in each other's way.
Not that I disagree, the guy seemed to only do well by wrestling the opponent.
[editline]ARSE[/editline]
Now that I look at it again, actually, I think both fighters on both videos were actually kind of ehhhh.[/QUOTE]
Dual wielding can work if you know what you're doing. Look at rapier & dagger, sword & buckler, and also rapier & rapier.
[QUOTE=cowsaysoink;51186502]I watched this back when it came out and I was quite disappointed with how they would just rush into grappling and flailing at each other because of the flaws in the scoring system. Honestly, just watching them fence with regular HEMA gear and rules would have been a lot more interesting, but I understand that this was a test of their equipment and it's very unfinished.
I'm interested in seeing how well their system evolves, but I don't have a lot of faith in it.[/QUOTE]
This, it seemed like less trained fighting and more a school yard brawl. It almost actively discourages any technique as well, i remember one video where the announcer said that half-swording, one of the most recognizable techniques, wasn't allowed.
[editline]11th October 2016[/editline]
[QUOTE=G-Strogg;51187558]Dual wielding can work if you know what you're doing. Look at rapier & dagger, sword & buckler, and also rapier & rapier.[/QUOTE]
Sword and buckler isn't really dual wielding and none of those are really dual wielding in the same sense, especially sword and buckler and rapier and dagger. Those are more likely to be used for defensive, parrying purposes with a few strikes over just attacking with both.
[QUOTE=G-Strogg;51187558]Dual wielding can work if you know what you're doing. Look at rapier & dagger, sword & buckler, and also rapier & rapier.[/QUOTE]
True, true, I was speaking more about duel wielding "normal size" weapons but I was thinking of the rapier and parrying dagger combination at the time.
[QUOTE=ReligiousNutjob;51187669]True, true, I was speaking more about duel wielding "normal size" weapons but I was thinking of the rapier and parrying dagger combination at the time.[/QUOTE]
Again, rapier with rapier can easily be done. It's true there's a difference between that and just a dagger or buckler, but as long as a weapon can be held with one hand, you should be technically able to learn how to use it properly.
[editline]11th October 2016[/editline]
it's just that any dual wielding, including rapier and dagger and sword and buckler is really hard to learn effectively.
[QUOTE=JoeSkylynx;51186340]Part of me feels this is just gonna lead to the reintroduction of bloodsports. Also it feels really ehhh.[/QUOTE]
So MMA is what
Lol why is the Referree carrying around a hatchet and a shield?
Is that in case he feels like having a go at it too?
There's kind of a problem in the HEMA community over this sort of thing, because the moment you turn it into a sport, people start treating it as such and get further and further away from historical accuracy as you optimise your fighting style for something suited to the sport but would be awful in a real fight.
[QUOTE=Reds;51190956]There's kind of a problem in the HEMA community over this sort of thing, because the moment you turn it into a sport, people start treating it as such and get further and further away from historical accuracy as you optimise your fighting style for something suited to the sport but would be awful in a real fight.[/QUOTE]
Why not have both? The firearms community, for example, has both historical re-enactments meant to be as historically accurate as possible and competitive shooting events with highly optimised and expensive rifles, plus people doing things in between. I don't see why this couldn't be handled similarly.
[QUOTE=TacticalBacon;51190987]Why not have both? The firearms community, for example, has both historical re-enactments meant to be as historically accurate as possible and competitive shooting events with highly optimised and expensive rifles, plus people doing things in between. I don't see why this couldn't be handled similarly.[/QUOTE]
I get what you're saying, but it's not a fair comparison. Not to say there isn't any skill or technique to shooting, but it all boils down to aiming and firing, a novice can do it with reasonable success. Weaponsfighting is a lot more complex, and while it similarly boils down to "hit thing," a novice is going to get their ass handed to them.
You know what to expect from shooting overall, but with gladiatorial combat, the sheer amount of fighting styles and techniques means you could watch the same two people spar a handful of times and it be completely different fights each time. That's what bugs me about this, it all just turns into brawling and grappling, there's no actual historical technique, no skill. Millenia of combat knowledge goes out of the window.
I dunno, i'm rambling a bit, but it's an apples to oranges situation. They both boil down to being fruit, but the end result is too different to compare. It's fun to watch people shoot in their back yards or for sport. It's significantly less fun to watch a brawl instead of an accurate duel. I'd watch MMA if i wanted that.
Hah, our HEMA instructor is in this. The suits get pretty toasty, even with mid-round compressed air cooling dump setup.
[QUOTE=Empty_Shadow;51187233]Dual wielding is total stupid
And he looks totally stupid.[/QUOTE]
One problem is that Wushu broadsword wielding requires a lot of wrist movement to do the strikes correctly, and those gloves look pretty restrictive.
The other problem is contemporary Wushu is generally pretty useless in an actual fight. It's more about looking cool than useful combat techniques.
I really dig the idea of the combat but they really need some incentive to dodge attacks rather than blocking everything with their arms.
This could be a great sport if they work on a few things.
Their video production looks really amateur though, I didn't feel like I was watching something like MMA here
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