Is EVE a good game? I had never tried it before, but I heard stories of it being a 'spreadsheet simulator'.
[QUOTE=Aw3s0m3n3ss;51278154]Is EVE a good game? I had never tried it before, but I heard stories of it being a 'spreadsheet simulator'.[/QUOTE]
That's a meme
It's fun when you have other people to play it with and good amounts of free time
[QUOTE=ScottyWired;51278156]That's a meme
It's fun when you have other people to play it with and good amounts of free time[/QUOTE]
EVE has really changed alot over the past 11 years, myself been playing for almost 10 and I have a 231m SP Character sitting in a super and I rarely log in.. :smug:
[QUOTE=Aw3s0m3n3ss;51278154]Is EVE a good game? I had never tried it before, but I heard stories of it being a 'spreadsheet simulator'.[/QUOTE]
It's very exciting and fun if you interact with players or PvP, becuase when I was trying that for the first time I was genuinely afraid about the outcome even if I was flying a basic shitfrigate.
[QUOTE=Aw3s0m3n3ss;51278154]Is EVE a good game? I had never tried it before, but I heard stories of it being a 'spreadsheet simulator'.[/QUOTE]
EVE is a good game, but it depends if you,ll like it or not. In my opinion, it's less of a game, and more of an experience.
If you want to have a good, guided, traditional experience with storytelling and PVE as the focus, or if you hate PvP/playing with other players, and or hate harsh penalties for death (if you die, you lose your ship and possibly your escape pod if you're unlucky enough), then EVE is not for you, and there are other games that will give you a better experience.
If you love PvP, working with other players/building lasting friendships, are willing to learn how to play the game (the hard way, if need be), are willing to suffer consequences for mistakes that include loss of assets and reputation, and are willing to invest the time to train skills and gather isk along with the effort to make and accomplish your own goals, then it is an experience without equal.
I genuinely think that every person should try it, but people should also recognize that it caters to a very specific niche, and that it's not for everyone.
If you want to give it a go, I suggest doing lots of research. You can give me a PM with questions, as I have been playing on and off for 6 years and have an active sub at the moment.
Also, the developers have an actual rockband (Permaband) which they make corny music videos with:
[video]https://youtu.be/nEgUL_QrNtI[/video]
I played Eve for a fair amount of time (think it was a 40mil sp account the last time i checked), but I never could get myself to get back into the game. I tried it occasionaly, last time was around 2 years ago but it's just too time consuming imo.
[QUOTE=Aw3s0m3n3ss;51278154]Is EVE a good game? I had never tried it before, but I heard stories of it being a 'spreadsheet simulator'.[/QUOTE]
EVE can [I]definitely[/I] be a spreadsheet simulator, if that's how you like to play. It has, without a doubt, the most advanced player-driven economy of any MMO to date. Tracking prices, routes, times, supply, demand, volume, etc, etc can be critical to your success if you choose to immerse yourself into EVE's complex economy as a trader, industrialist, etc. And, for many, that's an incredibly engaging and rewarding experience. In real life, I spend much of my time doing the same things-- analyzing real estate market trends, inventory, average sales price, average time on market, number of foreclosures and distressed properties, and things of that nature so that I can make informed decisions regarding my personal investment plans, and offer sound counsel to my clients.
[B]HOWEVER[/B], that is far from the only experience EVE offers, and it not even remotely necessary to enjoying the game to the fullest as somebody who prefers a combat-oriented experience. You could easily spend the majority of your time roaming nullsec in frigate or cruiser gangs, hunting down weak targets to destroy or ransom. Or, you could run PvE missions for loot and faction rewards. I will say that EVE is definitely not for everybody, because even at its most intense it is not a very fast-paced game. The real joy is the depth of experience. There is [I]so[/I] much to do that it's impossible to cover in one post. Hell, you'd probably need hundreds of pages just to get past the surface.
[editline]29th October 2016[/editline]
[QUOTE=suXin;51278176]It's very exciting and fun if you interact with players or PvP, becuase when I was trying that for the first time I was genuinely afraid about the outcome even if I was flying a basic shitfrigate.[/QUOTE]
Man, I remember how nervous I was about losing ships in my first couple of months, too. I played it [B]so safe[/B]. I did everything I reasonably could to survive! Now, I throw lesser ships away without a second thought. I'll churn through everything up to battleships without blinking an eye, and don't even ruminate particularly hard on losing a well outfitted battleship. Once I found out how to make money the right way, I was making more than I could realistically spend without just going hogwild.
The only ships I really went all out on, and truly feared losing, were my money-maker boats. My PvE nullsec ratting ship was worth the better part of a billion ISK, because every ounce of efficiency made a difference to my bottom line.
I tried the trial back in 2012 i think, but there were so many buttons and I didn't know what was happening so I gave up.
[QUOTE=Aw3s0m3n3ss;51278154]Is EVE a good game? I had never tried it before, but I heard stories of it being a 'spreadsheet simulator'.[/QUOTE]
I haven't played Eve myself, but I got the impression that this is a very extensive and well-rounded review from someone who does/did:
[media]https://www.youtube.com/watch?v=ui7ZTlfNngc[/media]
Basically it seems to be a game that you can get really invested in, with all the steep requirements and potentially big emotional payoffs. But it needs to hook you first, and whether it can seems to be largely depend on player interactions since the core gameplay isn't very engaging. So someone trying to play it PvE like WoW or very safe as an asteroid miner or courier doesn't seem to be actually fun. The fun is something that players need to create for each other within the sandbox-y world EvE provides.
But again, those are just second-hand impressions.
EVE is awesome and a very social game, I recommend everyone to try it but you should expect that you need to commit to corps (guilds) and be active on coms for it to be fun
it does require a lot of time to be fun though, im in uni now and i cant really ever see myself logging in again which is super sad
Its not a bad game, used to play it a few years back. Used to train characters and sell them which funded my main characters game time.
Nothing better than suicide killing players in safe space with your mates waiting to pick up the loot.
Got quite a few free months worth of subscription from idiots dropping PLEX (the monthly subscription item)
Played it off and on since 2009. I'm actually glad the game is going into this hybrid F2P thing. Something a lot of newcomers would complain to me about was the two week trial not being enough time to really understand the game, which is absolutely true. I've been considering hopping back into it but all I ever did was PvE. It was mostly something I heavily invested in to help FP newcomers with getting a reasonable source of ISK.
[QUOTE=Aw3s0m3n3ss;51278154]Is EVE a good game? I had never tried it before, but I heard stories of it being a 'spreadsheet simulator'.[/QUOTE]
It's a good game, but what makes it good is the players. It really is a game that's driven BY the players. Almost everything someone is using was built by someone else. And almost everything built by someone was built using resources mined by someone else. It's an experience that you have to make for yourself. Every activity has skills that you can train to specialize in it. If mining veldspar in a Hulk in relatively safe high sec space while you play Civ on your other monitor while your bank account slowly increases, your skill points increase, then you can do that. (Hey, Veldspar as cheap as it is is the lifeblood of the economy) If you want to skill up in reducing taxes and sit in the most popular trade hub and just make buy and sell orders to buy low and sell high all day, you can do that. If you want to just mass produce ammunition, you can do that. If you want to hold miners in their expensive miner barges hostage, telling them to pay you a % value of their ship or you'll blow it up, you can do that
It's a living breathing universe and you have to make your own ends meet the way you want/can. That's why it's great
It's not ALL PvP oriented, there's PvE, but no place is truly safe from another player. Every time you leave a station there's a chance it's the last time you'll be flying that ship. (In Highsec, usually at the cost of their own ship, but rich people don't care about a few million isk loss, especially if they stand to gain more than they lose with a friend to scoop up possible cargo) Your heart rate will always be elevated
[QUOTE=Aw3s0m3n3ss;51278154]Is EVE a good game? I had never tried it before, but I heard stories of it being a 'spreadsheet simulator'.[/QUOTE]
It started as a spreadsheet simulator. Now it's a passive-aggressive sociopath asshole simulator without the simulation part.
And watch as almost all of those "experiences" are locked away because as a F2P your skills are so limited you'll have basically no place in nullsec alliances due to the inability to actually do anything useful for them other than be chaff.
Its a nice thought but the topic of F2P came up all the time when I used to play and it almost always ended in the conclusion that it would destroy the ingame economy/power balance if they were allowed to do anything aside from fly basic combat ships.
[QUOTE=archival;51282048]And watch as almost all of those "experiences" are locked away because as a F2P your skills are so limited you'll have basically no place in nullsec alliances due to the inability to actually do anything useful for them other than be chaff.[/QUOTE]
Have you ever actually done any null warfare?
A tackle frigate is basically a guaranteed battleship kill if the enemy is trying to run away, and a cheap point will absolutely make the enemy logistics hate life, since their sig is now the size of a god damn supercarrier.
[QUOTE=archival;51282048]And watch as almost all of those "experiences" are locked away because as a F2P your skills are so limited you'll have basically no place in nullsec alliances due to the inability to actually do anything useful for them other than be chaff.
Its a nice thought but the topic of F2P came up all the time when I used to play and it almost always ended in the conclusion that it would destroy the ingame economy/power balance if they were allowed to do anything aside from fly basic combat ships.[/QUOTE]
ah what? so what happens if I relog with my old account, will I not be able to play for free?
[QUOTE=archival;51282048]And watch as almost all of those "experiences" are locked away because as a F2P your skills are so limited you'll have basically no place in nullsec alliances due to the inability to actually do anything useful for them other than be chaff.
Its a nice thought but the topic of F2P came up all the time when I used to play and it almost always ended in the conclusion that it would destroy the ingame economy/power balance if they were allowed to do anything aside from fly basic combat ships.[/QUOTE]
I wouldn't say they're locked away from the experiences, they're just not optimal. There's a complete skill list of what's available and it seems pretty diverse to get anyone started into a specified field, be it production, mining, buying/selling, or combat. It's more or less a trial with no time limit that'll let you see a lot more of the game, and probably entice even more people to subscribe since the 2 week trials aren't shit with EvE
Besides, don't underestimate tier 1 ships. Idiocy can bring anyone down. I outsmarted a Domi pilot with my Merlin and won because he was an idiot. I *love* the Merlin
EvE is a pretty good game, its not really a fast paced game most of the time, and when it is it doesnt last very long. The pace of it is something I like because I dont need to focus 100% on the game all the time.
I have something like 13 trial accounts that I have made over a long period of time because subscription games are just something I dont do, but I still liked EvE.
[QUOTE=nikomo;51282065]Have you ever actually done any null warfare?
A tackle frigate is basically a guaranteed battleship kill if the enemy is trying to run away, and a cheap point will absolutely make the enemy logistics hate life, since their sig is now the size of a god damn supercarrier.[/QUOTE]
I spent 4 years in nullsec alliances a while back, I know the games changed alot since I was on but I don't buy it. I guess ill see when I pick my old acc back up as f2p
here's a hauntingly accurate summary of what new players can expect
[t]http://i.imgur.com/qqhHpXQ.png[/t]
if you weren't already in the game and don't have preposterous amounts of free time you're fucked
[QUOTE=salty peanut v2;51282355]here's a hauntingly accurate summary of what new players can expect
[t]http://i.imgur.com/qqhHpXQ.png[/t]
if you weren't already in the game and don't have preposterous amounts of free time you're fucked[/QUOTE]
Musings of a typical crybaby carebear.
I played Eve a couple months back as an explorer. My friend lent me about 80 million ISK and I just fucked about in null sec shitting my pants whenever I saw someone else enter the system and clearing sites. Had to stop playing because it ate all my free time
[editline]30th October 2016[/editline]
The game's really good but you might want to have someone coach you when starting out. There is so much stuff that it's really daunting to just go in by yourself.
[QUOTE=salty peanut v2;51282355]here's a hauntingly accurate summary of what new players can expect
[t]http://i.imgur.com/qqhHpXQ.png[/t]
if you weren't already in the game and don't have preposterous amounts of free time you're fucked[/QUOTE]
Everything on that list is wrong.
[QUOTE=SwizzChees;51282112]ah what? so what happens if I relog with my old account, will I not be able to play for free?[/QUOTE]
I believe I read that if you relog without a subscription, skills that you can't train without a subscription will be locked temporarily and ships you can't fly can't be used again unless you resubscribe.
[QUOTE=haloguy234;51282647]Musings of a typical crybaby carebear.[/QUOTE]
yeah calling someone a crybaby sure is a great argument against whatever they say
[QUOTE=elowin;51283194]yeah calling someone a crybaby sure is a great argument against whatever they say[/QUOTE]
sometimes an argument is so dumb the only thing you can do is tell the truth
[QUOTE=elowin;51283194]yeah calling someone a crybaby sure is a great argument against whatever they say[/QUOTE]
Okay, well that's exactly what they are. There are hundreds of them and they are all bumbling morons that don't understand how the game actually works. You'll need to buy a "super expensive" warp scrambler to even be useful? That's a blatant lie. They're like 10,000 ISK tops which is literal chump change even to a new player, and you shouldn't be doing shit solo that new when you know you have no good, reliable source of income. ANYBODY you come into contact with and explain this to will tell you the same exact thing. Don't fly what you can't afford to lose. Plain and simple.
If that's your only option, then find friends to work together with.
Veterans are better than you automatically because they have "more skills"? Bull. Fucking. Shit. Just because they have "more skills" means absolutely fuck all in this game. You know how in Skyrim you can do smithing until you're level 20 and the rest of the game gets harder because you have no combat skills? Yeah. It's basically the same thing here.
I can have 4 years of manufacturing and trading skills and be dogshit in combat. It doesn't mean shit. Okay, so someone will have more combat focused skills than you might have. That still doesn't really matter. PVP is more about managing how you actually fly your ship and position it instead of pure math. It's not like the game goes "Well this person has 5% more damage on these guns than you do, so they automatically win". That's not how it fucking works.
The problem is most new players don't stick around long enough to figure these things out. They think it just breaks down to "they have been playing longer, they have more skills, therefore the game automatically makes them better." It comes down to experience, NOT the skills you have to train in the game. Someone playing for 4 years will have heaps of experience over a rookie. But that doesn't mean a rookie can't be better than them.
I've been playing since 2009 and I always get my ass kicked regularly in PVP. I just haven't done it enough to understand what battles to pick, when to attempt to flee, none of that. If you want to get good with PVP you need to spend some time cutting your teeth on the death blobs in lowsec before you start to understand what's trash and what's not. It's almost like...every other game? You can't just get the best ships and the best skills, because there is no such thing as a "best ship" or "best set of skills". The game focuses heavily on specialization. A rookie who's been playing for two weeks who catches on quick can outsmart and defeat someone like me who flies billion ISK ships and loadouts. Actual in-game skills are nowhere near an accurate measure of competence. Loadouts and how much money you have invested in the ship doesn't necessarily matter either. There are some very rare, niche circumstances where it does, like those deadspace stasis webs that have the highest reach of the others, or those warp scramblers that hit farther out than the standard stuff. However these are, like I said, "niche and uncommon". Every person you fight is not going to be flying a Rifter with a 50mil ISK warp scrambler on it.
[QUOTE=salty peanut v2;51282355]here's a hauntingly accurate summary of what new players can expect
[t]http://i.imgur.com/qqhHpXQ.png[/t]
if you weren't already in the game and don't have preposterous amounts of free time you're fucked[/QUOTE]
PvP:
1) There are counters to every single fit, including the meta fits (especially the meta fits). Drones can be firewalled by smartbombs or picked off by frigates with good tracking. Stasis webifiers can bring frigates and interceptors to a screeching halt in front of friendly firepower. ECM can surgically shut down logistics or high dps targets. Energy neutralizers can suck capacitor dry from enemy ships, and literally turn their modules off.
2) A situation corrected by being fit with dual point. It's a common pitfall to try and compensate for a shortcoming by spending money. Eventually, people recognize that this is neither necessary nor wise.
3) Fleets are not the only way to get fights. Roams are not exercises in boredom if you do your research and learn which areas have people that will give good fights (easiest thing is to look for ships destroyed in the past hour, or look for other similar statistics for ratting or mining). Dying instantly on the field is not common by any stretch of the imagination unless you're doing something very silly.
4) Spend some time planning your skills out in advance so that you have a bunch of new modules to use and ships to fly in between now and your long term training goal. There are tools that can help you out with this. You also don't need months of training to reach the same level as a veteran; you can specialize skill training to be able to do something as good as the oldest player in the game. You can also train skills to level 4 instead of 5 to get 80% of the benefit of the skill in only 20% of the time.
Mining:
1) Mining is a common beginner activity that has a low opportunity cost, making it an attractive option for new players. However, it is by far not the only choice of income, nor is it even the most lucrative. Training your combat skills will allow you to kill NPC pirates or complete missions to earn some extra money. Exploration can provide huge payoffs and give you plenty of thrills.
2) There is nothing worthwhile about going to low security space as an industrialist. Ores found in high security space are more than profitable enough if you're starting out. Nullsec or wormhole space have the more valuable ores with the better minerals in spades if you're ready to make friends and/or take risks. Also, that "shitty" venture of yours is slippery as all hell and very quick to escape if you fit it properly.
3) If you're having to "save up" to buy and use an expensive industrial ship, don't. You can't afford it. Mining barges are far less expensive than exhumers and will give you almost as much ore per hour. Remember that the mining barges and exhumers trade agility and speed for that extra yield.
4) Do your research, see what normally goes down in the system in terms of ganks and kills. Find out who to watch out for, make them flashing red in local so that you will know when they're out and about. Fit your ship accordingly for tanking damage. The procurer and its exhumer counterpart can fit an insane tank (almost up to battleship levels of effective hit points). Stay aligned in case you need to run.
5) Poor choice of group to join. Before you join a corporation, take a moment to investigate what you want, and what they're looking for. Do your research. You would be surprised how many groups offer territory in null-security space and offer activities that are far more lucrative. If you're being gouged for a large percentage of your income, leave.
6) Hooray for not looking at other activities! There is a reason why mining (at least, in high security space) is not recommended long term by [i]almost[/i] anyone.
Trade/Hauler:
1) Of all the activities one can do where reading up about it beforehand is required, trading is one of, if not the most prominent. Seriously. You also do not need a cargo ship to trade effectively. Look for high volume items that sell quickly, start with those. Work your way up and diversify your investments.
2) There are ways around someone 0.01 isking you. Split your buys and sells into multiple different orders so you can always keep one at the top of the list. Don't just fill sell orders, take the time to sell your items for profit. Money can be made off of lazy habits.
[b]tl;dr[/b] This is little more than a list of disingenuous arguments made by people who didn't enjoy the game (and didn't put the effort in to enjoy the game) to scare new players from trying it. It contains all of the common situations and pitfalls that are easily avoided by taking the time to get more information before you choose to conduct an activity.
At the end of the day, the other best way to learn besides blindly jumping in is to politely ask questions to those "vets" and learn from players. I had difficulty getting into the game until I found a mentor to teach me how to become self-sufficient, followed by another mentor to teach me the finer points of fighting and fitting ships.
Relationship building is something that you will find to be very worthwhile. After all, there is no better ship to fly in game than the "friend" ship.
[editline]30th October 2016[/editline]
[QUOTE=elowin;51283194]yeah calling someone a crybaby sure is a great argument against whatever they say[/QUOTE]
EVE is a game that will not hold your hand, or prevent you from making silly decisions that result in a poor experience.
It is the player's responsibility to learn about the game instead of blindly jumping in and complaining that they were hampered by very obvious pitfalls which could have been avoided had they taken time to get the information they needed. That philosophy enables the sandbox gameplay that keeps the experienced players coming back, and keeps earning EVE a spot in the news every time a large fleet battle happens between the null-security empires.
It is universally known and accepted that it's not a very new player friendly game. CCP has been working for years to make it less of a problem. But there is a difference between genuinely not liking the game, and shitting on it because you decided to be lazy and/or blind and suffered setbacks for it. The 20% of people who will stay with the game longer than 3 months and do some planning and research beforehand will, 90% of the time, get what they need to accomplish their goals and enjoy themselves.
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