• Pixar to give away 'Toy Story' 3D RenderMan software
    18 replies, posted
[IMG]http://news.bbcimg.co.uk/media/images/75266000/jpg/_75266261_65438157.jpg[/IMG] Source: [URL]http://www.bbc.co.uk/news/technology-27677712[/URL] [QUOTE]RenderMan, which is developed by Pixar, has faced increased competition from rival animation rendering programmes such as VRay and Arnold. Although Pixar, which is owned by Disney, produces its own films, it licenses RenderMan to rival studios. The company has also cut the price of its software for commercial use. Ian Dean, editor of computer graphics magazine 3D World, told the BBC the move "could be seen as a reaction to the rise of alternatives such as Arnold," but that Disney/Pixar are also looking to "build a community". He added that RenderMan, which has been around for more than 25 years, was "very important at the higher end of the entertainment, animation and visual effects industries".[/QUOTE]
Wow, that's pretty cool.
R34 is about to get scarier.
[QUOTE=ZakkShock;44988918]R34 is about to get scarier.[/QUOTE] It's just Renderman, what they use to render their movies. Not the tool they animate in which is called Presto.
Is RenderMan usable without huge render farms, or is it just meant for big companies?
[QUOTE=smurfy;44988988]Is RenderMan usable without huge render farms, or is it meant for big companies?[/QUOTE] kinda depends what you're rendering doesn't it
I assume commercial is for companies with the assets to run it in this case
[QUOTE=Cabbage;44989005]kinda depends what you're rendering doesn't it[/QUOTE] Idk I can't say I've rendered a lot of CGI in my time
[QUOTE=smurfy;44988988]Is RenderMan usable without huge render farms, or is it just meant for big companies?[/QUOTE] You can use it on a regular ass computer, although obviously you won't be rendering movie quality CGI with it (unless you plan on releasing your movie in twenty years time).
[QUOTE=ZakkShock;44988918]R34 is about to get scarier.[/QUOTE] Not possible. [img]http://i.imgur.com/xQfihmf.jpg[/img]
I imagine you may need a pretty beefy computer or links of them in order to render something of their quality. And like many consecutive days of rendering
I wonder what kind of hardware you'd need to render Toy Story at 4K with some fancy new shaders or something.
[QUOTE=Karmah;44989087]I imagine you may need a pretty beefy computer or links of them in order to render something of their quality. And like many consecutive days of rendering[/QUOTE] i've written some renderman scripts and played with it a bit when i was back at college. it's really neat, but you'll find that renderman really does the best when you have great models and great materials. all of pixar's models are super high-poly and they use crazy high res materials, so naturally the render time is going to be super long. however, if you made a scene using hl2 props or something like that, then it really won't take that long. Also, they've open-sources their subdiv program: [URL]https://github.com/PixarAnimationStudios/OpenSubdiv/[/URL]
[QUOTE=latin_geek;44989103]I wonder what kind of hardware you'd need to render Toy Story at 4K with some fancy new shaders or something.[/QUOTE] [QUOTE]To render Gravity on a single core machine with a single processor in it and be ready for 2013 you would need to start before the dawn of Egyptian civilisation.[/QUOTE] based on that, a render farm
[QUOTE=smurfy;44989017]Idk I can't say I've rendered a lot of CGI in my time[/QUOTE] You won't be doing any Pixar shit (massive scenes with incredible detail) on your home computer, but hey you can do simpler things that still look very realistic.
Would be interesting to try and put some SFM assets in this. Would love to see someone make a TF2 scene
I don't know about you, but this makes me want to learn 3D modelling.
I would've rather gotten my hands on their animations tools, although that's probably not going to happen ever
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