• Doom definitely works on the Switch, but it looks noticeably worse
    25 replies, posted
[url]https://arstechnica.com/?p=1202173[/url]
well yeah. doom was one of the best looking games of last year. of course it's gonna look worse on worse hardware
Tbh if it was in portable mode I really wouldn't notice I'm not going to shit on the Switch's hardware because its both portable while still being reasonably powerful, especially for Nintendo no less
Is it supposed to be surprising that one of the higher fidelity PC games of 2016 requires a visual downgrade to work properly on a portable console? It doesn't look too bad from what I can see either.
Honestly this is really impressive. This shows how scalable and how well optimised idtech 6 can be.
[QUOTE=Protocol7;52873174]Is it supposed to be surprising that one of the higher fidelity PC games of 2016 requires a visual downgrade to work properly on a portable console? It doesn't look too bad from what I can see either.[/QUOTE] going from 4k on pc to this on portable honestly I wouldn't even notice if I played it it would really be quite a close visual experiance
why are people surprised that a handheld isnt as strong as a full fledged console? its pretty impressive that the switch can even handle it at all
[QUOTE=Untouch;52873289]why are people surprised that a handheld isnt as strong as a full fledged console? its pretty impressive that the switch can even handle it at all[/QUOTE] Not only that but a [B]NINTENDO[/B] console of all things this coming from Nintendo proves objectively that they are heading to the right direction this isn't to shit on Nintendo of course, but they have always focused on other things.
I'm honestly surprised at how much they managed to scale this game down and still get what looks like a decent looking game.
This basically proves that idtech 6 is straight up wizardry. That is incredibly impressive scalability.
[QUOTE=Sam Za Nemesis;52873391]It was very obnoxious to read the article, the author seems to complain about any pixel seemingly sightly off, it looks fine to me and looks hella fun to play on the go[/QUOTE] Right, like sure it looks a bit rough in screenshots on all of our high quality 1080p+ desktop monitors, it'll probably look fine on the Switch while actually playing the game though.
[QUOTE=Untouch;52873289]why are people surprised that a handheld isnt as strong as a full fledged console? its pretty impressive that the switch can even handle it at all[/QUOTE] I wouldn't count "games journalists" as "people" in this instance. Nobody in this thread, for example, is so much as mildly surprised about anything other than how impressively they managed to scale it back.
The graphics are completely fine. It's a shame it doesn't run at 60FPS like all the other versions, but it's understandable for a portable console.
Sorry, what other console lets you play DOOM literally anywhere?
[QUOTE=J!NX;52873162]Tbh if it was in portable mode I really wouldn't notice I'm not going to shit on the Switch's hardware because its both portable while still being reasonably powerful, especially for Nintendo no less[/QUOTE] The fact I can play a game as good looking as Mario Odyssey on the go is fucking incredible. The Switch is such an awesome console.
It looks fine and all but the only thing preventing me buying this at full price is the 30fps. I have a hard time playing modern shooters at that framerate, especially one as fast-paced as DOOM.
[media]https://twitter.com/doom_txt/status/928671888167129093[/media]
[QUOTE=NoobSauce;52873667]It looks fine and all but the only thing preventing me buying this at full price is the 30fps. I have a hard time playing modern shooters at that framerate, especially one as fast-paced as DOOM.[/QUOTE] Maybe when the framerate is dropping and such, but if the screen itself is actually set to the same refresh rate, you'll have a great experience. Even when it's not, you'll probably not have as hard a time as you think.
[QUOTE=NoobSauce;52873667]It looks fine and all but the only thing preventing me buying this at full price is the 30fps. I have a hard time playing modern shooters at that framerate, especially one as fast-paced as DOOM.[/QUOTE] Any game at 30 just doesn't feel right tbh It is very very sad that that is the sacrifice that has to be made though, it's become such an insane standard Hopefully it has a setting for lower graphics and higher smooths [editline]10th November 2017[/editline] [QUOTE=Keychain;52873618]The fact I can play a game as good looking as Mario Odyssey on the go is fucking incredible. The Switch is such an awesome console.[/QUOTE] Even [URL="https://www.youtube.com/watch?v=nHqHhdw2EFs"]Sunshine[/URL] looks amazing, if you just upscale the resolution. And that game is ancient now.
My only complaint is how fucking blurry it looks, crank that fucking sharpness slider up a bit please.
[QUOTE=J!NX;52873315]Not only that but a [B]NINTENDO[/B] console of all things this coming from Nintendo proves objectively that they are heading to the right direction this isn't to shit on Nintendo of course, but they have always focused on other things.[/QUOTE] Yes, but the very reason why Nintendo stopped pursuing power and rather invested in new concepts, was the unsuccessful Gamecube which was stronger than a PS2 at that time.
[QUOTE=J!NX;52873315]Not only that but a [B]NINTENDO[/B] console of all things this coming from Nintendo proves objectively that they are heading to the right direction this isn't to shit on Nintendo of course, but they have always focused on other things.[/QUOTE] Nintendo is always going in the right direction, they're just always late by years. Honestly I'd rather they unfuck their multiplayer than improve their console's hardware capacity.
[QUOTE=Electrocuter;52876234]Nintendo is always going in the right direction, they're just always late by years. Honestly I'd rather they unfuck their multiplayer than improve their console's hardware capacity.[/QUOTE] Frankly, I'd like a new and improved Wiimote-type peripheral, but since mobile gaming is what the Switch is about I doubt we'll see it there, and with VR being where it is I doubt we'll see it anywhere else. Lightgun games r.i.p., we hardly knew ya.
[img]https://i.imgur.com/KaKNhQX.png[/img] burn this journalist to the ground [editline]10th November 2017[/editline] [QUOTE=Antimuffin;52876221]Yes, but the very reason why Nintendo stopped pursuing power and rather invested in new concepts, was the unsuccessful Gamecube which was stronger than a PS2 at that time.[/QUOTE] I'd chop this up to the amount of games and that a lot of people at the time considered gamecube a babby console I remember people in shops saying fuck gamecube because they thought the controller was clearly made for kids I also think of the PS2 whenever I think of a console that had a metric shitton of games, good ones too
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