• RetroAhoy: Wolfenstein 3D
    7 replies, posted
[media]https://www.youtube.com/watch?v=BSb87DC-PtA[/media] A season of classic PC FPS. See also: Half-Life. [url]https://youtu.be/bp5vOgz8vyI[/url] Next up: Doom.
Nice to see how FPS design has evolved. Wolfenstein 3D was deeply flawed in retrospective but they kept working on it until it did, gives me hope that games with very original but rather flawed mechanics like Mirror's Edge can be improved to the point where they just absolutely fly. Its funny how he says how refreshing it was against a background of platformers as well, its reversed in the last 20 years then as I have a much bigger appetite for platform games now than I currently do for shooters.
I like how Wolf3D can be played Stealth, mostly. Doom can as well, but it is harder.
The only thing about Wolf3D that hasn't personally aged well for me is the fact that there aren't bindable strafe keys, though I believe source ports fix that.
[QUOTE=LTJGPliskin;49113365]The only thing about Wolf3D that hasn't personally aged well for me is the fact that there aren't bindable strafe keys, though I believe source ports fix that.[/QUOTE] The level design was the only problem I've ever had with it, besides that it really holds up well after all these years.
[QUOTE=LTJGPliskin;49113365]The only thing about Wolf3D that hasn't personally aged well for me is the fact that there aren't bindable strafe keys, though I believe source ports fix that.[/QUOTE] I think that the Doom Wolf3D conversions are pretty much the only way to play them in a good sourceport.
[QUOTE=Dantz Bolrew;49113832]I think that the Doom Wolf3D conversions are pretty much the only way to play them in a good sourceport.[/QUOTE][url=http://maniacsvault.net/]Get ECwolf[/url]. It's a Wolf3D sourceport by one of the contributors to ZDoom. Higher resolution, strafe keys, [B]automap,[/B] and all of ZDoom's modding functionality is slowly getting added to it. It's what the guy who made this video used when recording gameplay footage.
[QUOTE=LTJGPliskin;49113365]The only thing about Wolf3D that hasn't personally aged well for me is the fact that there aren't bindable strafe keys, though I believe source ports fix that.[/QUOTE] Most official ports fix it (At least ones using the SNES engine and XBL/PSN version), as well as sourceports like ECWolf.
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