[media]http://www.youtube.com/watch?v=2aRJhG2TwR0[/media]
I am loving the Arma 3 sunshafts
looks like you can block with the axe which is cool
having to get the compass out and open the lid and put it away again to draw a weapon seems a bit dumb and unnecessary, and not even realistic. surely if you were smart you'd just tie the compass to your belt or bergen/webbing or whatever so you wouldn't have to deal with that
I'm completely fine with them taking literally forever to make it I really am.
If you are going to create the perfect PVP game then you better do it right.
i like that you can see your own breath. i assume this means they're working on environmental effects having an impact on health
[editline]16th November 2013[/editline]
urgh the can-opener. this falls into the same category as the compass to me. way too much detail that isn't necessary for gameplay or even realistically logical. why would you need a can-opener to open a can in that situation? if you were desperate to eat you'd just smash the lid in on the side of the cooker or anything hard for that matter. the guy is carrying a fucking axe anyway
this is falling into old point-and-click game realms of silliness where the restrictions of the game are way to obscure
iirc rocket said in a video that you could try to smash the can open without the can opener, but you have a small risk of injuring yourself
oh no the shards of metal from the lid of the can have injured me. now i need to go raid a hospital for bandages before i bleed out
lmao
[QUOTE=ChestyMcGee;42877793]oh no the shards of metal from the lid of the can have injured me. now i need to go raid a hospital for bandages before i bleed out
lmao[/QUOTE]
Day Z logic.
It's as if your blood can't clot.
that fucking font, looks so cheap :c
[QUOTE=autodesknoob;42877913]that fucking font, looks so cheap :c[/QUOTE]
The ingame UI font doesn't really bother me, although I'm sure they're gonna change it further in the development cycle so that looks a bit more appealing to look at.
Combat needs some work.
[QUOTE=Yummy Pie;42877938]Combat needs some work.[/QUOTE]
melee in arma
good luck
My main issue with the combat is how the zombies just freeze when attacking, makes it so easy to evade
Rocket wants to make a serious zombie game.
still ends up being PVP with some zombies coupled with frustration and modded servers.
top lel.
Still looks better than the mod
i like how he stored an open can of sardines in his hat
Still looks just as bad as the mod was. I still don't have high hopes for this
[QUOTE=Thomo_UK;42878159]Rocket wants to make a serious zombie game.
still ends up being PVP with some zombies coupled with frustration and modded servers.
top lel.[/QUOTE]
Blame the eternal Normals vs. Environment vs. Raiders setup, the raider asshats are the ones to blame here. They take advantage of normals while they fight the environment. The Walking Dead already teaches that. Their vocabulary has only the word ME in it. Ironically they likely die because of this too.
Looks like absolute shit. Honestly I do not have high hopes for this, it looks fine graphically (obviously) but it looks like it runs horrifyingly bad (unless they made an important alpha video on a shitty computer), and the combat is as horrible as always. Honestly they shouldn't have stuck with the Arma engine, but they did, and it will be a serious weakness for DayZ standalone.
Clearly the zombie apocalypse is caused by the sun going supernova.
It looks better than the mod but it does have some trouble here and there and it's definitely taking "realism" to silly levels with things like the compass and the canopener. I mean, Arma has an on-screen compass because IRL you could just strap a compass to your belt or gun or something. Just like how in a lot of games third-person feels much more realistic than first-person because you lose a lot of real-life spatial awareness in videogames and 3PP "fixes" that.
[editline]15th November 2013[/editline]
[QUOTE=Yummy Pie;42877938]Combat needs some work.[/QUOTE]
The fact that this is a game about fighting zombies with mainly melee weapons in a game that literally treats an axe like a high-damage two-feet-range pistol is the main reason the game turns into military-grade-weapon PVP in like two hours.
[editline]15th November 2013[/editline]
[QUOTE=Lord of Ears;42877777]iirc rocket said in a video that you could try to smash the can open without the can opener, but you have a small risk of injuring yourself[/QUOTE]
what the fuck
tin cans are [B]literally[/B] designed to be safely opened without anything other than a rough rock or concrete surface. You literally just grind the can against it and it opens up with no issue, and even with a duller edge than it'd have if opened with a can opener.
Hopefully there will be more urban environments in the standalone. When Fallujah was ported to DayZ it was very fun. It was a lot better than running through miles of forests to find no loot. Currently though I do not think they should've released any videos until it is further in development.
[QUOTE=matt000024;42879067]Hopefully there will be more urban environments in the standalone. When Fallujah was ported to DayZ it was very fun. It was a lot better than running through miles of forests to find no loot. Currently though I do not think they should've released any videos until it is further in development.[/QUOTE]
Then you'd have to wait till someone either makes a city map or ports one over most likely.
glad to see he's keeping the irritating gear-jingling running noises, panting noises, and the same irritating "aauauuugggh" pain noises
also for some retarded-ass reason he's bringing over a bunch of features from arma 3, but isn't bringing over the movement system? what the fuck.
[QUOTE=Frosty701;42879093]Then you'd have to wait till someone either makes a city map or ports one over most likely.[/QUOTE]
If it's still using the ArmA 2 engine then it should be incredibly easy to port stuff over.
Porting stuff from ArmA 2 to ArmA 3 is so simple, you literally just take the mod folder from ArmA 2 and put it in the ArmA 3 folder and it works, as long as it isn't too complex.
i dont get it, this is like dayz the mod but with a ui switch
[QUOTE=latin_geek;42878452]what the fuck
tin cans are [B]literally[/B] designed to be safely opened without anything other than a rough rock or concrete surface. You literally just grind the can against it and it opens up with no issue, and even with a duller edge than it'd have if opened with a can opener.[/QUOTE]
I'm fairly certain that tin cans are literally designed to keep food from perishing. You just happen to be exploiting the method they use to assemble and seal the can.
If you want a can that is [B]literally[/B] designed for easy opening, you gotta find one with a stay-tab mechanism. With that, you could crack open the lid as if it were a soda. Canned Sardines and Oysters should have something like this too.
Compass seems really pointless. Why not just have a map item that provides both compass and location?
And the movement system looks like it still needs work. IIRC in ARMA 3 you can move in all directions without that awkward gun being put away and weird psudo-tank controls.
DayZ was never really about convenience. Maps never showed you your location, and the only way you could actually pinpoint yourself is if you also had a GPS equipped. It made you practice path-finding and how to orient yourself with the environment. It did, however, show you where you were if you were in a helicopter.
I don't really understand why they made a new compass, though. It functions pretty much identically to the old compass anyways, aside from the change of it popping onto your screen to manually holding it. Maybe they'll add some script to it to where if you move it will jiggle around and spin until you stand fairly still.
I wonder if they will do the same thing to the map, and make it an object you hold out in your hands. I really liked when they did that in Farcry 2 and Heroes & Generals.
Why are some of the animations left handed (axe, eating food) but other animations right handed (using a gun, drinking water)?
Clearly some of the animations are custom, seems really weird to mix the two.
[QUOTE=ZestyLemons;42880699]Why are some of the animations left handed (axe, eating food) but other animations right handed (using a gun, drinking water)?
Clearly some of the animations are custom, seems really weird to mix the two.[/QUOTE]
Might be an early implementation of a left handed mode. But he hasn't adjusted the animations so they are left handed yet.
Everytime you get a group together now, you will need a compass guy.
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