[URL]http://www.develop-online.net/news/37625/Newell-Weve-moved-beyond-the-episodic-model[/URL]
[quote]
Valve co-founder offers insight on the studio's new development philosophy
Valve has concluded its experiment with episodic game content, the studio’s president has said.
Gabe Newell told Develop that the episodic development philosophy has been replaced wholesale by the ‘games as a service’ model.
“We went through the episodes phase, and now we’re going towards shorter and even shorter cycles,” Newell said i[URL="http://www.develop-online.net/features/1184/The-Valve-manifesto"]n an interview published in Develop magazine issue 116[/URL].
The ‘games as a service’ credo is to create games that are platforms in themselves; content that can be rapidly reconstructed through a series of updates.
“For me, ‘entertainment as a service’ is a clear distillation of the episodic content model,” Newell added.
Likely the most popular example of this newer system is Team Fortress 2, a game that since 2007 has received over 200 updates. New weapons, new customisation options and even a in-game market have been added to the game.
“If you look at Team Fortress 2, that’s what we now think is the best model for what we’ve been doing,” Newell said.
“Our updates and release model on [Team Fortress 2] keeps on getting shorter and shorter.”
[B]LESSONS LEARNT[/B]
Since the five-year Half-Life 2 project finished in 2004, Valve has twice attempted to change the manner in which it creates games.
A major factor in the need for reform was the wellbeing of Valve’s developers, Newell said.
Newell revealed to Develop that, throughout the Half-Life 2 project, he became acutely aware of his responsibility to look after his team.
“I’ve become obsessed with this issue now,” he said.
The episodic game model, he said, was introduced after Half-Life 2 so staff could work on shorter development cycles. This, in theory, meant more frequent breaks between projects and fewer crunch stretches.
But the episodes model itself has come under scrutiny. Valve arguably has only made two games in the last five years from this approach – Half-Life 2 Episode 1 and Episode 2.
Asked if he thought the episodic games model was a success, Newell said: “I think that we accelerated the model and shortened development cycles with it”.
[B]AMORTISING RISK[/B]
But Valve is nevertheless moving on. Its new approach is to embed itself in its community of 30 million Steam customers.
The idea is to obtain as much feedback from the community as possible, and in return build entertainment that capitalises on their tastes.
This is not a content creation philosophy limited to games; Valve has made short animations and comics from this approach.
“We’re now fully focused on asking how we can take advantage of being constantly and fully connected to our customers,” Newell said.
“We now work from data we get back from our customers, reading into what they actually do.”
However, Newell insisted that building games under a single philosophy would not result in overly-similar Valve projects.
“We sort of amortise the risk by working on different frequencies for different projects,” he said.
“Team Fortress 2 is the fastest frequency we work on with comparatively fast updates. Er, Half-Life is apparently the slowest! [Laughs] Although, from the outside world, we have no evidence that Half-Life is working on any frequency at all. [Laughs]
“Left 4 Dead is starting to approach the Team Fortress 2 cycle,” he added.
“Portal 2? We’ll have to see how much our customers want us to push in that direction. In general, our approach is to come into work and ask ‘what can we do for our customers today’?
“We get a huge amount of value in releasing things. Every decision you see our Team Fortress 2 team make is a direct result of feedback they’re getting from customers.
“Everything our team does is a result of tests they’ve done on the last two or three releases. Because its information from the last few updates that tells our team what to do next.”
The rapid-fire development model doesn’t necessarily spell the end of mammoth five-year projects at Valve, Newell added.
“You want to distribute your choices. Right now there’s a bunch of pressures to have shorter and shorter development cycles. But that could change.
“I’d have to find a reason for it to change, but it could. I don’t want to be caught completely off-guard and overly invested in one area.
“I think you’ll still see projects from us that are huge in scale, simply because we have the ability to do that.”
[B]THE VALVE MANIFESTO[/B]
Valve’s comments are drawn from a new six-page feature in Develop magazine issue 116 (which arrives at games studios and on doormats from today).
The feature draws from interviews with ten key staff at the company. It is available online now, and throughout the rest of the week Develop will publish five separate Q&As with key studio staff.
The feature can also be found through Develop’s [URL="http://www.develop-online.net/digital-edition"]free digital edition[/URL].[/quote]
So, No Episode 3? :psyduck:
So now we can make all the Gabe Newell fat jokes we want? Woo!
[QUOTE=Wii60;29721713][URL]http://www.develop-online.net/news/37625/Newell-Weve-moved-beyond-the-episodic-model[/URL]
So, No Episode 3? :psyduck:[/QUOTE]
Half-life 3 probably
[QUOTE=booster;29721757]Half-life 3 probably[/QUOTE]
yea i know, was just jokin :v:
After five years in development, hopefully it will have been worth the wait.
[QUOTE=B-hazard;29721753]So now we can make all the Gabe Newell fat jokes we want? Woo![/QUOTE]
no
Instead of delaying games, now the Gabe Fat Joke cycle will delay updates.
Its less of "no episode 3" and more of "This development cycle failed, and we're trying a new approach." This most likely means they will make episode 3 longer and more entertaining.
[QUOTE=booster;29721757]Half-life 3 probably[/QUOTE]
Half-Life 3 is everything from Episode 1 to Episode 3.
:saddowns:
[QUOTE=Magikoopa24;29721813]Its less of "no episode 3" and more of "This development cycle failed, and we're trying a new approach." This most likely means they will make episode 3 longer and more entertaining.[/QUOTE]
No, if anything it will be much shorter than hl2, probably more like ep. 2.
Hey you know what I just realised, the time since Episode Two came out is now longer than Half-Life 2 took to develop. Get Your Free TVs was made in 2001, so preliminary work I imagine couldn't have started earlier than 2000 so that's four years. Episode Two came out four years ago.
"Worth the wait"
Keep trolling, gabe
[quote]
“If you look at Team Fortress 2, that’s what we now think is the best model for what we’ve been doing,” Newell said.[/quote]
Can't wait to have my headcrap hat
Can we have a source from a well known website?
[quote]and now we’re going towards shorter and even shorter cycles[/quote]
Half life episode 3: episode 1?
[QUOTE=Canuhearme?;29721828]Half-Life 3 is everything from Episode 1 to Episode 3.[/QUOTE]
Then what will the next Half Life be called, HL4? :downs:
[editline]9th May 2011[/editline]
[QUOTE=The mouse;29721910]Half life episode 3: episode 1?[/QUOTE]
Half Life 2 episode 3: episode 3: episode 2: episode 4: episode 2.5
snip
Rattman rated me dumb after I edited my post lol
So they skip Episode 3 and just put the content in Half-Life 3 and keep working on that.
AKA No Half-Life unitll 2015
ep3 was never going to happen
HL3 however...
Great.. :colbert:
[quote=Gaben]“We now work from data we get back from our customers, reading into what they actually do.”[/quote]
So this practically means that they'll be dishing out more half-assed hats and boring updates simply because the mindless majority likes them and most importantly, buys them. A "Get it while it's hot" type of phenomenon.
Fuck that. I want my independent and creative Valve back. The online business (MannCo) is fine though, brilliant actually, it's just that the flow of money can be very misleading as to how they could make their games (like TF2) more easily approachable and fun for everyone.
I don't like how new tf2 is.
I don't even know what half of the weapons does and what to expect.
This actually makes me much more excited. They're doing the right thing here.
I don't like the sound of this.
In the case of TF2, the game is now massively different from the game I bought, and I don't really play it anymore because of the recent updates.
[QUOTE=Canuhearme?;29721828]Half-Life 3 is everything from Episode 1 to Episode 3.[/QUOTE]
No man. Half-life 2 is the HL2 + episodes together.
Half-life 3 on the other hand.. it WILL be fucking awesome.
[sp]or not[/sp]
[QUOTE=smurfy;29721786]After five years in development, hopefully it will have been worth the wait.[/QUOTE]
It won't be. Most people are forgetting about it. Like me. I don't even care if it ever comes out anymore. I'm tired of waiting. There are more games out there I can spend my time with.
I'd like to keep positive about any leads to Episode 3, but they aren't leaving much to work on. At some times I think they kind have been putting it off, waiting for new things to be developed before they continue the franchise. I kind have stopped waiting for anything about Episode 3.
It'll just...get here when it gets here, as annoying as waiting is.
well, Valve, it was nice knowing you. Goodbye, independent and creative valve, hello Apple Valve.
So, halflife 3 will have hats?
This is good. No more painfully long development times for 3 hour games.
[QUOTE=johan_sm;29721872]headcrap[/QUOTE]
This happens in every Half life thread.
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