[media][URL]http://www.youtube.com/watch?v=KftIIA4NvWo[/URL][/media]
My friend recorded this yesterday. The kills start at around :30
Fucking ridiculous.
The above video is in slowmo, this version is regular speed. Kills start at :20
[media][URL]https://www.youtube.com/watch?v=SW3A-Rcr8wY[/URL][/media]
>Gold Nova I
Who wants to watch a cool replay in normal speed right?
My favorite part was when the giant [highlight]ERROR[/highlight] cross was thrown.
[QUOTE=stealthycactu;42953017]Who wants to watch a cool replay in normal speed right?[/QUOTE]
It looks so badass in normal speed because you can actually see how fast he's firing, I'll ask him to upload one.
Psh ace on eco round
is it just me or are the hitboxes in CS:GO really shitty based on this video? is it just lag or is that actually where you'd have to aim?
[QUOTE=FFStudios;42953231]is it just me or are the hitboxes in CS:GO really shitty based on this video? is it just lag or is that actually where you'd have to aim?[/QUOTE]
It's lag compensation.
[QUOTE=Fish_poke;42953250]It's lag compensation.[/QUOTE]
and the duelie's bullets fly all over the place
Berettas are often seen as joke/humiliation weapon but they are actually very good
Sure the damage is low but they are as accurate as a css deagle and as fast as an smg (if you spam them really hard)
[QUOTE=FFStudios;42953231]is it just me or are the hitboxes in CS:GO really shitty based on this video? is it just lag or is that actually where you'd have to aim?[/QUOTE]
CS:GO's aiming is a bit counter intuitive; recoil effects the gun, but not the crosshair. So if you kept firing, the gun will shoot higher and higher, but the crosshair won't actually move to indicate that.
[QUOTE=glitchvid;42954041]CS:GO's aiming is a bit counter intuitive; recoil effects the gun, but not the crosshair. So if you kept firing, the gun will shoot higher and higher, but the crosshair won't actually move to indicate that.[/QUOTE]
Yeah it's pretty silly because even in CS 1.6 there was screen shake to indicate your aim is being affected, and on full auto your screen would actually move up, but the cross hair wouldn't move. So in the end the bullets still fly to the middle of the screen, it's just the camera moved a lot.
[QUOTE=glitchvid;42954041]CS:GO's aiming is a bit counter intuitive; recoil effects the gun, but not the crosshair. So if you kept firing, the gun will shoot higher and higher, but the crosshair won't actually move to indicate that.[/QUOTE]
i assume that this is why you need to aim at the ground in order to hit anyone with the negev
[QUOTE=Ninja Gnome;42954700]i assume that this is why you need to aim at the ground in order to hit anyone with the negev[/QUOTE]
no you just kind of spray in their general direction and hope that a stray bullet hits them in the face
[QUOTE=LMFAO;42954785]no you just kind of spray in their general direction and hope that a stray bullet hits them in the face[/QUOTE]
No, because if you try that, all your bullets will go in the ceiling and you will look like an idiot.
I never understood why the crosshairs wouldn't move or at least change for the recoil. I mean, they expand while in motion to indicate spread so why wouldn't they do something similar for constant shooting? Doesn't matter to me but it's always been a pain in the ass when you manage to miss someone from 15 feet away while compensating for recoil and they end up killing you in 3 shots.
[QUOTE=Tippmann357;42954876]I never understood why the crosshairs wouldn't move or at least change for the recoil. I mean, they expand while in motion to indicate spread...[/QUOTE]
The spread indicator is mainly there to say 'hey you're moving', moving has a quite significant impact on your aiming (it's why you go in the opposite direction to stop). Most pro players use it for that, or just turn it to static.
man i think i'll just stick to source
[QUOTE=FFStudios;42953231]is it just me or are the hitboxes in CS:GO really shitty based on this video? is it just lag or is that actually where you'd have to aim?[/QUOTE]
Someone's ping is high.
[QUOTE=Ninja Gnome;42954700]i assume that this is why you need to aim at the ground in order to hit anyone with the negev[/QUOTE]
Crouching and burst firing works all too well with it tbh
Berretas are underrated as fuck.
Kicking ass like Chow Yun-fat
Oh wow, dual berettas are still overpowered and strafing still breaks hit detection
I thought they fixed that
[QUOTE=Rossy167;42956743]Someone's ping is high.[/QUOTE]
east coast USA fibre connection
usually around 45-50 to most servers
[QUOTE=FFStudios;42956721]man i think i'll just stick to source[/QUOTE]
hope you enjoy OP deagles and the fact you have to use a small selection of weapons in order to succeed in source
[QUOTE={TFS} Rock Su;42956766]Berretas are underrated as fuck.[/QUOTE]
I disagreed because everyone loves the Beretta, saying that is like calling Valve an underdog.
[QUOTE=Rossy167;42957272]I disagreed because everyone loves the Beretta, saying that is like calling Valve an underdog.[/QUOTE]
I never really see anyone other than myself using the berettas in competetive
I call fake and shenanigans!
If that were real, instead of "wow" "kewl" "Nice" it would be "HACK" "AIMBOT" "LRN2CAMP FAG"
[QUOTE=glitchvid;42954041]CS:GO's aiming is a bit counter intuitive; recoil effects the gun, but not the crosshair. So if you kept firing, the gun will shoot higher and higher, but the crosshair won't actually move to indicate that.[/QUOTE]
the crosshair really isnt there to say hey your bullets will hit here its more of hey your bullets are going to go in this direction
[QUOTE=superstepa;42959535]I never really see anyone other than myself using the berettas in competetive[/QUOTE]
Maybe I'm biased, my friend loves them and always does really well with them. In TF2 when I'm doing well as a class all the morons will switch to it too, maybe that's why I see a fair amount of Dualies used in competitive.
[editline]23rd November 2013[/editline]
That and their (?) overall animations are the coolest shit ever!
What is the 'there' for a noun's possession? :suicide:
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