[video=youtube;AqCJ9V7eVM4]https://www.youtube.com/watch?v=AqCJ9V7eVM4&feature=youtu.be[/video]
featuring 4K60 PC footage
also dat lipsync
couldnt this be a DLC for destiny 1
Maybe it's because of the wooden expressions but the voice actor doesn't fit Devrim Kay's face.
[QUOTE=Xephio;52608030]couldnt this be a DLC for destiny 1[/QUOTE]
short answer: no.
long answer: theres too many core gameplay changes for it to be able to be a expansion. Class Changes, Inventory Changes, Abilities and Movement Changes, Patrol Changes, Multiplayer Changes, Background Matchmaking system changes, Clan Changes, etc. Destiny 1 was Built with 360 and PS3 in mind while D2 isn't which allows for more things to go on. Story Wise it wouldn't make sense either as D1 has you on the tower as a social space and in D2 the red legion nuked the tower, to keep the tower would kinda ruin the plot a little. There's also the fact that since the Red Legion Cut off the traveler (the big ball you see in trailers) you get all your light cut off and you need to essentially start from scratch. There's no way to properly tell a story like this in D1 without ruining old content.
I've seen dolls with eyes more alive than that guy :v:
How is it that 13 years later Half Life 2 still has better facial animations than many AAA games?
I can't believe the first zone is Fallen on Earth [I]again[/I], Bungie has a bigger hardon for fighting Fallen on Earth than Miyazaki does for poison swamps that you can't sprint in
[QUOTE=CyclonatorZ;52608586]How is it that 13 years later Half Life 2 still has better facial animations than many AAA games?[/QUOTE]
Development is different. Valve made games to try out new tech and experiment with their engine. This is reflected in their ai and facial animations for characters, a lot of details that you wouldn't expect a developer to put so much work into when most players totally miss them. Most Game companies focus on how pretty the game looks for marketing and how to keep people playing to buy dlc. Everything else is just there to tick a box.
The facial animations aren't as bad as they seem to be in that trailer, it's just some bad editing.
Here's a better example @01:03
[video=youtube;UAPVpWYocRc]http://www.youtube.com/watch?v=UAPVpWYocRc[/video]
[QUOTE=CrossNgen;52608898]The facial animations aren't as bad as they seem to be in that trailer, it's just some bad editing.
Here's a better example @01:03
[video=youtube;UAPVpWYocRc]http://www.youtube.com/watch?v=UAPVpWYocRc[/video][/QUOTE]
That... still looks really bad.
Ohhi Laurence Nelson.
[QUOTE=d00msdaydan;52608625]I can't believe the first zone is Fallen on Earth [I]again[/I], Bungie has a bigger hardon for fighting Fallen on Earth than Miyazaki does for poison swamps that you can't sprint in[/QUOTE]
I really like the design and backstory of the Fallen but Bungie never uses them for anything but as convenient trash mobs when I feel like they're the only enemy faction that doesn't really have a good excuse for having an endless horde of expendable troops. Hive are vaguely insectoid rapidly breeding monsters with a fairly wide reaching empire and consider death 'relative,' Vex can fuck with time to bring their forces in from the past or future on top of being efficient and focused machines, Cabal are 40k Space Marines with a massive empire to draw from...
The Fallen are desperate scavengers of a dying race that barely even have enough [I]breathable air[/I] to go around. They're highly fractured into warring houses yet they're all basically the same, except for the devil splicers who have an expansion to themselves and that one house that was grudgingly friendly with the reef and oops we needed more fodder for one of our early add-ons and they all turned traitor. I don't necessarily want them to all turn good guy and become Elites 2.0, but it feels like the Fallen should be so much more interesting than they are right now.
I'm only getting D2 cause of the expanded singleplayer/coop options and the amazing gunplay. Thank god they finally gave us shit to do in the open world
Does destiny have good lore? What happend to europe? I care most about backstory in these games and Im interested by the name "European dead zone"
[QUOTE=Firetornado;52610015]Does destiny have good lore? What happend to europe? I care most about backstory in these games and Im interested by the name "European dead zone"[/QUOTE]
the story in the game is borderline non-existent, there's just little tidbits in the phone app
here's the story so far (from what I gathered):
magic space cueball arrives on earth and gives humans a hundred years of a technology golden age for some reason.
the magic ball decides to leave for unknown reasons but the earth defense AI program wants it to stay forever so it nukes the ball, forcing it to stay on earth in its damaged state.
various aliens flock to earth to fuck shit up because the magic ball has wronged them in the distant past or some shit.
the weak and broken magic ball creates little talking rubik's cubes that help the humans defend earth while the magic ball goes into hibernation for an unknown amount of time.
destiny 1 starts.
nothing happens in the grand scheme of things
destiny 2 starts.
[QUOTE=meppers;52610086]the story in the game is borderline non-existent, there's just little tidbits in the phone app
here's the story so far (from what I gathered):
magic space cueball arrives on earth and gives humans a hundred years of a technology golden age for some reason.
the magic ball decides to leave for unknown reasons but the earth defense AI program wants it to stay forever so it nukes the ball, forcing it to stay on earth in its damaged state.
various aliens flock to earth to fuck shit up because the magic ball has wronged them in the distant past or some shit.
the weak and broken magic ball creates little talking rubik's cubes that help the humans defend earth while the magic ball goes into hibernation for an unknown amount of time.
destiny 1 starts.
nothing happens in the grand scheme of things
destiny 2 starts.[/QUOTE]
Disappointing.
[QUOTE=Firetornado;52610535]Disappointing.[/QUOTE]
Destiny 1 in a nutshell :v:
D2 looks fun, sort of, gameplay wise at least. Lore wise and in some aspects of gameplay its just gonna be the same old shit over and over again.
[QUOTE=meppers;52610086]
destiny 1 starts.
nothing happens in the grand scheme of things
destiny 2 starts.[/QUOTE]
by nothing happening in the grand scheme of things you mean
-destroying one of the things holding the darkness to earth
-preventing a uprising of fallen that could unite all the houses and steam roll humanities ass. you also find out that one of your allies could potentially be their actual "uniter" and could quite possibly make them turn to our side.
-stopping a bomb from blowing up the entire solar system set up by a bunch of super loyal soldiers don't believe their commander is dead.
-destroying a cult worshiping some sort of super advanced technology that can resurrect the dead, splicing people into mechanical flesh monstrosities, and with the right knowledge could rebuild cities in days.
-killing a god and his son who mastered the technology of stealing their enemies soldiers on the field and then turning them to their side, there are still remnants of their army roaming in destiny 2.
-then proceeding to kill his replacement.
then yeah. nothing happened.
[QUOTE=Wii60;52610611]by nothing happening in the grand scheme of things you mean
-destroying one of the things holding the darkness to earth
-preventing a uprising of fallen that could unite all the houses and steam roll humanities ass. you also find out that one of your allies could potentially be their actual "uniter" and could quite possibly make them turn to our side.
-stopping a bomb from blowing up the entire solar system set up by a bunch of super loyal soldiers don't believe their commander is dead.
-destroying a cult worshiping some sort of super advanced technology that can resurrect the dead, splicing people into mechanical flesh monstrosities, and with the right knowledge could rebuild cities in days.
-killing a god and his son who mastered the technology of stealing their enemies soldiers on the field and then turning them to their side, there are still remnants of their army roaming in destiny 2.
-then proceeding to kill his replacement.
then yeah. nothing happened.[/QUOTE]
Ok so is the lore good or not?
[QUOTE=Firetornado;52610773]Ok so is the lore good or not?[/QUOTE]
The lore's actually pretty cool. It's just that the first game...didn't really implement it too well.
[QUOTE=Firetornado;52610773]Ok so is the lore good or not?[/QUOTE]
extremely well written
guns, armor, locations all have deep lore. destiny 1 had a terrible time implementing it, which i assume is due to memory limitations with 360/ps3.
theres alot of youtube channels that break down lore for pretty much everything.
my personal favroites is the vex race and the vault of glass.
the vex is essentially lovecraftian hellbots. one of them has the ability to not just kill you, but completely wipe you out of the timeline. everyone will forget you even exist because you never did. this was a plot point in one of the destiny 1 story quests where we learned of a guardian that was a victim to this. one dude was so scared of this concept he built a amazing gun called the "super good advice", which is a destiny 1 exotic lmg that has a chance to re-add bullets to your magazine reguardless if you missed and added bullets to your magazine from reserves. he built this so it would be impossible to be forgotten.
heres a massively expanded version of what im talking about
[video=youtube;wKVlJdQgiEI]https://www.youtube.com/watch?v=wKVlJdQgiEI[/video]
[video=youtube;ohWJFbaAcMk]https://www.youtube.com/watch?v=ohWJFbaAcMk[/video]
[QUOTE=Firetornado;52610773]Ok so is the lore good or not?[/QUOTE]
Destiny 1 in-game lore was pretty terrible (although it got better in the last 2 DLCs). but some of the out-of-game stuff like [url=http://db.destinytracker.com/grimoire/enemies/books-of-sorrow]Books of Sorrow[/url] is surprisingly good, hopefully Bungie can translate that into Destiny 2 ingame
Destiny 1 didn't deliver on the lore in-game, which really sucked because the universe is as rich and detailed and interesting as you could expect from Bungie. I really left the first game thirsting for more story and explanation of what was going on, so I hope they remedy this in Destiny 2.
The armor design in Destiny is my absolute favorite and I have what probably amounts to a fetish for armor design. I've wanted to 3D print a set of titan armor (despite being a skeletal fuck) since the game came out, tbh. But then I realize how much filament it would take, how much it would cost, how much work has to be done before printing, and how much post-processing and painting is required :/
It's actually kinda silly that the Fallen are completely antagonists [I]again[/I], while most feel betrayed that the humans have light now, they're not on the Darkness' side. Well, not entirely.
[QUOTE=Zeos;52612639]It's actually kinda silly that the Fallen are completely antagonists [I]again[/I], while most feel betrayed that the humans have light now, they're not on the Darkness' side. Well, not entirely.[/QUOTE]
OI don't think the Fallen fight humanity because they have the traveler, I believe that they think humanity forced it to stay on earth and usurp it's light, since it rasputin that crippled it and it's a human creation.
hopefully the [URL="https://www.destinypedia.com/Kell"]kell of kells[/URL] is [URL="https://www.destinypedia.com/Variks,_The_Loyal"]Variks[/URL] and he can singlehandedly turn them into good guys.
then hopefully a playable fallen character please
[t]http://i.imgur.com/yppcCDW.png[/t]
Man playable fallen would be dope.
I can't see them ever doing it because they don't have the right body shape, but they were always my favorite of the factions in terms of aesthetic.
I actually think the Grimoire system of having a lot of your lore in a lore companion-thing is a sort of neat system, but they still need to have more of it in the base game or people aren't going to care enough to seek out that neat lore in the first place.
[QUOTE=Firetornado;52610535]Disappointing.[/QUOTE]
Yeah there was a big debaucle when it came out because in early footage of the game it looked like they had a lot of effort in a grand story. This might sound far fetched but I remember hearing that a Bungie employee liked the open ended story telling style of Dark Souls and probably to appease big wig business men they made the story A LOT more open ended which just made the community more frustrated with the game. Combine that with Luke Smith's greedy business strategies and a huge budget that people feel like under delivered and you have a game with mixed reception.
Even though they improved the game a lot in my opinion compared to launch, Destiny 2 in a lot of Destiny players eyes is Bungie's way of making it right.
[QUOTE=Paincake;52613750]Yeah there was a big debaucle when it came out because in early footage of the game it looked like they had a lot of effort in a grand story. This might sound far fetched but I remember hearing that a Bungie employee liked the open ended story telling style of Dark Souls and probably to appease big wig business men they made the story A LOT more open ended which just made the community more frustrated with the game. Combine that with Luke Smith's greedy business strategies and a huge budget that people feel like under delivered and you have a game with mixed reception.
Even though they improved the game a lot in my opinion compared to launch, Destiny 2 in a lot of Destiny players eyes is Bungie's way of making it right.[/QUOTE]
I thought the "grand storyline" they had planned was scrapped because it wasn't working out. They still had to meet the release date, so they scraped together a replacement story using the assets they had already created.
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