[QUOTE]Talking with Kotaku, Valve admitted that trying to shoehorn paid mods onto a game with a pre-existing mod community was a big mistake. "While it wasn't our intent, it was really easy to read [paid Skyrim mods] as, 'Remember that thing you love? You pay money for that now.' That's an awful plan. That's a terrible plan," mused Valve business authority Erik Johnson.
The next time around (as there will most certainly be a next time around), Valve will make sure paid mods make their debut with the game's launch. "I don't think it matters whether it's a game of ours or not," said Johnson, "but I do agree that walking into a pre-existing, very mature community is probably not the best place to start."
[/QUOTE]
Source: [url]http://www.escapistmagazine.com/news/view/142875-Valve-Really-Wants-Paid-Mods-to-Work[/url]
Fallout 4 gonna be it. I am calling it.
It ain't gonna work there, either, Valve. What you'll have is outsourced microtransactions and gamers are lukewarm at best to microtransactions.
[QUOTE=Awesomecaek;48923961]Fallout 4 gonna be it. I am calling it.[/QUOTE]
Todd Howard already said they weren't gonna be in FO4.
Not a surprise at all. They probably saw the $$$ but backlash was too great and clusterfuck too hard to manage. Now they get another try.
[QUOTE=TestECull;48923973]Todd Howard already said they weren't gonna be in FO4.[/QUOTE]
Yes because Todd Howard never lies.
[QUOTE=Awesomecaek;48923961]Fallout 4 gonna be it. I am calling it.[/QUOTE]
Everyone guessed that ever since they backed out of Skyrim.
can all parties involved please eat shit.
You fuckers don't even offer enough of a cut for modders to even consider using it so I doubt it will ever work
They said this at the time, they weren't crossing it off completely, they were just going to find a different way to do it in the future.
Honestly, I am not surprised about this, removing paid mods after they added them was a mistake. People are going to remember and talk shit about it for years, the only way they could possibly wash the ostracism of their hands is if they manage to prove this idea can work. Which is going to be hard, and will require much more practical thought then the first one around (cause that was just a train-wreck).
We believed in you Valve.
Look what you're doing. Look at what you are throwing away. What took you over a decade to build you've turned into greed and shit.
Can't wait for the free versions to have all sorts of ads telling me to buy it every 5 seconds
The only issue i have with paid mods is quality control, and licensing.
If they did something like this, it would have to be heavily moderated and would have to be checked to see if it infringes on any copyrighted content, or uses tools without a commercial license.
Other than that, if the mod was something cool like a whole new area with its own stuff then I'd have no qualms with that. Armor mods and the like are kind of dumb though.
[quote]if the mod was something cool like a whole new area with its own stuff then I'd have no qualms with that.[/quote]
That's called an "Expansion Pack".
Well no shit. Remember at e3 bethesda announced their own community platform? And mods for doom on console? They got angry that valve backed down and will push paid mods on their own platform. Valve needs to get back in this game as soon as possible or be pushed out of that market. As it is it looks like they might already be for bethesda games.
Important to note that Bethesda isn't mentioned [I]once[/I] in that article. Erik Johnson didn't mention their previous partnership by name, only mentioning Skyrim directly once.
If this is going to happen again it's likely going to happen with another company than bethesda, or at least on a licence that's not Fallout, or TES, or any other licence that's known to have extensive modding capability.
Also the original Kotaku article took and cropped one of my screencaps and hosted it on their website for the article.
[t]http://i.kinja-img.com/gawker-media/image/upload/s--KzzyK045--/1475664747073901345.jpg[/t]
I don't mind, I already got paid for that picture, but damn, not even a link to my album or anything ? C'mon :v:
everybody will be trying to cash in on mods like they tried to cash in copycat indie games and then everything will be shit with a few good exceptions because they actually tried to do something unique and that will also get copied on, etc.
pretty sad really
[quote]Valve needs to get back in this game as soon as possible or be pushed out of that market.[/quote]
Given how Valve is already rolling in cash from other channels but have completely neglected their game development, user support and pretty much anything else this is not a game that Valve should be getting into at all if they want to stop looking like lazy fucks.
Rixxz2 knows what I'm referring to.
[QUOTE=Stiffy360;48924036]
Other than that, if the mod was something cool like a whole new area with its own stuff then I'd have no qualms with that. Armor mods and the like are kind of dumb though.[/QUOTE]
The main problem is still that the developers (and Valve) take such a big cut for themselves.
Future developers can basically go "Hey guys, we don't have to work as hard anymore, we can now release half a game, and we don't even have to think about developing future expansions, the community will do that for us, and we'll still get a shit load of money! CHA-CHING!!"
Paid mods are a good idea. They just didn't do it right.
First, they did it on a game that already had extensive free mods. Even though it was the mod creators deciding to make their mods cost money, it was seen as taking away from the community. People hate it when something that was free becomes not-free, even if they would have paid for it had it never been free. Doing it with a brand-new game would have worked much better.
Second, they dove right in to it. They should have started small - offering invites to the paid-mods program to a select few of the best mods, and vetting them to make sure there wasn't anything shady going on. People taking free mods someone else made, and uploading them to the shop, was completely predictable, but there was no protection against it. And when they did finally open the floodgates, they needed significantly better procedures for removing stolen mods.
Third, they needed a better split of profits. Point fingers at whoever you want, the simple fact is that the people doing the most work were getting the least money. It needs to be 50% minimum to the modders.
If it is just a huge uproar again will they scrap it again?
To be fairly honest, one of the core reasons why it failed so hard for Skyrim is that the staggering majority of the mods put online were made by people who had never done a mod for Skyrim before and were only joining in for the cash after making a lot of content for Dota 2, TF2 and CS:GO.
That crowbar mod for instance, is done by a guy who has several items available in Dota 2, and a ton more in the workshop.
The few mods that weren't made by content creators from other games were made by opportunistic modders who either simply put their already existing mods behind a paywall or made new and really poorly done mods just for the occasion, despite being generally speaking hailed as very bad modders to begin with (Shezrie, notably, was quite pissed about his failed attempt at making money and made a [url=http://shezriesmods.webs.com/]very salty post[/url] about it that directly mentions me and my album, which he obsessively calls a review). Most of the people who were good at making mods and who were invited to the debut strictly refused because they thought the concept was vile and poorly thought up.
There isn't anything wrong per say about making it possible for content creators to get some compensation for their hard work. The problem comes with the huge imbalance between the quality of the product and the price that's asked. The pay what you want system that was used for the paid mod fiasco had a strict cap for how little you could pay and that fucked with the system pretty hard. The mods that would deserve to be paid money for were just not even available. Not on the debut list, not even in the mods awaiting confirmation.
Hell, I'd gladly pay a dollar or two for mods like [url=http://www.nexusmods.com/skyrim/mods/59925/?]Serenity[/url] or [url=http://www.nexusmods.com/skyrim/mods/13608/?]ETaC[/url] and I'd be willing to pay more for TCs like [url=http://sureai.net/games/enderal/?lang=en]Enderal[/url]. But these weren't what we got on release.
I just hope they find a way to quality control. The worst thing in the Skyrim implementation was that everyone was trying to sell shitty reskins and OP weapons and shit.
[QUOTE=Awesomecaek;48923961]Fallout 4 gonna be it. I am calling it.[/QUOTE]
I think myself and a lot of people called this right after they backpedaled on Skyrim and Fallout 4 was announced before E3.
There is a lot someone can say about this, but I think we all know that when Fallout 4 comes out and if it does have paid modding there is going to be a shitstorm when it comes to user reviews for the PC version. Modders that try to use this initially are gonna get the tar and feather effect just like last time until either Valve backpedals again or we all get called entitled babies and they just mute us out and continue to monetize something they really shouldn't be touching.
Really Steam is feeling like it has too much of a monopoly on the PC market for them to be able to even try to pull this off. On top of that it feels like Valve has forgotten all the success their multiplayer games have had from a free and open modding community, which is just more salt in the wound.
I know mod makers want to sit back and get rewarded for their long work, but there is a lot that could be said about how this goes backwards to what we've been doing for more than 2 decades and they should instead just not bother if all they're looking for is cash in their pocket for what is suppose to be a hobby. More can be said to what is it that our money is actually going towards besides a download, does it even guarantee long term support or am I just removing an artificial paywall in order to appease Valve's insatiable desire for more money when they already have enough and hardly have anything to show for it. We still don't know if any solutions were put in place to stop modders from ripping content from each other or just random people throwing up mods that don't belong to them. This was a huge mess last time and wasn't worth the effort.
I have my doubts about it being Fallout 4: [url]http://kotaku.com/fallout-4-devs-have-no-plans-for-paid-mods-1712305902[/url]
Either way get fucked valve for opening a can of worms that did not need to be.
[QUOTE=Stiffy360;48924036]The only issue i have with paid mods is quality control, and licensing.
If they did something like this, it would have to be heavily moderated and would have to be checked to see if it infringes on any copyrighted content, or uses tools without a commercial license.
Other than that, if the mod was something cool like a whole new area with its own stuff then I'd have no qualms with that. Armor mods and the like are kind of dumb though.[/QUOTE]
Yeah let's completely ignore how it would turn modding into a cut-throat business.
Do you even know [i]why[/i] people create mods today? It's not for publicity and/or money.
It's cause they want to. That's what makes most mods great, it's by a guy who has a vision he wants to come to life, not about getting on the map, or the money.
[QUOTE=gman003-main;48924094]Paid mods are a good idea. They just didn't do it right.
First, they did it on a game that already had extensive free mods. Even though it was the mod creators deciding to make their mods cost money, it was seen as taking away from the community. People hate it when something that was free becomes not-free, even if they would have paid for it had it never been free. Doing it with a brand-new game would have worked much better.
Second, they dove right in to it. They should have started small - offering invites to the paid-mods program to a select few of the best mods, and vetting them to make sure there wasn't anything shady going on. People taking free mods someone else made, and uploading them to the shop, was completely predictable, but there was no protection against it. And when they did finally open the floodgates, they needed significantly better procedures for removing stolen mods.
Third, they needed a better split of profits. Point fingers at whoever you want, the simple fact is that the people doing the most work were getting the least money. It needs to be 50% minimum to the modders.[/QUOTE]
Paid mods will never work because they amount of time and effort required to make anything truly massive will be more expensive than what you can feasibly charge for the mod.
The people behind Path to Elsweyr already went over how they'd actually go bankrupt if they were to seek out paid modding. Paid modding only supports little things because they're cheap and inexpensive to make.
Further, it fractures communities all the time, the Sims modding community tried this on their own and the fighting and piracy was so bad that it split the community in half and the mod community there has never been the same.
Its just not worth it.
[QUOTE=Octopod;48924128]I just hope they find a way to quality control. The worst thing in the Skyrim implementation was that everyone was trying to sell shitty reskins and OP weapons and shit.[/QUOTE]
If they won't do quality controls of the games put up on the service, why would they do it for mods?
I would have no problem if it's a "pay what you want" system, or just outright implementation of a direct donation system.
What bothers me the most is that this addresses none of the myriad of problems that the paid modding system had except that people didn't like it. They seem to be forgetting the copyright issues, the payment issues, the mod theft, the fact that game updates could potentially break a mod you paid for forever and might never be fixed and might not be [I]possible[/I] to fix, the fact that mods often cause game instability, the too small testing time period, and how wallet gouging it would be for the consumer to mod the game even half as much as one normally does, among I'm sure other problems that I can't think of off the top of my head.
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