It's funny how there's already a
"Fewer Errors",
"Moar Cowbell",
"Less Bugs",
"Less Errors" :v:
Some people are posting useless suggestions (permaban rp'ers, atheist and muslim thing), please don't do it, this thing could really be useful to improve gmod.
This could come in handy, seeing as people have completely missed the point of the Ideas & Suggestions forum.
Good idea, already got two suggestions to submit.
The majority of these suggestions are so [i]dumb[/i].
[QUOTE=Zyx;24761802]It's funny how there's already a
"Fewer Errors",
"Moar Cowbell",
"Less Bugs",
"Less Errors" :v:[/QUOTE]
But... Zyx...
[B]"I GOTTA HAVE MORE COWBELL!"[/B]
This is nice.
[editline]10:10PM[/editline]
[QUOTE=Zuimzado;24763594]But... Zyx...
[B]"I GOTTA HAVE MORE COWBELL!"[/B][/QUOTE]
I have a fever.. And the only cure is more cowbell.
I was happy when my standing-ragdoll-stool idea was in the top spot for a while.
My idea got shot down I guess v:saddowns:v
Weight,unbreakable and advanced stacker stools included in gmod NOW
Nice we were searching for a similar system. If we find make such thing for wordpress, we will let you know garry.
[QUOTE=Minigun;24764220]Weight,unbreakable and advanced stacker stools included in gmod NOW[/QUOTE]
No, we don't need addons added to gmod. I agree that those three tools are probably the mosts used addons, but it still isn't a good idea to add them to vanilla gmod.
Soon people will go 'yeah add this and that and'
I hope people listen to my idea.
I'm loving Benji's suggestions
[quote]Spawn point placement options integrated into the game.[/quote]
[quote]Physgun properties; The ability to choose if the beam should be 'fixed' or if it should 'hang'. (Anyone who has picked up a ragdoll knows the difference). How quickly the object should move away from the physgun when scrolling, snapping angles e.t.c.[/quote]
[quote]A cloud-script feedback system, rating weapons and entities on a scale from 1-5, similar to what YouTube used to have. Find the best rated entities with ease.[/quote]
:neckbeard:
Some really good suggestions in there, good idea to start this, hopefully this will make things go a little quicker.
I hope Garrys actually going to read these :ohdear:
Is it even possible to make effects dupe-able?
I hate not being able to save effects.
Shameless plug:
Bump this one up: [url]http://goo.gl/mod/pfNW[/url]
Great idea, I'll post some ideas I've had floating around in my head.
There are a lot of suggestions from people who have no idea how coding or Gmod works. For example, there are people asking for TF2/L4D/etc weapon support. You can't just convert C++ to Lua in the click of a button.
Cewl!
I want more errors.
[QUOTE=Leaf Runner;24768008]There are a lot of suggestions from people who have no idea how coding or Gmod works. For example, there are people asking for TF2/L4D/etc weapon support. You can't just convert C++ to Lua in the click of a button.[/QUOTE]
Whoever said garry needed to? garry can ask Valve for the source-code to the weapons to add them into Garry's Mod with some kind of agreement.
What about that one service that did the same.
[QUOTE=Helix Alioth;24773766]Whoever said garry needed to? garry can ask Valve for the source-code to the weapons to add them into Garry's Mod with some kind of agreement.[/QUOTE]
uuuuuuuugh dumb dumb dumb dumb
Everything that isn't critical in gmod is in LUA (even default stools and sweps). First, valve wouldn't give the code of the guns because it's so easy to replicate them if you know a bit of LUA. Second, you don't convert c++ to lua like you eat a burger.
I just hope like this doesn't end up being read by garry for just only a couple of weeks.
Like last time. (GetSatisfaction)
Multiplayer toybox :buddy:
Is that even possible?
Or like that guy said in the toybox thread, there should be a option to download the weapon/entity to be installed permanently onto your gmod.
[QUOTE=LtBubbles;24776803]Multiplayer toybox :buddy:
Is that even possible?
Or like that guy said in the toybox thread, there should be a option to download the weapon/entity to be installed permanently onto your gmod.[/QUOTE]
Multi Toolbox would probably only work if it was disabled by default/and or admin only
This is excellent!
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