• [YongYea] EA Addresses Controversial Battlefront II Loot Boxes & They're Still Sh*t
    15 replies, posted
[video]https://youtu.be/1qfo1Bv91ws[/video] The ride never ends
A shitty precedent for other publishers to shoehorn into their games just to make extra cash. If people don't start voting with their wallets I really don't see a bright future for AAA games.
Not lootbox related: I have to disagree on "not rewarding more credits for people doing well means they stop taking matches less seriously... no motivation or incentive to play well". The winning side still gets more credits, is it not? Plus it is a group effort, competiting for the top spot within the same team doesn't sound very healthy to me. It will push people into selfish, conservative play because players will be too worried if them dying during a push would mean they perform worse thus not getting better reward. What I would like to see is MVP's performance boosts everyone's payroll rather than just awarding the top players. He puts it in a way that sounds like "waaaah I don't get reward for doing well, fuck this then im doing a troll build", are people nowadays not able to do shit if they are not directly rewarded?
[QUOTE=Noob4life;52776630]Not lootbox related: I have to disagree on "not rewarding more credits for people doing well means they stop taking matches less seriously... no motivation or incentive to play well". The winning side still gets more credits, is it not? Plus it is a group effort, competiting for the top spot within the same team doesn't sound very healthy to me. It will push people into selfish, conservative play because players will be too worried if them dying during a push would mean they perform worse thus not getting better reward. What I would like to see is MVP's performance boosts everyone's payroll rather than just awarding the top players. He puts it in a way that sounds like "waaaah I don't get reward for doing well, fuck this then im doing a troll build", are people nowadays not able to do shit if they are not directly rewarded?[/QUOTE] At best i've seen 180 as a higher reward, though granted i've not seen much gameplay. A whole whopping 30 extra credits depending on the circumstances. It's moreso the fact that whether you win, whether you MVP, or whether you lose, there's no incentive to do better for anyone's side of matters since altogether you're still stuck in the exact same low rates and excessive grind. The Call of Duty series and many shooters that followed after created level-based unlock progression systems as a very, [i]very[/i] efficient method that would gratify and keep people going. Rewards have been keeping modern multiplayer shooters going for the past decade, and the EXP you'd earn per match actually tied into how much faster you'd unlock these items, weapons, and so forth, while still encouraging a grind for upgraded perks or attachments. Now these same developers are tossing those standards aside to turn even the act of getting items into a grind of currencies and random drops while standardizing and streamlining rewards to facilitate a near-flat rate, effectively turning all that breadcrumb reward setup into a much larger and more obvious mess.
[QUOTE=RikohZX;52776676]At best i've seen 180 as a higher reward, though granted i've not seen much gameplay. A whole whopping 30 extra credits depending on the circumstances. It's moreso the fact that whether you win, whether you MVP, or whether you lose, there's no incentive to do better for anyone's side of matters since altogether you're still stuck in the exact same low rates and excessive grind. The Call of Duty series and many shooters that followed after created level-based unlock progression systems as a very, [i]very[/i] efficient method that would gratify and keep people going. Rewards have been keeping modern multiplayer shooters going for the past decade, and the EXP you'd earn per match actually tied into how much faster you'd unlock these items, weapons, and so forth, while still encouraging a grind for upgraded perks or attachments. Now these same developers are tossing those standards aside to turn even the act of getting items into a grind of currencies and random drops while standardizing and streamlining rewards to facilitate a near-flat rate, effectively turning all that breadcrumb reward setup into a much larger and more obvious mess.[/QUOTE] Then double or triple the the default payout, don't just reward the MVP. Games like Call of Duty isn't a very fair comparison because they are more deathmatch than team based.
[QUOTE=Noob4life;52776690]Then double or triple the the default payout, don't just reward the MVP. Games like Call of Duty isn't a very fair comparison because they are more deathmatch than team based.[/QUOTE] Then use, y'know, Battlefield in your head which does similar systems to Call of Duty for a reason and is published by the same company and [i]made by the same developer as Battlefront?[/i] I used a general idea as a basis for a reason, not strictly Call of Duty.
[QUOTE=RikohZX;52776699]Then use, y'know, Battlefield in your head which does similar systems to Call of Duty for a reason and is published by the same company and [i]made by the same developer as Battlefront?[/i] I used a general idea as a basis for a reason, not strictly Call of Duty.[/QUOTE] Fair point. I feel that this is dwelling towards "incentivized progression" versus "healthy play environment". One focuses on players to keep to playing for loot and prestige, another focuses on encouraging team decisions. I'm all for people playing for team spirit than people playing to game the score system. Edit: Oh wait shit I misread some of your words. So you are trying to push towards level-based progression system? That's the tried and true system, yeah they work. Doesn't seem like EA is trying to bring that back tho.
I'm mostly saying that this lootbox star card random drops system is nothing but a pure downgrade. People were bitching about the tried and true progression stuff years ago but it became the norm, and if EA gets their way and not enough hell is raised about their lootboxes, they'd sooner standardize this and spread it across the industry out of nothing but cold, hard greed.
Many have said it before and perhaps it needs to be said again: Maybe the industry is due for another crash. (atleast as far as AAA goes because seriously we've reached critical mass and now they're really going full retard)
[QUOTE=TheMrFailz;52776740]Many have said it before and perhaps it needs to be said again: Maybe the industry is due for another crash. (atleast as far as AAA goes because seriously we've reached critical mass and now they're really going full retard)[/QUOTE] if it does crash i hope the whole fucking industry has the sense to stay down this time
[QUOTE=9millmeeter;52776758]if it does crash i hope the whole fucking industry has the sense to stay down this time[/QUOTE] But why? This seems like a needlessly moody comment if you ask me. [editline]13th October 2017[/editline] [QUOTE=TheMrFailz;52776740]Many have said it before and perhaps it needs to be said again: Maybe the industry is due for another crash. (atleast as far as AAA goes because seriously we've reached critical mass and now they're really going full retard)[/QUOTE] I don't see a CRASH happening necessarily, but the AAA game industry needs some serious reformation.
I'm just hoping a more people start focusing on developers who haven't been corrupted by publishers. There are good, content filled games at reasonable prices available right now. We need more people to be playing those games and giving those devs our business, not EA.
[QUOTE=Cpt.Funkymonk;52776911]I'm just hoping a more people start focusing on developers who haven't been corrupted by publishers. There are good, content filled games at reasonable prices available right now. We need more people to be playing those games and giving those devs our business, not EA.[/QUOTE] Not only that but we also need to tell these AAA publishers that what they are doing now cant keep happening and wont work in the long run. Otherwise, that part of the industry will take a longer time to change.
the thing is boycotts really don't matter much to these mega companies with dozens of studios working under them. It doesn't matter what you and I and a couple 100k people on the internet do or say, as there are still millions more people that don't spend time paying attention to this shit that are perfectly happy to shell out for something they're not aware is a negative for everyone. If you can't make the masses see it nothing will change, unless you can direct a massive amount of people at complaining about something on every possible outlet, and keep complaining until its different. Complaining all the way up to release then just being silent does nothing, and the internet isn't organized enough for mass lobbying to happen for weeks or months on end [editline] 13 October 2017 [/editline] I heard an excellent anecdote about lobbyists a while ago, except in the context of NRA lobbyists - the video I watched essentially said that sporadic protests would often happen around the times of mass shootings, but the protestors and anti-gun people only show up to court and stay there arguing that we need regulations for so long at a time per each shooting, and this is largely because there is no large anti-gun organization that has the funding to be able to lobby. The NRA, however, is super well funded and is donated to en masse, and is almost constantly in court fighting cases that involve gun control regulation; they were there a week before the shooting, and they'll be there the week after, still fighting against gun control, after everybody has already forgotten what was wrong. The analogy is strange but it fits, EA is the NRA, the "in the know" gamer is the smaller voice after every release of a game with microtransactions. Because we have nobody constantly taking a hardline stance on this at the highest level (for ex. the ESRB, but we know where they stand now), nothing is gonna change, and it won't until someone steps up to bat
[QUOTE=TheMrFailz;52776740]Many have said it before and perhaps it needs to be said again: Maybe the industry is due for another crash. (atleast as far as AAA goes because seriously we've reached critical mass and now they're really going full retard)[/QUOTE] It's never going to happen though. It may 'need' one, but there's no way this is going to dent their profits enough to cause such a thing. Gamers are so entitled anyway that they'll sooner die before they stop purchasing garbage.
[QUOTE=LZTYBRN;52776927]the thing is boycotts really don't matter much to these mega companies with dozens of studios working under them. It doesn't matter what you and I and a couple 100k people on the internet do or say, as there are still millions more people that don't spend time paying attention to this shit that are perfectly happy to shell out for something they're not aware is a negative for everyone. If you can't make the masses see it nothing will change, unless you can direct a massive amount of people at complaining about something on every possible outlet, and keep complaining until its different. Complaining all the way up to release then just being silent does nothing, and the internet isn't organized enough for mass lobbying to happen for weeks or months on end [editline] 13 October 2017 [/editline] I heard an excellent anecdote about lobbyists a while ago, except in the context of NRA lobbyists - the video I watched essentially said that sporadic protests would often happen around the times of mass shootings, but the protestors and anti-gun people only show up to court and stay there arguing that we need regulations for so long at a time per each shooting, and this is largely because there is no large anti-gun organization that has the funding to be able to lobby. The NRA, however, is super well funded and is donated to en masse, and is almost constantly in court fighting cases that involve gun control regulation; they were there a week before the shooting, and they'll be there the week after, still fighting against gun control, after everybody has already forgotten what was wrong. The analogy is strange but it fits, EA is the NRA, the "in the know" gamer is the smaller voice after every release of a game with microtransactions. Because we have nobody constantly taking a hardline stance on this at the highest level (for ex. the ESRB, but we know where they stand now), nothing is gonna change, and it won't until someone steps up to bat[/QUOTE] Also, internet boycotts barely fucking work. I don't think I need to post that picture of the Steam Call of Duty Modern Warfare 2 boycott groups were 80% of the members bought the game on day one.
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