I really hope this game turns out as good as it looks.
2 minutes in and i see regenerating health.
Bad omen i tell you.
[QUOTE=Tompson1997_PL;44580572]2 minutes in and i see regenerating health.
Bad omen i tell you.[/QUOTE]
Depending on the difficulty it only goes until a certain % then you need to find health.
[editline]18th April 2014[/editline]
The twitch archive vid is better quality
[url]http://www.twitch.tv/bethesda/c/4084073[/url]
[QUOTE=Tuskin;44580590]Depending on the difficulty it only goes until a certain % then you need to find health.
[editline]18th April 2014[/editline]
The twitch archive vid is better quality
[url]http://www.twitch.tv/bethesda/c/4084073[/url][/QUOTE]
So i guess if this will be out for a reasonable price it might be a good pick if they have this system of HP regen, i personally think it's the best option next to no regen at all
[QUOTE=Tuskin;44580590]Depending on the difficulty it only goes until a certain % then you need to find health.
[editline]18th April 2014[/editline]
The twitch archive vid is better quality
[url]http://www.twitch.tv/bethesda/c/4084073[/url][/QUOTE]
I hope I am Death Incarnate has no such thing. Or there should at least be an option for it to be turned off.
[QUOTE=Tompson1997_PL;44580608]So i guess if this will be out for a reasonable price it might be a good pic if they have this system of HP regen, i personally think it's the best option next to no regen at all[/QUOTE]
Its been shown in multiple videos, its only there so you're not monumentally fucked after a bad fight and leading into the next.
You still need medpacks to regain more. Pretty cool.
Oh thats cool, if you detach a mounted machine gun, you can put it back.
[QUOTE=AaronM202;44580651]Its been shown in multiple videos, its only there so you're not monumentally fucked after a bad fight and leading into the next.
You still need medpacks to regain more. Pretty cool.[/QUOTE]
I don't care what people say, nothing is less fun than playing an old FPS when you're stuck at a percentage of health that allows any fodder hit-scanner to kill you.
I'll never be against a marginal amount of regenerating health, as long as it isn't the whole bar and doesn't go full jam-on-my-screen.
I think the fact that this game has maps, like, to help you navigate, is a good omen.
It might mean its going to be a lot less linear than most games these days.
I had the biggest grin on my face when he found that gold chalice.
[editline]18th April 2014[/editline]
One of the Radio transmissions mentioned them finding Mutant Frankenstein things, first thing I thought of was these
[img]http://img1.wikia.nocookie.net/__cb20120722033608/wolfenstein/images/d/d5/Animated_Mutant.gif[/img]
Return to Castle Wolfenstein base alarm sound :dance:
I am very cautiously very hyped for this game.
I wont be surprised if it's lame, but I won't be surprised if it's rad either.
This game has put me in a weird situation.
What ever difficulty hes on, the health regens up to the closest 10. He had 11 health it went up to 20 and stopped.
[QUOTE=Tuskin;44580827]What ever difficulty hes on, the health regens up to the closest 10. He had 11 health it went up to 20 and stopped.[/QUOTE]
So 'segmented' regen, then. Akin to Far Cry 2 but with variables rather than blocks.
looks fucking fun, definitely getting this for my ps4 (haven't touched it in a while as there are barely any great games)
Pure Nazi-killing that goes into the 60s developed by the people that made the Chronicles of Riddick games? Take all of my money, you dirty whore! Take it all!
The gameplay is looking pretty solid. gettin hyped!
Idk it looks pretty standard to me...
[QUOTE=urbanmonkey;44582530]Idk it looks pretty standard to me...[/QUOTE]
Ironically, besides some self-aware or Wolfenstein-style B-movie humor here and there, I get the feeling this game's going to be a linear shootathon but a lot of old-school features and some sidetracking for supplies and goodies. I know that's harsh to say considering the Twitch stream was of the 'tutorial' / intro mission, but other footage so far doesn't really say much to disagree with this. But then I guess it's to be expected since it's a first-person-shooter to begin with.
[QUOTE=Doom14;44580716]I don't care what people say, nothing is less fun than playing an old FPS when you're stuck at a percentage of health that allows any fodder hit-scanner to kill you.
I'll never be against a marginal amount of regenerating health, as long as it isn't the whole bar and doesn't go full jam-on-my-screen.[/QUOTE]
If you get stuck with a save like that it sucks, but some of my personal favorite moments in video games were when I hit ~1HP and then made it despite improbable odds. The tension, the adrenaline rush, suddenly forgetting everything outside the game and getting your shit together, I love that feeling.
Especially with FPS it's rare I get stuck at a certain point, so as long as the saving system is reasonable and the game's fun, I don't mind respawning a couple times either. Taking a fun risk and respawning beats spending the same time sucking my thumb behind chest-high wall (unless a section's getting seriously tiring and you need every advantage to beat it safely bit by bit) in my opinion.
Of course, games without regen health can also shower you in medkits every 10 meters, so it's not like that system's superior by default. But I've never gotten that tense feeling with regen health, it made losing health feel like a mere annoyance to me more than anything.
[QUOTE=Tuskin;44580771]I had the biggest grin on my face when he found that gold chalice.
[editline]18th April 2014[/editline]
One of the Radio transmissions mentioned them finding Mutant Frankenstein things, first thing I thought of was these
[img]http://img1.wikia.nocookie.net/__cb20120722033608/wolfenstein/images/d/d5/Animated_Mutant.gif[/img][/QUOTE]
I can't believe I was actually scared of those as a kid
Also, looking at the footage, i'm going to guess the guy playing is either on a high/medium difficulty. Just a second or two of consistent fire from the enemy dropped his health extraordinarily and nearly even killed him.
I highly doubt it'll be as addictive as Wolfenstein ET or RTCW. Those things were ridiculously simple yet every bit of the fun Wolfenstein as ever.
[editline]19th April 2014[/editline]
[QUOTE=Tuskin;44580771]
[img]http://img1.wikia.nocookie.net/__cb20120722033608/wolfenstein/images/d/d5/Animated_Mutant.gif[/img][/QUOTE]
fuck these things, I was scared shitless of them as a kid
Honestly? It doesn't look nearly as good as I thought it would be. The gunplay looks pretty basic, and I'm guessing that it'll have little to no replayability.
At least the general design of things is cool, I think that alone makes this game pretty sick.
man, i love the guns. Somehow they give you the same kind of "impact" real guns give you. They actually have a powerful feeling in this game.
I dont like that you have to hold X to pickup ammo and armor. It should just auto-pickup if you walk over it.
"Not available in your country"
Because Switzerland sure needs that Denazification.
[QUOTE=Flameon;44589344]I dont like that you have to hold X to pickup ammo and armor. It should just auto-pickup if you walk over it.[/QUOTE]
Ammo and armor, i'll give you that. But health, having a manual input for that can at least keep you from wasting some items lying around if you want to save them for during/after a nasty firefight.
man for chin down eyes up difficulty level those are some pretty stupid nazis
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