• Facepunch Island 2 [WIP/Suggestion Thread]
    223 replies, posted
Sorry to get your hopes up if you read "Facepunch Island 2", I'm going to make a thread about this as any other time I don't really get an answer. Originally my plan was to keep everything a secret until I was done and surprise everyone. But, I feel I may need a bit of help tackling this so I'm here to ask the community what they want to see in the new FP Island. Well, first topic is "What are we doing differently?" I originally planned to have a HUUUGEEE map which included two countries, both run by players as and how they liked. Two cities, basically the same but styled differently, the same buildings more or less except for some new additions, a border and a ocean connecting them on either side. The problem with this is I'm not entirely sure if I can pull that off because the recruitment for a game with such a large player base not to mention the enforcement of whatever rules there are in place and troll/noob prevention are really nothing to sneeze at. The other option I went over was to have a handful of players for each country and to let them control a nation of NPC's (Minister of Work controls factory workers etc. Ministry of Defense and his Subordinates control Military etc.) but adding NPC's take away from what Facepunch really is in opinion, it loses it's charm. The last option is to go back to basics and just do what we've always done with a slightly new city and a slightly bigger map. So I'm open to suggestions, I'm also looking for suggestions on new structures and game elements too, so throw those at me if you want.
Why not just have the two cities, and employ some really active and trustworthy members (Kommrad, Synth, Spartan) to rule over each city, with some big guy who makes the final say but isn't allowed to participate in the game?
That's exactly what I was going to do. That's not the problem, the problem is "Do we have enough people to populate both cities and actually run it effectively?" and "Will it be functional?" (IE: Posts, declares etc. with so many people wanting to declare it may be a bit of a madhouse)
As I said Code, personally, I think it should be kept just as one big city. Multiple nations won't work.
Hmm. I think if it was managed correctly it would be fine. There is enough players to occupy (perhaps if you had 3/4 of what you had in the one island, but duplicated). Also, a huge list of jobs. Basically, you need an active group of willing people who can meet together or something and discuss this; creating the thread as a whole. I'm just going to pour my ideas in a list to you, if it helps. [LIST=1] [*]Two countries, as you have mentioned. [*]One country has a Prime Minister and a small parliament (really small, like 2-3 other people). [*]The other country has a president/dictator type leader. [*]War isn't imminent at all at the start, players actions develop the whole game. This means, Code, you cannot plan anything (like you seemingly did in the last thread). [*]The Prime Minister and President are both sort of game masters, they are experienced and extremely active people who can be at watch of the thread. [*]There is more opportunities and less restrictions, basically like a real city - there is laws but you can disobey them. [*]Everything is in a state of reality. [*]The cities start rural, as such, with say one apartment building and some parliamentary building and some shacks/make-shift houses. It's up to the populations to build up the cities. [/LIST] That's all for now, I'll keep returning with anything else that comes to mind. [editline]08:59PM[/editline] [QUOTE=SpartanApples;22239663]As I said Code, personally, I think it should be kept just as one big city. Multiple nations won't work.[/QUOTE] Although to an extent I agree strongly with you, there is also an extent to which I disagree strongly. Two nations allows for much more gameplay, and an advanced more interesting styles. Things can be considered based on your actions, and there is no sense of one united-ship. It also gives the opportunity of travel and new exploration. The limits of one big city are huge, that's what bored me quite a bit about the previous thread. There was hardly anything to do in the one city: you could go fishing, for a walk, decorate your apartment.. that was about it. With an extra nation you can go travelling, construct alliances, meet new friends, have a game of golf in the opposing green, go abroad for a few weeks. It just opens up a whole range of new and exciting things. To the extent I disagree is like before, with it being conscript drafted total annihilation war. I would also be against NPC's and such. As I said earlier, this is all just opinion and I'm trying to help as much as I can by setting off a spark in your brains that'll lead the way.
But with two nations, it's just like a big civilisation PW.
[QUOTE=SpartanApples;22239811]But with two nations, it's just like a big civilisation PW.[/QUOTE] How is it anything like civilization? It'd be big even with one city, the amount of people that took interest in the first thread proves that. Bearing in mind it's not tiled, like civilization, and you only control one person, again unlike civilization, I don't think it's anything similar to civilization whatsoever.
Needs to be more Mirrors Edge, "Big brother" type city. Real slick and clean but the police force/army/government is very oppressive.
I like it as it is, but try and add more events to the actual island instead of war or indirect stuff that only affects certain people, maybe there is a sudden fire? or perhaps a gas pipe bursts? all sorts of stuff that happens in real cities and they have to be dealt with by the right people. Im sure you could do something interesting by the end, but if you gave it more variety it would be much better. Also make the island slightly smaller at the start, that way the island will feel more populated, maybe you could add houses/villas this time for the rich folk, and one huge block of flats for people when starting off (people just start in an apartment under normal conditions, e.g a policeman would start in police station) As mentioned, police stations and fire stations would also work, like the factory did when it was built, all these things may not have to be built immedietly mind, as you could perhaps have the island evolve along with its population over time. To deal with the fact of lack of police or emergency services, you could have maybe 2-3 people monitor each particular area of need, say 1 person controls 3 seperate policemen/women that way its not a hassle or a problem to move a single character across the island because some poor guy is being mugged. In a nutshell, the island is slightly smaller, but with more to compensate, a huge block of apartments, and for the rich folk houses, villas or hotels. the political part of the island resides in a huge 'white house' esque building (perhaps late in the game alot of corrupt politicians could cause problems, but thats all up to code and his wacky ideas) With all of these facilities (including shops and job oppurtunities such as needed and wanted jobs, needed being emergency services and goverment, wanted being things like shopkeepers and mechanics etc.) there will be plenty on offer for the plain citizens who join, once there is a stable goverment (which will probably be stable from the beggining thanks to code) and emergency services the players can begin to pour in, citizens are what they normally are, just a single RP character that the PWer in control of can develop no matter what job they have, whatever money they start with is up to you but i suggest you let them be flexible with how they spend there cash, perhaps one starts out in a cramped apartment with not much in, but has recently got a big shipment for his shop and is about to begin rolling in the dollars, this can be flipped around, perhaps a guy starts with a fancy suit in a hotel room, but he is strapped for cash (starts with 0$) and has to find a way to make it from plain scratch. If the island is smaller it will allow all the players, whether they are controlling multiple characters as police or firemen, or controlling singular characters as citizens to interact more, it will also make it easier for emergency services to help out with all the bullshit going on around the island. So in the most basic form, smaller map with more facilities, allows citizens to make island feel more populated and more fun. So thats just my little say, that took me quite a while so i guess it really isnt a little say anymore, hopefully i can get in the new thread a little early this time round! [editline]09:14PM[/editline] Oh and i disagree with the two countries idea, it would become all confusing and weird, everyone would be declaring for both countries and it wouldnt be stable, it also goes against the title FP Island, its meant to be a single island with a goverment, services and population, pretty much a life simulator in picture wars form. (so very silly) What it isnt meant to be however is two different countries in a confusing thread waging war on eachother citizens getting bored and not declaring and policemen just standing around because it would only be exciting if things happened between the countries, and not on one of the single islands, how does it provide anything interesting to one island if the other is buying and selling motorcars for cash and the goverment is just sitting back in chairs ordering shiny paintings.
My analysis of Live's post, to whatever benefit: [QUOTE=Livewire2440;22240008]I like it as it is, but try and add more events to the actual island instead of war or indirect stuff that only affects certain people, maybe there is a sudden fire? or perhaps a gas pipe bursts? all sorts of stuff that happens in real cities and they have to be dealt with by the right people. Im sure you could do something interesting by the end, but if you gave it more variety it would be much better.[/QUOTE] Yes, I would definitely be in agreement for this, say if you had one-three people who could have random events every so often when they're totally unexpected. [QUOTE=Livewire2440;22240008]Also make the island slightly smaller at the start, that way the island will feel more populated, maybe you could add houses/villas this time for the rich folk, and one huge block of flats for people when starting off (people just start in an apartment under normal conditions, e.g a policeman would start in police station) As mentioned, police stations and fire stations would also work, like the factory did when it was built, all these things may not have to be built immedietly mind, as you could perhaps have the island evolve along with its population over time.[/QUOTE] Making it smaller at the start, although a good idea, is also a bad idea. I think having just a large empty plane would be a well idea, though very few buildings. It gives the sense of power to people. I would also agree with the block of flats and stations for public services, that would seem to work well along with the population evolution idea which I strongly support. [QUOTE=Livewire2440;22240008]To deal with the fact of lack of police or emergency services, you could have maybe 2-3 people monitor each particular area of need, say 1 person controls 3 seperate policemen/women that way its not a hassle or a problem to move a single character across the island because some poor guy is being mugged.[/QUOTE] I can't believe I didn't think of this, it's a brilliant idea. Controlling a few people would be fun, as they could even interact with each other and have their own in-depth personalities. It'd also allow more room for the real world population. [QUOTE=Livewire2440;22240008]In a nutshell, the island is slightly smaller, but with more to compensate, a huge block of apartments, and for the rich folk houses, villas or hotels.[/QUOTE] I'm not sure how you'd fit all this in if the island was smaller? [QUOTE=Livewire2440;22240008]the political part of the island resides in a huge 'white house' esque building (perhaps late in the game alot of corrupt politicians could cause problems, but thats all up to code and his wacky ideas)[/QUOTE] Again, brilliant idea, though it will take away a chunk of the population with more than three politicians. [QUOTE=Livewire2440;22240008]With all of these facilities (including shops and job oppurtunities such as needed and wanted jobs, needed being emergency services and goverment, wanted being things like shopkeepers and mechanics etc.) there will be plenty on offer for the plain citizens who join, once there is a stable goverment (which will probably be stable from the beggining thanks to code) and emergency services the players can begin to pour in, citizens are what they normally are, just a single RP character that the PWer in control of can develop no matter what job they have, whatever money they start with is up to you but i suggest you let them be flexible with how they spend there cash, perhaps one starts out in a cramped apartment with not much in, but has recently got a big shipment for his shop and is about to begin rolling in the dollars, this can be flipped around, perhaps a guy starts with a fancy suit in a hotel room, but he is strapped for cash (starts with 0$) and has to find a way to make it from plain scratch.[/QUOTE] Again, I do like this idea. Having the sense of doing everything yourself without someone saying "you can't sell that for less than x" and "you start with x" and "if you get to x you're out"; you'd have people who're homeless and stuff by the end of it all. [editline]09:20PM[/editline] [QUOTE]Oh and i disagree with the two countries idea, it would become all confusing and weird, everyone would be declaring for both countries and it wouldnt be stable, it also goes against the title FP Island, its meant to be a single island with a goverment, services and population, pretty much a life simulator in picture wars form. (so very silly) What it isnt meant to be however is two different countries in a confusing thread waging war on eachother citizens getting bored and not declaring and policemen just standing around because it would only be exciting if things happened between the countries, and not on one of the single islands, how does it provide anything interesting to one island if the other is buying and selling motorcars for cash and the goverment is just sitting back in chairs ordering shiny paintings.[/QUOTE] I don't think you'd declare for both countries, you'd just declare as you normally would and move your guy. As for the title, well that's already failed so I doubt it'll matter. Although, I do agree, I wouldn't support the idea of war constantly, or things happening between the two countries being the only source of enjoyment. It just provides extra opportunities; such as going to a new place like you would in real life, exploring new areas, meeting a different style of people. It doesn't have to just revolve around war, but the factor of trade could too be introduced to provide an economically stable society.
By slightly smaller i just mean the buildings are closer together, but not like the buildings are almost touching, Again, i just wanted to give an insight to what changes could be made, i came up with the ideas on the spot if you will, but its how i see it at its best, and i would be happy if you incorporated what im saying, even if i didnt put it across as well as i could have (sorry, i have bad grammer.) For the villas and housing you've got me with the slightly smaller thing, i think the hotel could fit, but maybe the villas are on the outskirts in a fancy mans land. So instead, the [b]CITY[/B] is slightly smaller, but with more in, but there is more of an outskirts to it, once again on the spot idea, could change, could be taken on board, but its just my two pence.
I originally intended to have both countries on the same map but this does raise in interesting problem. It's too god damn confusing declaring. I think I'll go back to the one city idea and build up on that.
[QUOTE=Livewire2440;22240278]By slightly smaller i just mean the buildings are closer together, but not like the buildings are almost touching, Again, i just wanted to give an insight to what changes could be made, i came up with the ideas on the spot if you will, but its how i see it at its best, and i would be happy if you incorporated what im saying, even if i didnt put it across as well as i could have (sorry, i have bad grammer.) For the villas and housing you've got me with the slightly smaller thing, i think the hotel could fit, but maybe the villas are on the outskirts in a fancy mans land. So instead, the [b]CITY[/B] is slightly smaller, but with more in, but there is more of an outskirts to it, once again on the spot idea, could change, could be taken on board, but its just my two pence.[/QUOTE] Yeah this is what I thought you meant, and I'd agree with that, I just didn't want the actual map size to shrink. :v:
I'm leaning toward (Smaller city, larger outskirts and such) I'll post the map I have now just to give you an idea of how blindly I was charging into this. It's sort of silly now that I look at it.
[QUOTE=CodeMonkey3;22240398]I'm leaning toward (Smaller city, larger outskirts and such) I'll post the map I have now just to give you an idea of how blindly I was charging into this. It's sort of silly now that I look at it.[/QUOTE] Go ahead, I'd love to see.
[img_thumb]http://www.cubeupload.com/files/432600facepunchisland2c.png[/img_thumb] [img]http://www.cubeupload.com/files/6016001269041708904.gif[/img]
It's a nice map, but too built up already, I think. The buildings need to be closer and less needs to be readily built. Also, what is created at the start should probably mainly be created central?
[QUOTE=Livewire2440;22240008]Lots of words[/QUOTE] Agree.
A list of buildings i think it should include (Not that anyone cares):- 5 or 6 apartment complexes 2 police stations A few clinics/hospitals Fire station 2-3 factories Subway (Which is being done) Park Dock Political house Some random shit to fill space in
The space between the apartments and the mall needs to be closed up so theres a small gap, like an alleyway if you will. if you close everything up and add the suggested facilities we'll be going somewhere, but its up to you and your plans, your probably going to be driving some kind of primary plotline slowly im guessing? make sure you keep it so its good for what you need, but dont forget to make it easy and fun for the players with lots of variety.
However, if buildings are too close together, there will be no room for cars.
Code, I see you copied and pasta'd the building on the very far right :v:
If you're going to go to war, how about each player has their own squad of 3 or something NPC soldiers under their command instead of each being a grunt? It should add to the scale somewhat. Some more "NPCs" scattered around so it isn't so sparse either.
NPCs just ruin it.
A complete normal start in its most basic form would probably be 150$ with apartment or 250$ without, i think its best you make a shopping list along with the thread that goes in the OP, or even on the edge of the map. It should be a comprehensive list showing costs of standalone buildings (shops, villas, houses etc) apartments and hotel rooms, furniture should be cheaper, and sensible, i think last thread we had a tiny TV that costed more than a bed or something of the sort, everything should be affordable from the get go, but a hotel or apartment room will require a steady income eitheir way to make it look good, with the starter money you should be able to afford (as an average unemployed citizen) 1.Wallpaper 2.A Bed 3.Some form of entertainment (A Tv (small), Bookcase, anything that fits.) 4.A table or place to rest something (such as a desk) Your character will need many forms of income, besides there job, i know it seems confoluted, but its very simple, just having the mayor giving a pay day is boring, and it makes the game go slow, remember nick the cars salesmen? he was the richest character because he sold cars as a shopkeeper, this wasnt a payday as he kept the money, if every character had some sort of secondary income through a hobby, everything would be more fluid, and in turn it would benefit the game, for example, A Policewomen keeps the game running smoothly by preventing crime and helping the mayor advance the game, but in her second source of income, she is fascinated by computers, and even knows how to manufacture her own laptops and pcs at a very cheap cost to herself, in her spare time she can build these computers and sell them to people, this benefits citizens and herself by giving her extra cash, which in turn can buy her a better apartment quicker. Remember everything i explained there i came up with in my mind very quickly, so its all due to change. And with that i know what i will be, i am the artist Jacque LeClaude! and i have come from france to run a boutique selling fabulous style accesories, paintings, sculptures and other such madness! As you can see i will get alot of money from that, so to balance it out, i start out with an empty shop, with an apartment with a plain canvas and small living area, as i begin to paint i create works of art which go in my store to go on sale, some are cheap, some are expensive, but ill rise in price as it the match continues. As you can see that is a very detailed story and lifestyle, and thats just one character! how everything would interact if there was this much variety would make everything so much better, and very fun, with hilarious outcomes. The fact is that this such thing wouldnt be allowed in the previous thread, because vital jobs such as police and tram operators and stuff needed to be filled, so instead of making 'Artist' or 'IT Proffesional' a seperate job, change it to a hobby, so Jacques occupation is 'Shopkeeper' who sells expensive art and items that cannot be bought in other places, this would be unfair to the other players in FP Island V1 because he would have all this over other characters, with the balancing system he starts off poor and advances slowly as the game goes on through his own hobby as an Artist. Phew. everything i just said is a huge WIP btw, i just wanted you to take some things on board.
Tl;dr Also, it needs shops
Spartan, The city will have the big apartments and the mall where people are in most density, the outskirts will have more space where you can sell your cars, as well as other things for the people who need the space, such as the factory/military camp, although hopefully we wont go to war this time.
Have you just eaten a dictionary
Do you prefer the old buildings or the new one all the way to the right? In addition, should I keep the ground flat for gameplay or change it up a bit?
[QUOTE=Livewire2440;22241179]Spartan, The city will have the big apartments and the mall where people are in most density, the outskirts will have more space where you can sell your cars, as well as other things for the people who need the space, such as the factory/military camp, although hopefully we wont go to war this time.[/QUOTE] What I mean is that if the city buildings are too close together, then people can not park there cars in the city. [editline]10:07PM[/editline] [QUOTE=CodeMonkey3;22241264]Do you prefer the old buildings or the new one all the way to the right? In addition, should I keep the ground flat for gameplay or change it up a bit?[/QUOTE] Old buildings on the left and flat ground.
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