• Crytek-developed Warface sets Russian record for simultaneous players
    28 replies, posted
[quote][url=http://www.gamesindustry.biz/articles/2012-05-11-crytek-developed-warface-sets-russian-record-for-simultaneous-players][img]http://dl.dropbox.com/u/12875849/jotain/gamesindustry.png[/img][/url] [B]MMOFPS Warface has seen over 1 million players register [/B] Publisher Mail.Ru Group has announced that its Crytek-developed MMOFPS, Warface, has set a Russian record with 28,000 players competing simultaneously. As of May 10, 2012, Warface boasts over 1 million registered users in the region. "We are extremely satisfied with the Warface results and we are happy that the hard work done by our team over the title has been so fruitful," said Vladimir Nikolsky, vice president of Mail.Ru's Game Division. "We intend to keep up the good work and make Warface not merely a successful game, but also a huge brand and a cybersport discipline, like we did with Cross Fire." "We chose Russia to be the debut market for our title, since we have always had a great reception with Russian gamers and had great confidence in Mail.Ru Group's ability to achieve success. We are extremely happy with the launch, the great work from Mail.Ru Group and the massive effort from our development team and can't wait to let people around the world play Warface," said Crytek managing director Avni Yerli. Warface's record builds on the success Mail.Ru had with its first MMOFPS, Cross Fire. [/quote]
As long they don't play dota 2 Europe.
[QUOTE=Niklas;35953267]As long they don't play dota 2 Europe.[/QUOTE] You're going to be sorely disappointed.
From the gameplay trailer it looks like just another F2P FPS ala A.V.A or Combat Arms, what's special about it?
[QUOTE=Electrocuter;35953989]From the gameplay trailer it looks like just another F2P FPS ala A.V.A or Combat Arms, what's special about it?[/QUOTE] You can slide across the floor.
[QUOTE=Electrocuter;35953989]From the gameplay trailer it looks like just another F2P FPS ala A.V.A or Combat Arms, what's special about it?[/QUOTE]It's crytek, probably something about it. I'm going to wait untill I get my hands on it with judging it.
Wait Warface came out already? I thought it would be a while coming
why do people keep calling F2P shooters MMOFPS? games like CoD and BF are not MMOs so why call f2p shooters that have even less players MMOs
[QUOTE=JerryK;35954528]why do people keep calling F2P shooters MMOFPS? games like CoD and BF are not MMOs so why call f2p shooters that have even less players MMOs[/QUOTE] True that. The only real MMOFPS I even know of is Battleground: Europe (AKA WW2 online).
[QUOTE=JerryK;35954528]why do people keep calling F2P shooters MMOFPS? games like CoD and BF are not MMOs so why call f2p shooters that have even less players MMOs[/QUOTE] Because saying it's mmofps kinda implies it's an f2p fps game. The term is not technically correct, but it gets the idea cross just fine.
[QUOTE=deltasquid;35954686]True that. The only real MMOFPS I even know of is Battleground: Europe (AKA WW2 online).[/QUOTE] Wow you need to expand your knowledge to include Planetside immediately.
[QUOTE=Niklas;35953267]As long they don't play dota 2 Europe.[/QUOTE] Its weird. It would be to think that only FP hates them as people around here can be picky, but no. EVERYONE hates russians in Dota2.
[QUOTE=markg06;35954776]Wow you need to expand your knowledge to include Planetside immediately.[/QUOTE] Whoops, slipped my mind. Planetside too, of course.
I first thought they had 28 000 players on one server and was slightly amazed..
[QUOTE=Hoffa1337;35955450]I first thought they had 28 000 players on one server and was slightly amazed..[/QUOTE] EVE Online's Tranquility server has anywhere from 30 - 50 thousand players on it at any given time. Not really groundbreaking, to be honest.
[QUOTE=dass;35954779]Its weird. It would be to think that only FP hates them as people around here can be picky, but no. EVERYONE hates russians in Dota2.[/QUOTE] Russians are the brasilians of europe. Xa xa xa xa gibe moni please xa xa xa
[QUOTE=Falchion;35955758]Russians are the brasilians of europe. Xa xa xa xa gibe moni please xa xa xa[/QUOTE] But "xa xa" in russian is laughing. So they laugh and ask for money?
[QUOTE=Falchion;35955758]Russians are the brasilians of europe. Xa xa xa xa gibe moni please xa xa xa[/QUOTE] It should be like this "giv mani pliz". This is more accurate.
[QUOTE=Madman_Andre;35955729]EVE Online's Tranquility server has anywhere from 30 - 50 thousand players on it at any given time. Not really groundbreaking, to be honest.[/QUOTE] And the web server can probably be handled by a single pizzabox server because the "game" is about as complex for the server as the original Rogue would be. 32 players in any FPS require the same processing power to handle like several hundread, if not thousand, players in EVE. [editline]14th May 2012[/editline] For instance, EVE tickrate is 1Hz, or, in other words, one tick per second. Default tickrate in TF2 is 66. That means that for every tick (which is basically the smallest "moment" of time within the game engine, during which everything has to happen) which happens and which the EVE server computes, Source server does 66 of them. To add to that, EVE never works with for example projectile physics, hitboxes, etc, and everything is just probabilities and dice rolls.
[QUOTE=Madman_Andre;35955729]EVE Online's Tranquility server has anywhere from 30 - 50 thousand players on it at any given time. Not really groundbreaking, to be honest.[/QUOTE] EVE is nowhere near as fast paced as even the slowest FPS. Where you inputs will mean the difference between something happening and you dying. In EVE, and many other MMOs, you send a simple instruction to the server such as "move here", or "attack this", and for the most part the game handles everything like that automatically. In any FPS you are constantly feeding actions to the player, so the server has to process a lot more in the same space of time or the input will become jerky and horrid. Plus don't CCP use some form of timelapse to manage the fact that many players does cause lag?
planetside at one point had 80,000 active paid subscriptions. dont know how many players at one point that might've translated into but im guessing it wouldve been between 10-20 thousand at peak times; planetside being an actual mmofps. i wonder how this will compare to planetside, i loved that game
Isn't that a quiet night, in the early morning on the World of Tanks RU servers?
Oh wow, just last week I was thinking about this and wondered where the hell it went.
[QUOTE=Falchion;35955758]Russians are the brasilians of europe. Xa xa xa xa gibe moni please xa xa xa[/QUOTE] Screw you
One day we will have hundreds of thousands in one server. Hell probably within ten to twenty years. Maybe even before that if we really jump forward.
[media]http://www.youtube.com/watch?&v=k4S19CcnN_Q&feature=share[/media]
For russian industry it's really impressive.
[QUOTE=ThePinkPanzer;35961676]One day we will have hundreds of thousands in one server. Hell probably within ten to twenty years. Maybe even before that if we really jump forward.[/QUOTE] We will, when internet infrastructure finally upgrades. Even if you could render and simulate so many characters, you still couldn't stream all that.
[QUOTE=markg06;35954776]Wow you need to expand your knowledge to include Planetside immediately.[/QUOTE] Firefall
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