Crazy how much free content they give away. A free island as well as all of the platform updates they release. It's good to see a niche title being so well received over its continued development, the player base is a lot bigger compared to A2. The Tac-Ops DLC interests me - sometimes its difficult to just sit down and play the game. It'll be good if they can produce some funs scenarios to jump into.
did they add those railgun-tanks yet or is the fanbase still too militarily autistic to allow some fun future concepts in a game set in the future
[QUOTE=CMB Unit 01;51996276]Crazy how much free content they give away. A free island as well as all of the platform updates they release. It's good to see a niche title being so well received over its continued development, the player base is a lot bigger compared to A2. The Tac-Ops DLC interests me - sometimes its difficult to just sit down and play the game. It'll be good if they can produce some funs scenarios to jump into.[/QUOTE]
You should check out Dynamic Recon Ops and Dynamic Combat Ops on A3 workshop.
This is the kind of information and honesty developers should be striding for. It helps assure people of the games future and longevity, and their decision to buy the game or not.
My Man
[t]https://i.imgur.com/7G8HnbD.png[/t]
[QUOTE=LeonS;51996286]did they add those railgun-tanks yet or is the fanbase still too militarily autistic to allow some fun future concepts in a game set in the future[/QUOTE]
They didn't but it's more or less available in mod form:
[url]http://www.armaholic.com/page.php?id=28062[/url]
Dunno if anyone noticed but the guy doing mocap was doing gestures that the crew on aircraft carriers do.
If this means what i think it means i'm going to be very happy
EDIT:
Jets also say USS Freedom on them.
Finally, fixed-wing damage models. Always annoyed me that they'd gone to the effort with everything else, but with jets it was still "100% operational capacity until 0% hull". Only took 16 years, but hey, I'm still excited. Wonder if that'll make its way to the existing A3/Apex content, it'd be especially cool if they went the extra mile with the tilt-rotors
[QUOTE=Jelman;51996611]Dunno if anyone noticed but the guy doing mocap was doing gestures that the crew on aircraft carriers do.
If this means what i think it means i'm going to be very happy
EDIT:
Jets also say USS Freedom on them.[/QUOTE]
More evidence, the Mod Team making the DLC made the original F-18 Black Wasp I mod, and were working on an Aircraft Carrier mod called the USS Freedom
[editline]22nd March 2017[/editline]
[QUOTE=Morbo!!!;51996688]Finally, fixed-wing damage models. Always annoyed me that they'd gone to the effort with everything else, but with jets it was still "100% operational capacity until 0% hull". Only took 16 years, but hey, I'm still excited. Wonder if that'll make its way to the existing A3/Apex content, it'd be especially cool if they went the extra mile with the tilt-rotors[/QUOTE]
The damage models are coming to all planes IIRC. I know some of it is applied to the Wipeout on the dev branch
The carrier is going to be a Gerald R. Ford class
Toxxing this
The best parts of these DLCs are not the content but the improvements to various combat sim models.
I'm stoked for the jet and tank DLC. Hopefully we get tank interiors.
I need to start playing again.
[QUOTE=Mallow234;51997068]The carrier is going to be a Gerald R. Ford class
Toxxing this[/QUOTE]
I think their mod was going to be a Ford, so possibly.
[QUOTE=LeonS;51996286]did they add those railgun-tanks yet or is the fanbase still too militarily autistic to allow some fun future concepts in a game set in the future[/QUOTE]
Wanting to limit unrealistic things in your video game series that has always billed itself as a realistic combat simulator is autism apparently.
Wish my computer didn't crawl into its own ass whenever I tried to play this
[QUOTE=Zillamaster55;51997919]Wish my computer didn't crawl into its own ass whenever I tried to play this[/QUOTE]
They (finally) released a 64 bit executable not too long ago and it runs a lot better now.
[QUOTE=Taepodong-2;51997912]Wanting to limit unrealistic things in your video game series that has always billed itself as a realistic combat simulator is autism apparently.[/QUOTE]
I despise this attitude of "It doesn't/can't really exist so it doesn't belong in a realistic game", that just needlessly limits creativity. ArmA simulates all kinds of things from fatigue to ballistics that very few, if any games do within the same package. There's nothing wrong with wanting to add fictional assets, even ones that border on implausibility, in that. If your suspension of disbelief is so fragile, don't make or play missions featuring them and stick to AKs & ARs.
"fanbase is too militarily autistic to allow fun things"
meanwhile, in tanoa
"WOAH FUCK DUDE LET ME START FLYING MY S.H.I.E.L.D HELICOPTER"
[t]https://arma3.com/assets/img/apex/screenshots/arma3_apex_screenshot_06.jpg[/t]
[QUOTE=Scorpo;51998385]"fanbase is too militarily autistic to allow fun things"
meanwhile, in tanoa
"WOAH FUCK DUDE LET ME START FLYING MY S.H.I.E.L.D HELICOPTER"
[t]https://arma3.com/assets/img/apex/screenshots/arma3_apex_screenshot_06.jpg[/t][/QUOTE]
Tbh I feel like APEX moved towards the kind of futuristic stuff arma was originally supposed to have, and I really like that. I mean, there's already everything modern era as high quality mods by the community, BIS should start adding all the original concept sci-fi things.
Also, the C-130/V-22 bastard child VTOL with gunship variant is the best thing.
[QUOTE=Ilwrath;51998623]Tbh I feel like APEX moved towards the kind of futuristic stuff arma was originally supposed to have, and I really like that. I mean, there's already everything modern era as high quality mods by the community, BIS should start adding all the original concept sci-fi things.
Also, the C-130/V-22 bastard child VTOL with gunship variant is the best thing.[/QUOTE]
I agree, I think BI rightfully realised that for all the modern/cold-war stuff, the modding scene would have the time and resources to make it to a much higher standard, RHS and HLC proved that. Other than APEX' content, everything in A3 already existed, or is heavily based on something that does (With the only exception afaik being the MX, which wasn't pulled out their arses either). I think the Mi-48 is one of the coolest fictional helicopters ever, it's basically all the modern Russian gunships mashed together to fill the Mi-24's role
I've tried getting into ARMA so much, but it's so confusing. I've got the game and everything but I barely touch it, cause I'll join a server and have no idea what to do. I joined one of those Altis Life servers and it was just full of weirdos. When I joined a clan, they were super tryhards and took the game too seriously to the point where 90% of the time was spent organizing and roleplaying instead of actually going out and doing missions.
What would you lot recommend to help me get into the game and enjoy it?
invade and annex/king of the hill (with friends) should be good to start with if you haven't tried them already
or just go with FPArma I think those guys are cool
[QUOTE=loopoo;51998700]What would you lot recommend to help me get into the game and enjoy it?[/QUOTE]
Check out FPARMA, whilst we're a massive load of shitbags at times and our modpack is a fairly heavy download, we're overall pretty welcoming to new players.
[url]https://fparma.herokuapp.com/about[/url]
[url]https://units.arma3.com/unit/fparma[/url]
Most time of every day you'll be able to find someone who can help ya figure shit out.
[url]https://discord.me/fparma[/url]
We get around 50-60 [I][URL="https://www.youtube.com/watch?v=6jTV-wu2I7M"]BOIS[/URL][/I] showing up on our weekend sessions, but I would estimate we've got about 200 semi-regular memers [sp]no, that wasn't a misspelling of members.[/sp] on and off.
That's the thing though, will me downloading all these mods as a fresh player make me miss out on stuff otherwise? I always feel bad downloading a shit tonne of mods before I've even had the chance to touch vanilla.
Joining the Discord and will hit you people up over the weekend.
If you want to try out organised, mostly co-op vanilla games, check out FolkARPS.
You got your milsims where a fat fucker sat infront of his computer all day has people on the other side of the world address him as sergeant on the internet, and you got disorganised messes where friendly fire and insubordination are rampant. Finding an ArmA community that plays the way you like is a very fickle thing, but I've always found the most fun in ones that find a balance somewhere in there, if playing to the series' strengths is what you're after anyway. If you already see any form of implementation of tactics or chain of command as being "tryhard" though, you're shooting yourself in the foot. A good rule of thumb is avoid communities that use real-life ranks within their memberbase.
Altis life and the likes are a very dark road.
Nah the tryhard I was referring to was the fat fuck sat behind a computer screen spending 5 minutes chewing someone out cause they didn't refer to him as Sergeant, and going on a power trip commanding everyone and jerking off to the sound of his own voice. Before I know it, an hour's passed and we haven't even done anything other than stand in line.
I'll join the FP group and hopefully have a blast.
[QUOTE=loopoo;51998868]That's the thing though, will me downloading all these mods as a fresh player make me miss out on stuff otherwise? I always feel bad downloading a shit tonne of mods before I've even had the chance to touch vanilla.
Joining the Discord and will hit you people up over the weekend.[/QUOTE]
The mods mostly just add content from Arma 1 and 2, along with a plenty of more gun options, so it's just more assets and maps. There's also the realism mod which adds mechanics, but all of the base Arma 3 content still exists.
[QUOTE=loopoo;51998958]Nah the tryhard I was referring to was the fat fuck sat behind a computer screen spending 5 minutes chewing someone out cause they didn't refer to him as Sergeant, and going on a power trip commanding everyone and jerking off to the sound of his own voice. Before I know it, an hour's passed and we haven't even done anything other than stand in line.
I'll join the FP group and hopefully have a blast.[/QUOTE]
lmao yeah that's hilarious, we don't really have that shit in FPArma, or at least I haven't heard of anyone doing that seriously. you get croguy going all "YOU FAHKING IDIOTS" when something goes to hell though, but that's to be expected of him
[QUOTE=loopoo;51998700]I've tried getting into ARMA so much, but it's so confusing. I've got the game and everything but I barely touch it, cause I'll join a server and have no idea what to do. I joined one of those Altis Life servers and it was just full of weirdos. When I joined a clan, they were super tryhards and took the game too seriously to the point where 90% of the time was spent organizing and roleplaying instead of actually going out and doing missions.
What would you lot recommend to help me get into the game and enjoy it?[/QUOTE]
Find a community that isnt ass, like FPARMA or some of the others like the 7th Cav if you want it to still be reasonably serious. Serious stuff has a place in things like bi-weekly or monthy ops, but the lifeblood of arma 3 communities should be the relatively informal daily missions or other events.
Personally I like it when things are reasonably serious and organized but it isnt serious to the point of "no fun allowed".
even after all the updates they've done, i still dont like arma3. There is something fundamentally different about the game that sets it apart from the others, and makes it unenjoyable for me. Adding features to such an old engine just compounds on issues that simply won't go away without a complete rewrite. There is also the lack of content, particularly missions, and the most popular user-made missions just suck compared to what arma 2 had.
[QUOTE=abcpea;51999220]even after all the updates they've done, i still dont like arma3. There is something fundamentally different about the game that sets it apart from the others, and makes it unenjoyable for me. [/QUOTE]
I agree in a way, there's definitely something that's been lost between ArmA 2 and 3 that's really hard to finger.
Still, I find most of the features it adds to be indispensable - Stance adjust, the uniform/vest/etc system, the weapon attachments, bipods/weapon resting, FFV, the list goes on and is only growing. I think one of the game's pitfalls was adding combat pace. You'd be better off either walking or running in 90% of the situations you find yourself using it in - you're either moving too fast to properly scan your sector and check corners, or too slow to maintain cohesion or present a harder target - but because it allows you to move at relative speed with your gun raised, all of a sudden it's the default for most people, because it's what feels the most familiar when compared to any other FPS.
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