• The New Forza Game has Head Tracking via Kinect
    55 replies, posted
[media]http://www.youtube.com/watch?v=vaEosZ_dld4&feature=player_embedded[/media] oh god
Looks alright for the console players.
I hate Major so much. He is terrible at acting and everything..
[QUOTE=Unicorn Kid;30195743]I hate Major so much. He is terrible at acting and everything..[/QUOTE] i agree but his news related stuff about games is cool sometimes then he ruins it by blatantly glorifying xbox live for the next 30 seconds
lol who uses both feet when driving an automatic what a gay man
Using your left foot to hit the break is not how you drive. Who taught this man? (talking about cars with the wheels on the left side of the car)
[QUOTE=gbtygfvyg;30195855]Using your left foot to hit the break is not how you drive. Who taught this man? (talking about cars with the wheels on the left side of the car)[/QUOTE] um why would it be different any other way
[QUOTE=Impreza;30195863]um why would it be different any other way[/QUOTE] I assumed it was switched when the driver side is on the right. (never drove a car with the driver side being on the right side of the car before)
[QUOTE=gbtygfvyg;30195855]Using your left foot to hit the break is not how you drive. Who taught this man? (talking about cars with the wheels on the left side of the car)[/QUOTE] The pedals are still in the same configuration regardless of where the wheel is in the car
[QUOTE=Impreza;30195810]lol who uses both feet when driving an automatic what a gay man[/QUOTE] He uses both feet. Must mean he enjoys being in a relationship with men.
[QUOTE=shadow_of_intent;30195899]He uses both feet. Must mean he enjoys being in a relationship with men.[/QUOTE] of course, which is why i said it
[QUOTE=Pandamox;30195898]The pedals are still in the same configuration regardless of where the wheel is in the car[/QUOTE] And now I know.
[QUOTE=Impreza;30195904]of course, which is why i said it[/QUOTE] Care to share how you came to that conclusion?
[QUOTE=shadow_of_intent;30195908]Care to share how you came to that conclusion?[/QUOTE] dont worry about it
Oh...look...something that actually involves a game...but is better suited for the joystick :v:
I don't know what's with the hate this looks like a cool feature, reminds me of arcade games from Chuck E Cheeses.
Oh hey great idea guys, because my monitor is totally going to move around to where I'm looking and it'll be just like I'm in a car, instead of me looking to the side and my stationary monitor displaying something different (after a brief delay) that is now harder to look at because my head is turned away. No, wait... What I meant to say is, that's fucking asinine, and I hope this gimmick dies sooner rather than later. I've only got the one viewport into the virtual world, how is looking away from it to adjust the virtual camera angle it displays helpful or immersive?
GT5 had this with the PSeye.
The delay is really terrible for a game in which you're supposed to react quickly sometimes
ít looks so slow
This is how you do it. [media]http://www.youtube.com/watch?v=8By2AEsGAhU[/media]
Head tracking with TrackIR looked really intuitive with Arma II, but unless they figure out a way to have the monitor somehow move with you then it really isn't that exciting.
This is a retarded idea. Looking out the corners of your eyes is not fun
What's the top secret shit they talk about at 0:07?
Eyefinity with 5760x1080 is superior to this.
[QUOTE=Anglor;30204936]What's the top secret shit they talk about at 0:07?[/QUOTE] Kinect animals 2: the revenge of Kotic
[QUOTE=FZE;30196095]Oh hey great idea guys, because my monitor is totally going to move around to where I'm looking and it'll be just like I'm in a car, instead of me looking to the side and my stationary monitor displaying something different (after a brief delay) that is now harder to look at because my head is turned away. No, wait... What I meant to say is, that's fucking asinine, and I hope this gimmick dies sooner rather than later. I've only got the one viewport into the virtual world, how is looking away from it to adjust the virtual camera angle it displays helpful or immersive?[/QUOTE] I don't think you know how head tracking works. IMO I used it in several things and it works fine. At least when I played these games your actual head in the game moved around and not just your view. Don't know how it actually works here thought.
If the monitor thing really bugs you that much, why not get a pair of Monitor Glasses?
[QUOTE=ItsGary;30206302]I don't think you know how head tracking works. IMO I used it in several things and it works fine. At least when I played these games your actual head in the game moved around and not just your view. Don't know how it actually works here thought.[/QUOTE] I don't think you know how eyes work. Yes, when you turn your head to the 3-o'clock position in the real world, your character will turn his head to the 3-o'clock position in the game world. However, your real eyes are now 90 degrees away from your visual input. Instead of one person looking through another's eyes, two people standing next to each other are looking to the right, but in completely different worlds. [QUOTE=MutantBadger;30207223]If the monitor thing really bugs you that much, why not get a pair of Monitor Glasses?[/QUOTE] So, to clarify, I buy the Kinect system to track my head ($149), then buy a set of goggles ($250, to be extremely generous) to act as my new drunken, delayed visual input, instead of moving my right thumb a quarter of an inch and seeing instantaneously what my character sees as he turns his head to the right? I fail to see how buying peripherals to introduce new problems and then buying more peripherals to fix those problems (and still not ending up with as accurate or as responsive an experience as I had before) is gaming innovation. Business innovation, sure.
I don't care what you do with consoles. PCs are still better.
Sorry, you need to Log In to post a reply to this thread.