[url]http://www.gamespot.com/articles/rock-band-4-pc-funding-campaign-comes-up-well-shor/1100-6438289/[/url]
[QUOTE]Gamers hopeful for a PC version of Rock Band 4 appear to be out of luck. The game's crowdfunding campaign on Fig has ended--and it came up well short.
Harmonix was looking to raise $1.5 million, but only managed to attract $792,817, which is just 52 percent of the target. A total of 1,674 people contributed to the campaign over a period of 35 days. Fig, like Kickstarter, is all-or-nothing, so no money will be collected.[/QUOTE]
[url]https://www.fig.co/campaigns/rock-band-4-pc?update=130#updates[/url]
[QUOTE]But at the same time we learned exactly what we needed to learn: there doesn't seem to be enough of an audience to make Rock Band for PC a viable project for us right now. We're committed to supporting and improving RB4 on consoles. To be clear, we raised nearly $800,000 via backers and investors; it's an impressive showing of support from our community and for our brand.
"But as an independent developer we have to be careful about how much money and development time we risk on a project we're not sure has a big enough audience, and crowdfunding allowed us to (among other things) judge the market fit for Rock Band PC."[/QUOTE]
moral of story: [URL="https://www.youtube.com/watch?v=hFX0f_YUn1I"]dont use fig.[/URL]
Moral of the story don't push an already produced and successful game franchise into the crowdfunding sphere just because you don't want to shed part of your margins, and pay mere peanuts to port your game.
[QUOTE=Yadda;50088572]Moral of the story don't push an already produced and successful game franchise into the crowdfunding sphere just because you don't want to shed part of your margins to please your customer-base.[/QUOTE]
harmonix barely has any money to begin with.
rockband 4 was made with $15 mil investor funding, Amplitude was made with kickstarter backing. Rockband VR is being made solely because oculus funds it.
Harmonix is a independent dev that doesn't have a few million in the bank.
[QUOTE=Yadda;50088572]Moral of the story don't push an already produced and successful game franchise into the crowdfunding sphere just because you don't want to shed part of your margins, and pay mere peanuts to port your game.[/QUOTE]
Harmonix are actually a small development studio, and they self publish a lot of their work. When they made Amplitude, they wouldn't have been able to create that without a crowd funding campaign (I remember John Drake talking about it on Giant Bomb).
It's a weird thing in the gaming "sphere", where people assume that these established companies have enough money to create products without crowd funding. Game creation isn't all profit and easy times.
[QUOTE=Wii60;50088581]harmonix barely has any money to begin with.
rockband 4 was made with $15 mil investor funding, Amplitude was made with kickstarter backing. Rockband VR is being made solely because oculus funds it.
Harmonix is a independent dev that doesn't have a few million in the bank.[/QUOTE]
Harmonix are a strange studio like that. They've had plenty of work with big names and stuff, but are still wholly independent and generally quite poor for a software house. I suppose they do have to R&D hardware quite a bit to get their controllers to actually work nicely, which is quite expensive, along with any licensing fees for the shitload of music they provide. But you'd expect them as a studio to be doing a lot better.
[QUOTE=Yadda;50088572]Moral of the story don't push an already produced and successful game franchise into the crowdfunding sphere just because you don't want to shed part of your margins, and pay mere peanuts to port your game.[/QUOTE]
Harmonix has gone entirely independent asides from mad catz for peripherals, so they don't have EA's money backing up the development costs. They legitimately need the funding to be able to make it.
Try doing some research before making blanket statements based on your personal feelings towards crowdfunding
I'd rather play Rocksmith on PC and learn how to play a real guitar, to be honest. Rock Band seems like a social game you'd want to keep on the consoles where it's super convenient.
[QUOTE=wauterboi;50088834]I'd rather play Rocksmith on PC and learn how to play a real guitar, to be honest. Rock Band seems like a social game you'd want to keep on the consoles where it's super convenient.[/QUOTE]
rockband pc would allow custom music though, as they were going to utilize the steam workshop as a music mod area
[QUOTE=Wii60;50088865]rockband pc would allow custom music though, as they were going to utilize the steam workshop as a music mod area[/QUOTE]
You can use cdlc on Rocksmith.
The music industry is really the problem here. Harmonix should be millionaires in theory when the songs cost 2+ dollars a piece, but I doubt any of that goes to them.
so no one is saying it was fig's fault?
How FUCKING Shady that service is?
[QUOTE=OmniConsUme;50088947]so no one is saying it was fig's fault?
How FUCKING Shady that service is?[/QUOTE]
It probably wasn't Fig's fault? Do you think that many people decided to not give them money even if they really wanted Rockband PC just because they were on fig? Not everyone as righteous you, my man.
Good. it would have been a massive cash grab.
[editline]7th April 2016[/editline]
if you want a good drum sim for PC play DTXMania
I would've tossed some coin in to RBPC if they hadn't already made me buy an Xbox One for RB4. If this was something that was happening [I]alongside[/I] RB4's release, [I]before[/I] I invested in a current-gen console just to play it, then I would've been all for it.
They also didn't seem to be promising backwards compatibility with existing instrument controllers with this one, which is a huge problem for me. I've kept my Xbox 360 set from RB1/2/3 lying around, but it's difficult to find space even for those. I'm not going to buy yet another plastic guitar.
[QUOTE=Take_Opal;50088971]It probably wasn't Fig's fault? Do you think that many people decided to not give them money even if they really wanted Rockband PC just because they were on fig? Not everyone as righteous you, my man.[/QUOTE]
Fig is infamous and most people understand that it's a scam and don't trust it. Psychonauts 2 only made it because A: Nosalgia and B: They cheated by extending the funding deadline coincidentally by exactly as many days as they needed to reach their goal.
[QUOTE=OmniConsUme;50088947]so no one is saying it was fig's fault?
How FUCKING Shady that service is?[/QUOTE]
fig is the main reason i didn't donate.
fun fact: one of harmonix's own is on the board of directors of fig. This is the only reason harmonix did Rockband 4 funding on fig.
the fig employees get a cut of the funding money if fully funded.
Yeah fig is shady as fuck which is why I didn't back it.
[QUOTE=Wafflemonstr;50088760]Harmonix has gone entirely independent asides from mad catz for peripherals, so they don't have EA's money backing up the development costs. They legitimately need the funding to be able to make it.
Try doing some research before making blanket statements based on your personal feelings towards crowdfunding[/QUOTE]
OR you could look into logistics on how much it would cost to contract someone to port the game, and write USB through-pass drivers for their OWN PERIPHERALS. Consider the complexity of porting an already finished game from one console to another and you'll see that it's not necessarily difficult work, but long and arduous. This is also something that Microsoft's Gaming division has already provided the necessary documentation to do, with as little guesswork as possible.
It's not rocket science, they had the game built already, and the funding could have easily been cleared via the long line of producers taking turns at the revolving door, if their PR had properly researched the actual demand. But no, instead they played all their cards on the Crowdfunding bandwagon, and the CEOs venture capital pursuit in Fig. Now all that this has soured over, they are now convinced that consumers don't want a proper PC port.
Yes, well done.
The problem is that they expected the people to fund 75% of the game while normally crowdfunding campaigns expect 25% - 50% to be funded, they just didn't think about it when creating. Also there was no constant push from Harmonix for the campaign
I want it to come to PC because it's one of the best party games ever, but I also want to see projects on Fig fail.
[QUOTE=Yadda;50089665]OR you could look into logistics on how much it would cost to contract someone to port the game, and write USB through-pass drivers for their OWN PERIPHERALS. Consider the complexity of porting an already finished game from one console to another and you'll see that it's not necessarily difficult work, but long and arduous. This is also something that Microsoft's Gaming division has already provided the necessary documentation to do, with as little guesswork as possible.
It's not rocket science, they had the game built already, and the funding could have easily been cleared via the long line of producers taking turns at the revolving door, if their PR had properly researched the actual demand. But no, instead they played all their cards on the Crowdfunding bandwagon, and the CEOs venture capital pursuit in Fig. Now all that this has soured over, they are now convinced that consumers don't want a proper PC port.
Yes, well done.[/QUOTE]
I agree, though from the looks of it RB4 was kind of a flop and it would flop even harder on PC. The amount of money they were asking just doesn't seem equivalent for the work either. People were porting Rock Band to PC years ago through Frets on Fire (an open-source GH/RB clone) and I remember playing through the entirety of the game on the drums and guitar peripherals by just importing the disc.
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