Diablo 3 Director: Auction Houses "really hurt" game
28 replies, posted
[quote]"I think we would turn it off if we could," Wilson said during his talk. But the problem is "not as easy as that;" with all of Blizzard's current players, he says the company "has no idea" how many players like the system or hate it. Blizzard, Wilson said, doesn't want to remove a feature that lots of players will be unhappy to see go. But he did say that the team is working on a viable solution, without giving any other details about what that would be like.[/quote]
[url]http://www.joystiq.com/2013/03/28/diablo-3-director-jay-wilson-auction-houses-really-hurt-game[/url]
Who's the cock connoisseur who rated this disagree?
Then why did you put it in the first place? It was a horrible concept since the start.
I'm not sure if they get the cut from real money AH transfers, but if they do, well enjoy your money you scrubs.
[QUOTE=Dark RaveN;40075357]Then why did you put it in the first place? It was a horrible concept since the start.
I'm not sure if they get the cut from real money AH transfers, but if they do, well enjoy your money you scrubs.[/QUOTE]
Uh... who else would get the AH money? People who didn't make the game?
[QUOTE=Mingebox;40075337]Who's the cock connoisseur who rated this disagree?[/QUOTE]
[img]http://i.imgur.com/gWiOSQI.png[/img]
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Duh
How did they not see this from the start?
[QUOTE=Dark RaveN;40075357]Then why did you put it in the first place? It was a horrible concept since the start.
I'm not sure if they get the cut from real money AH transfers, but if they do, well enjoy your money you scrubs.[/QUOTE]
Read the rest of the article
[quote]Former Diablo 3 Game Director Jay Wilson admitted during a talk at GDC 2013 in San Francisco that both of Diablo 3's Auction Houses (both the real-money and the in-game gold item auction house) "really hurt the game." [B]Wilson said that before Blizzard launched the game, the company had a few assumptions about how the Auction Houses would work: He thought they would help reduce fraud, that they'd provide a wanted service to players, that only a small percentage of players would use it and that the price of items would limit how many were listed and sold.[/B][/quote]
If they removed the AH then they would sort of have no excuse for not making the game playable offline since there would be no impact to others, would there not?
That's all Diablo 3 was to me. It was an Auction House with a game built into it, designed to make a quick buck for both Blizzard and Paypal. In order to do so the loot tables were watered down worse than homeopathy medication. It's been improved ten fold but farming for loot in D3 is still unrewarding and that makes it boring
If they removed the Auction House, or disregarded it and made drops what they should be, like they are in Diablo 2, and added some actual dungeon and map randomization, I'll come back to it
diablo director says entire game was a mistake, will release a better diablo 3 on ps4 so you suckers can buy that again
[QUOTE=DeathDoom;40075383][img]http://i.imgur.com/gWiOSQI.png[/img]
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I meant who in a more existential sense.
[quote] Blizzard, Wilson said, doesn't want to remove a feature that lots of players will be unhappy to see go. [/quote]
I can assure you the RMAH is NOT something anyone is gonna be sad to see go.
I don't know. For me it was always playing a few hours, check AH, if nothing is on play some more, if something's on, buy it. Nothing exciting.
What killed D3 for me is that the game is incredibly boring and short.
Making Champions harder than bosses, why? It totally destroys the "boss run" feel of D2
[QUOTE=Killuah;40076326]
Making Champions harder than bosses, why? It totally destroys the "boss run" feel of D2[/QUOTE]I'm pretty sure bosses in D2 were just red bars at the top of the screen that people made shrink so they could get at next pull on the loot slot machine.
The auction house is the reason I stopped playing Diablo 3. I don't mind grinding for hours for my gear, but the only viable way of getting gear is the auction house, and I don't want to spend my time browsing that forever. Especially when it comes to the hard difficulties which rely on auction house shopping.
Diablo director admits they made mistakes but like 10 million people bought it so who cares i'm going home to my solid gold toilet see ya shitlords
I think the real money auction house was the mistake; the normal auction house is ok.
The looting system all together in Diablo 3 kind of saddens me, there isn't much loot content as there was in Diablo 2. The farming just ain't the same.
Always hated how the game seemed to revolve around getting your gear from the AH.
I have a few friends who supposedly just run Diablo 3 bots while they're in class, running dungeons and selling items on the Auction House.
I'm still surprised they haven't been caught yet.
It probably did, but not nearly as much as the always online DRM and severe lack of customization.
tbh I like the concept of a player-driven market so that if you've got 3 out of 4 for a set you don't have to spend weeks hoping you'll find that elusive final piece
but then again I never played d2, I grew up on Titan Quest and have put hundreds of hours into Path of Exile, so maybe I'm just not tuned to the diablo mechanics like long-term players are
After reading the article, it looks more so that he feels the non real money auction house is causing more damage.
[quote]While a lot of the buzz around the game attacked the real money Auction House, "gold does much more damage than the other one does," according to Wilson, because more players use it and prices fluctuate much more.
[/quote]
Yes, I am aware Diablo as a whole is more so about the luck of the draw and finding your rares. And with that in mind being able to buy rares in any way kind of kills the game.
I think the problem was more to do with the lack of quality loot than the auction house itself. If Blizzard didn't put one up, someone would have made a trading site that, like Diablo 2's, would have been open season for scammers and fraudsters. No, the problem wasn't that people had access to an auction house, it was that they felt forced into using it because there was no other way to get quality gear when the game first came out. Farming Inferno was slow and painful and 90% of your drops were completely useless level 58 loot.
They ended up building the entire game around the action house. With entire game I ofcourse mean the Itemization, because a hack 'n slash action RPG is essetially all about the itemization.
The itemization of Diablo 2 was brilliant. Rares, uniques, set items were all fairly common, and you would seek out trade games to get what you wanted. You could play the game for an hour or so and still have a great time, because you found a unique or a set item you could use, trade or give away. In Diablo 3, from day one the entire goal was to appease the auction house. Common rares, uniques and set items? Can't have that, the auction house would be flooded with them. So they reduced the chance of finding set items and uniques to abyssmally low levels (me and my friends found two uniques over the course of leveling eight characters to max level together, both very shitty items noone would find useful), and limiting good ilvl rares to zones only a very few people could effectively farm.
The game was changed from an itemfarming game to a goldfarming game. You felt like some Chinese kid being forced to play the game in order to save up gold to buy a decent item. You were never playing Diablo3, you were playing Auction House 3, with a dash of action RPG on the side in order to make gold.
The real tragedy here is that virtually the entire fanbase saw it coming from the moment they announced it, but Blizzard was all like "lol you people know shit about games, watch the masters at work". And then the game failed. Because when Blizzard North left, Blizzard knew jack shit about making action RPG hack 'n slash games, but they convinced themselves they did, because they were "Blizzard".
The last six months before release, I just stopped following the news about Diablo 3, because I couldn't take it anymore. It was just horrible decision after decision after decision.
Oh how the mighty have fallen.
[QUOTE=KorJax;40075425]Read the rest of the article[/QUOTE]
You know they didn't think it that way.
Blizzard north didnt leave blizzard, Vivendi saw the early Diablo 3 and decided it was a "Poor performance", and instead of even instructing them on what they wanted to see, they gutted Blizzard north. And the developers were either scattered all over the rest of blizzard or left the company.
So yeah, there probably was going to be a competent diablo 3 at some point, but as usual the corporate shitlords wanted another bland, generic cashcrop to suckle on.
Ugh. EA, Vivendi, Sony...
IMO it's down to execs and directors becoming involved who know jack shit about the games market, but applying business and financial strategy that work at other entertainment companies to them.
Yeah, it works, but it works in a way that gamers hate, because the videogame market is different.
The videogame market is different because the majority of gamers [b]have[/b] seen better.
The majority of the gamers did see the original Sims, Diablo II, the original Warcraft III. The majority of gamers have seen the likes of Minecraft, FTL, Civilization, Half-Life, and all these other games that were simply incredible.
Unlike other entertainments, the open platform of games, and the fact the [b]companies weren't originally managed by shit-eaters[/b] means that anyone who's been playing games for the last 6 years or so have seen the way things could be - and in fact, indie games have showed us that this is actually viable.
It's too late now for EA and Vivendi to seize the market of existing gamers with their cunt tactics. People will only fall for their tricks a couple more times before we simply stop buying their shit games.
IMO consoles are shit as fuck and their sole existence fuels a monopoly that would simply shut down good game development. We'd be force-fed 'Diablo 3' and 'Spore', thinking that they're 'awesome games' because we know no better, and there'd be nothing anyone could do about it.
So there's two ways big corporations can go. Continue exploiting the games industry for the neue console gamers and casual gamers, whilst anyone who's played games for 5+ years stays well away, or start making decent games again, that everyone likes and wants to buy.
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