[video=youtube;75bBApllT3U]http://www.youtube.com/watch?v=75bBApllT3U[/video]
It's not good.
Wasnt there a "avoid" game like this before ? something with trains ? Im not sure tho
[QUOTE=cNova;46900030]Wasnt there a "avoid" game like this before ? something with trains ? Im not sure tho[/QUOTE]
Subway Surfers.
thanks capcom
And I actually liked the Megaman Powered Up game too.
Damnit capcom.
[QUOTE=cNova;46900030]Wasnt there a "avoid" game like this before ? something with trains ? Im not sure tho[/QUOTE]
There's a fuckload of these type of games on phones, not just subway surfers.
Closest we're going to get to Megaman Legends 3
It's starting to piss me off how big companies are doing this to their big characters, Sega already did it with Sonic as well as Crazy Taxi (although the CT one is as bad, just horribly optimized), and now Capcom have done this.
I'm wondering if Nintendo will try and cash in on this, do the same with Mario and what not.
First Megaman Xover and now this.
Well... Part of me says this could be worse.
Capcom needs to hand over Megaman to a company that would actually do something with the franchise.
[QUOTE=Shotz;46900174]It's starting to piss me off how big companies are doing this to their big characters, Sega already did it with Sonic as well as Crazy Taxi (although the CT one is as bad, just horribly optimized), and now Capcom have done this.
I'm wondering if Nintendo will try and cash in on this, do the same with Mario and what not.[/QUOTE]
Yeah, Ubisoft even did it with Rayman. It's absolute bullshit.
It's the cheapest way of making money off of people without having to put in any effort at all.
[QUOTE=NoobSauce;46900211]Capcom needs to hand over Megaman to a company that would actually do something with the franchise.[/QUOTE]
Capcom should sell their IP's and just use the money on Monster Hunter because that's all that's keeping them alive at this point.
[QUOTE=Shotz;46900174]It's starting to piss me off how big companies are doing this to their big characters, Sega already did it with Sonic as well as Crazy Taxi (although the CT one is as bad, just horribly optimized), and now Capcom have done this.
[B]I'm wondering if Nintendo will try and cash in on this, do the same with Mario and what not.[/B][/QUOTE]
They recently did put Mario into a mobile game, but the twist is that they put it on their [I]own[/I] system.
[media]http://www.youtube.com/watch?v=gWVA2o8edDw[/media]
Puzzles & Dragons is one of the most popular smartphone games in japan, and putting it onto a handheld with a mario twist will do wonders for them. Hell, Nintendo's stock jumped up several points after the trailer was released.
Does it look like crap? A bit, but it's better than the alternative starring in this thread.
[QUOTE=Magikoopa24;46900885]They recently did put Mario into a mobile game, but the twist is that they put it on their [I]own[/I] system.
[media]http://www.youtube.com/watch?v=gWVA2o8edDw[/media]
Puzzles & Dragons is one of the most popular smartphone games in japan, and putting it onto a handheld with a mario twist will do wonders for them. Hell, Nintendo's stock jumped up several points after the trailer was released.
Does it look like crap? A bit, but it's better than the alternative starring in this thread.[/QUOTE]
Puzzle Dragons is one of the better smartphone games there are tho, you can have a lot of fun without spending money, and it's a pretty interesting game mixing puzzling with rpg battles.
It's not those pay 2 win or wait 7 hours to play
I wanted a new Powered Up game too.. but not like this. Was hoping for a MMPU2.
Way to smash some dreams Capcom.
[QUOTE=Magikoopa24;46900885]They recently did put Mario into a mobile game, but the twist is that they put it on their [I]own[/I] system.
[media]http://www.youtube.com/watch?v=gWVA2o8edDw[/media]
Puzzles & Dragons is one of the most popular smartphone games in japan, and putting it onto a handheld with a mario twist will do wonders for them. Hell, Nintendo's stock jumped up several points after the trailer was released.
Does it look like crap? A bit, but it's better than the alternative starring in this thread.[/QUOTE]
Now that actually looks like fun.
I'm glad Inafune left if this is all Capcom is going to do with the franchise.
[QUOTE=Vipes;46901078]I wanted a new Powered Up game too.. but not like this. Was hoping for a MMPU2.
Way to smash some dreams Capcom.[/QUOTE]
I love how the music, the sounds, the models and assets and even the fucking animations (for the most part) are liberally and near-entirely taken from Powered Up, as if they needed to put as little budget into making an endless runner as possible.
[QUOTE=Magikoopa24;46900885]They recently did put Mario into a mobile game, but the twist is that they put it on their [I]own[/I] system.
[media]http://www.youtube.com/watch?v=gWVA2o8edDw[/media]
Puzzles & Dragons is one of the most popular smartphone games in japan, and putting it onto a handheld with a mario twist will do wonders for them. Hell, Nintendo's stock jumped up several points after the trailer was released.
Does it look like crap? A bit, but it's better than the alternative starring in this thread.[/QUOTE]
Looks nice, but I don't know if I should get that since I have Trozei.
[QUOTE=NoobSauce;46900211]Capcom needs to hand over Megaman to a company that would actually do something with the franchise.[/QUOTE]
I'm sick of seeing this "Capcom needs to hand over Mega Man to blah blah" thing.
Capcom [B]is [/B]doing something with the franchise. They're putting out all kinds of merch. Soundtrack remix albums, they're letting figures be made, even one that was based on a joke for their japanese audience. They're allowing comics based on their series to continue and they haven't slammed the doors on any fan projects. Hell, they're continuing to bring the old games back onto new platforms, because otherwise, they could be doing much worse. They could be treating the franchise like [I]Darkstalkers[/I], which honestly it seems you and so many other fans want.
The fact of the matter is that it isn't Capcom that's in the wrong. No, they did have their share of blunders with advertising the franchise (Star Force anime deal ended up backfiring on them, ZX anime deal never went through) but they weren't the core reason that the franchise fell apart. Capcom, I bet, doesn't want to do anything [I]significant [/I]with the franchise because they can't see what they [I]can[/I] do with a large, AAA budget Mega Man game where half the fanbase is going to throw a fit because it isn't Legends 3 come back from the dead.
So what do I think? Give this game a shot. It certainly looks leagues above Rockman X-Over's core gameplay by default with their being actual obstacles to navigate.
[QUOTE=Alba Meira;46901213]
The fact of the matter is that it isn't Capcom that's in the wrong. No, they did have their share of blunders with advertising the franchise (Star Force anime deal ended up backfiring on them, ZX anime deal never went through) but they weren't the core reason that the franchise fell apart. Capcom, I bet, doesn't want to do anything [I]significant [/I]with the franchise because they can't see what they [I]can[/I] do with a large, AAA budget Mega Man game where half the fanbase is going to throw a fit because it isn't Legends 3 come back from the dead.[/QUOTE]
You do know that it was Capcom that cancelled Megaman Legends 3 and Megaman Universe, right?
[QUOTE=Max;46901062]Puzzle Dragons is one of the better smartphone games there are tho, you can have a lot of fun without spending money, and it's a pretty interesting game mixing puzzling with rpg battles.
It's not those pay 2 win or wait 7 hours to play[/QUOTE]
If you're looking for a good mobile game you guys should try Crusader's Quest. No pay wall and they give out the cash currency for pvp rankings and max leveling heroes.
[QUOTE=Alba Meira;46901213]and they haven't slammed the doors on any fan projects.[/QUOTE]
Uh, isn't this the same capcom that C&D'd the megaman legends 3 fan restoration project?
Angry Joe: Capcom! YOU DUN FUCKED IT UP!
I for one praise our Shovel Knight overlords. With that game around and if there's more, I honestly couldn't care less than Megaman is dead.
[QUOTE=Mikemaximum;46901339]You do know that it was Capcom that cancelled Megaman Legends 3 and Megaman Universe, right?[/QUOTE]
Well of course, but let's face facts here.
Mega Man Legends on it's own was a huge departure from the series' norm. Legends 3 wasn't really in official production to begin with, and Capcom may have cut it short simply because of a series of errors. First, the promotion of the assumption that the game would come out, even in it's own trailer. Nobody noted that one of the higher up people in the game's development team was also responsible for the mess for that was Mega Man X7. Since it wasn't officially greenlit and only in the conceptual stages (that was the point of the Devroom, a look into game development) the demo they'd market to Capcom's marketing department would be the demo that the people got their hands on. As well, Inafune had been teasing it for nearly a decade, so an unrealistic amount of hype had built up around the project. It was never going to meet the fans' expectations, especially when the Devroom was selling itself on the idea that the fans got to cherry pick all the bits they thought were the best, mixed in with the classic 'design your own boss' motifs. And to be brutally honest, 100,000 wouldn't have been good sales even for an eShop title for the amount of effort they'd have to put in to a fully fledged version of Legends 3. Especially when it takes a year to even reach that mark. Also, don't mistake Capcom of Europe's twitter for the general opinion of Capcom corporate at the time.
As for Mega Man Universe... Everybody who actually got their hands on the game didn't really have that high an opinion of it. For one, the art style was outrageously different and not quite in the best of ways. The concept was honestly too self-serving and not enough was done to demonstrate the variety that the game could promote. All I remember is confusion in that there were 2 versions of the basic Mega Man, another based on an in-joke, a custom character system (that wasn't really explained in any real detail at all, tbh), and... Two cameo characters. It wasn't shaping up to be a product capable of really standing out on it's own. It should've been explained better, it should've been demonstrated better. We didn't need an in-joke as part of a headline announcement. That should've been the silly extra that no one knew about until release day. And also, it should've shown more than just Mega Man 2 stuff.
[QUOTE=Ardosos;46901549]Uh, isn't this the same capcom that C&D'd the megaman legends 3 fan restoration project?[/QUOTE]
If it weren't trying to clone Legends 3, chances are it wouldn't have been touched. For fan projects that weren't cancelled, look at Mega Man Unlimited, look at Mega Man X: Corrupted...
this is just an F U to the fan base.
[QUOTE=Alba Meira;46902129]Well of course, but let's face facts here.
Mega Man Legends on it's own was a huge departure from the series' norm. Legends 3 wasn't really in official production to begin with, and Capcom may have cut it short simply because of a series of errors. First, the promotion of the assumption that the game would come out, even in it's own trailer. Nobody noted that one of the higher up people in the game's development team was also responsible for the mess for that was Mega Man X7. Since it wasn't officially greenlit and only in the conceptual stages (that was the point of the Devroom, a look into game development) the demo they'd market to Capcom's marketing department would be the demo that the people got their hands on. As well, Inafune had been teasing it for nearly a decade, so an unrealistic amount of hype had built up around the project. It was never going to meet the fans' expectations, especially when the Devroom was selling itself on the idea that the fans got to cherry pick all the bits they thought were the best, mixed in with the classic 'design your own boss' motifs. And to be brutally honest, 100,000 wouldn't have been good sales even for an eShop title for the amount of effort they'd have to put in to a fully fledged version of Legends 3. Especially when it takes a year to even reach that mark. Also, don't mistake Capcom of Europe's twitter for the general opinion of Capcom corporate at the time.[/QUOTE]
To be completely fair on the demo part, they didn't even release it. Capcom and their 'internal advisers' or whatever it had been at the time claimed it wasn't fun nor worth putting out despite the fact that, at the time, it was done and should've been launched for its release appropriately. Then Inafune left because Capcom was going to sack him right at that time, and they cancelled even the Legends 3 Prototype's release (one can't really blame that on Inafune leaving if they were going to fire him anyway) so [i]no one[/i] could even properly gauge popularity or fan desire for a full game.
who the fuck plays as time man anyway
oil man is the realest
[QUOTE=RikohZX;46902221]To be completely fair on the demo part, they didn't even release it. Capcom and their 'internal advisers' or whatever it had been at the time claimed it wasn't fun nor worth putting out despite the fact that, at the time, it was done and should've been launched for its release appropriately. Then Inafune left because Capcom was going to sack him right at that time, and they cancelled even the Legends 3 Prototype's release (one can't really blame that on Inafune leaving if they were going to fire him anyway) so [i]no one[/i] could even properly gauge popularity or fan desire for a full game.[/QUOTE]
To me, Inafune was really the only thing keeping the project alive, as he was the man with the inspiration. Due to his position in the company, Capcom was allowing him a certain amount of leeway. When he saw the project(s) he'd launched weren't going well, he walked out before the projects died off so their failures would be on Capcom and not on his name. But since he walked out, the devs who were working on those Mega Man projects suddenly found themselves directionless because I don't think Inafune really left anything for them to work with. Towards the end of his tenure with Capcom, Inafune had been embracing a "do something different" mentality towards game development at Capcom. Rumor has it that he was the one who declined a demo build of Devil May Cry 5, and that he was responsible for Bad Box Art Mega Man being put into Street Fighter x Tekken.
I'm sure one could go on and say Capcom was cold enough to decline his requests to develop Legends 3 when he had just started up Comcept. I think that's more a matter of standard business practices and proprietary engines. I don't think Capcom [B]ever[/B] outsourced MT Framework to anyone, and they probably were not about to start at the request of an ex-employee.
[QUOTE=Dr._Medic;46900095]Closest we're going to get to Megaman Legends 3[/QUOTE]
chill
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