Stratton: Doom 4 will be hard, E3 demo was not scripted
64 replies, posted
[url]http://www.gamespot.com/articles/new-doom-for-xbox-one-ps4-pc-won-t-be-easy-bethesd/1100-6428235/[/url]
[QUOTE]Stratton further explained that the new Doom has open areas that don't force you to take on bad guys in any specific way. Enemies move through the environment all on their own (by jumping, flying, and climbing), using the traversal system from another id Software action game, [URL="http://www.gamespot.com/rage-2011/"]Rage[/URL]."There was no trickery," Stratton said about the E3 demo. "Even in moments that kind of feel like, 'Oh, that might have been scripted.' Enemies can move through the environment in really unique ways."
Art director Hugo Martin added, "No two people play through it the same."[/QUOTE]
[QUOTE=Oicani Gonzales;47986229]How could it [I]possibly[/I] not have been scripted[/QUOTE]
It's only a coincidence that it matches the Quakecon reports one-to-one, silly.
:v:
[QUOTE=Smug Bastard;47986263]It's only a coincidence that it matches the Quakecon reports one-to-one, silly.
:v:[/QUOTE]
Maybe it was the same recording?
[QUOTE=Oicani Gonzales;47986229]How could it [I]possibly[/I] not have been scripted[/QUOTE]
You could make an argument that while it's [I]technically[/I] not scripted, it's so heavily rehearsed to hell and back that it's functionally identical.
[QUOTE=eirexe;47986300]Maybe it was the same recording?[/QUOTE]
The first part seemed the same up to a point, especially with how it ends. But then they had a part two they saw that we didn't, for some reason. The Mancubus appeared as did the Cyberdemon at the end, but unless they just weren't told that it was Hell, it seems it was outdoors on Mars itself and even had the helmet having a brief pressurization sequence to accommodate. The chainsaw was also reserved for that half of the Quakecon demo.
Something tells me they essentially made four different vertical slices, two for Quakecon and then two for E3 with plenty of reusage between them.
I kinda like the way this is coming together, it seems more like the Original where the game is just 'put the player in a room with enemies and let him go nuts' rather than the kinda lukewarm attempt at survival horror that Doom 3 was.
I think it was about as scripted as it was in game, as in triggers spawn enemies and the player is told to move around. Otherwise, the actual action and meat was not scripted.
please bare in mind scripted can mean a lot of things and most if not all interactions in litterally every game are scripted to happen.
[QUOTE=Gamerman12;47986481]I think it was about as scripted as it was in game, as in triggers spawn enemies and the player is told to move around. Otherwise, the actual action and meat was not scripted.
please bare in mind scripted can mean a lot of things and most if not all interactions in litterally every game are scripted to happen.[/QUOTE]
maybe, but stuff like the way the camera moves when he's examining the two consoles in the room is a humdinger for scripting.
No one moves the camera like that while they're playing.
literally every e3 demo is scripted in some way or else the game could potentially break.
the bioshock infinite demo way entirely scripted, the AI wasn't even in place it was that bent out of shape at the time. If the demoer didn't get it right the game would fuck up immensely.
Games aren't anywhere near complete and the slightest mistep can fuck everything up. Live demos are risky ala uncharted which is why most go the scripted or pre recorded route.
[QUOTE=redBadger;47986896]literally every e3 demo is scripted in some way or else the game could potentially break.
the bioshock infinite demo way entirely scripted, the AI wasn't even in place it was that bent out of shape at the time. If the demoer didn't get it right the game would fuck up immensely.
Games aren't anywhere near complete and the slightest mistep can fuck everything up. Live demos are risky ala uncharted which is why most go the scripted or pre recorded route.[/QUOTE]
Uncharted DEFINITELY wasn't scripted, we know that for sure.
[QUOTE=Funktastic Dog;47986909]Uncharted DEFINITELY wasn't scripted, we know that for sure.[/QUOTE]
A good chunk of it i'm sure still was.
[QUOTE=goon165;47986525]maybe, but stuff like the way the camera moves when he's examining the two consoles in the room is a humdinger for scripting.
No one moves the camera like that while they're playing.[/QUOTE]
What does that have to do with scripted events? The demoer can move the camera however he feels fit for the demo to give off the best vibe.
[QUOTE=goon165;47986525]maybe, but stuff like the way the camera moves when he's examining the two consoles in the room is a humdinger for scripting.
No one moves the camera like that while they're playing.[/QUOTE]
They demo with controllers, you can do panning camera shots with a stick much easier then with a mouse. Of course nobody moves the camera like that while they're playing, he isn't playing, he's demonstrating the game, the graphics, and the aesthetics all at once. Would you rather he be zipping around like a squirrel on crack, leaving you unable to notice any of the fine details?
[QUOTE=Downsider;47987085]What does that have to do with scripted events? The demoer can move the camera however he feels fit for the demo to give off the best vibe.[/QUOTE]
[QUOTE=Starlight 456;47987104]They demo with controllers, you can do panning camera shots with a stick much easier then with a mouse. Of course nobody moves the camera like that while they're playing, he isn't playing, he's demonstrating the game, the graphics, and the aesthetics all at once. Would you rather he be zipping around like a squirrel on crack, leaving you unable to notice any of the fine details?[/QUOTE]
My point is it may not actually be a controller, it's an unnaturally smooth movement that is at contrast with the camera sensitivity displayed in the rest of the shooty bits of the Demo. The camera doesn't move like that with a controller or a mouse so it's more than likely a scripted movment than input by a person.
We all know that was a recording and not actual live gameplay footage, and while the majority of it is probably gameplay or at least representational there are moments where it's a first person cutscene.
[QUOTE=goon165;47987162]My point is it may not actually be a controller, it's an unnaturally smooth movement that is at contrast with the camera sensitivity displayed in the rest of the shooty bits of the Demo. The camera doesn't move like that with a controller or a mouse so it's more than likely a scripted movment than input by a person.
We all know that was a recording and not actual live gameplay footage.[/QUOTE]
you can just, slightly tilt a controller to smoothly cam around
[QUOTE=J!NX;47987172]you can just, slightly tilt a controller to smoothly cam around[/QUOTE]
Yes and I know what a Panning shot from a film camera looks like and I've seen the same kind of unnaturally slow movement in a billion other gameplay trailers. typically accompanied by the camera staring at a Cliffside Vista or Cityscape, A Scripted Sequence, or Environmental object of some kind and moving in a way which is abruptly more steady and precise and seeming to orbit in a way that is easy for a Floating 3D camera to do but very hard for a player to meaning there is a form of choreography here.
You've seen this a thousand times, whether or not you're actually conscious of it is another thing, I'm just pointing it out.
[QUOTE=Funktastic Dog;47986909]Uncharted DEFINITELY wasn't scripted, we know that for sure.[/QUOTE]
actually the first part of the demo they did where the controller broke and nathan was just standing still was a live demo. the part after that, they just switched to a video.
[QUOTE=Funktastic Dog;47986909]Uncharted DEFINITELY wasn't scripted, we know that for sure.[/QUOTE]
Uncharted is a series that thrives on cinematic moments that happen near-constantly, so even if you're playing it yourself, besides the base platforming and shooting gameplay it really won't look much different from a demo or conference video besides your own skill and habits.
[QUOTE=goon165;47987162]My point is it may not actually be a controller, it's an unnaturally smooth movement that is at contrast with the camera sensitivity displayed in the rest of the shooty bits of the Demo. The camera doesn't move like that with a controller or a mouse so it's more than likely a scripted movment than input by a person.
We all know that was a recording and not actual live gameplay footage, and while the majority of it is probably gameplay or at least representational there are moments where it's a first person cutscene.[/QUOTE]
i think you're being a bit paranoid:
"the camera moved in a weird way once... id is literally lying to us about it being live"
i only watched half of the demo, but it looks just like doom 3 in terms of combat. the guy just walks around and shoots some dudes. i don't know why you're accusing them of it being scripted.
[QUOTE=sloppy_joes;47987225]i think you're being a bit paranoid:
"the camera moved in a weird way once... id is literally lying to us about it being live"[/QUOTE]
I never said they were lying to us, I was just agreeing and pointing it out that there's more than a little smoke and magic going on here. it happens with nearly all first reveal gameplay trailers, lots of scripting and encoded camera choreography and Ad Hoc overly detailed Animations which more than likely won't make it into the game but are good for making flashy marketing material.
I'm not exactly an expert but I've spent a good chunk of time trying to emulate these kinds of things myself so I know what it looks like when someone is using inhouse tools under the guise of 'Gameplay'
I could have been a Cinematic Designer aka the guy who does this exact shit to make all the moments when you don't have control over the character pretty and interesting.
The game play really reminds me of the original DOOM.
Personally i don't think this game really even HAS to be like the original doom's. It's its own game
The first part seemed heavily scripted, the second part in hell, not so much.
The only thing I thought was kinda funky in both demos was how some hits to the player weren't lethal, especially in the second one where he kept blowing up rockets in his face.
[QUOTE=n0cturni;47987962]The only thing I thought was kinda funky in both demos was how some hits to the player weren't lethal, especially in the second one where he kept blowing up rockets in his face.[/QUOTE]
That might've been a sneaky way of having buddha mode in the demo, as you can see at some point in hell he never goes below 10 hp and there's still an imp attacking him in the back ( which he doesn't notice until he gets some health and finally turns around).
[QUOTE=Jvs;47988020]That might've been a sneaky way of having buddha mode in the demo, as you can see at some point in hell he never goes below 10 hp and there's still an imp attacking him in the back ( which he doesn't notice until he gets some health and finally turns around).[/QUOTE]
Most likely this. I know a great deal of stage demos use god mode or buddha to keep the player from dying until a scripted death kicks in or it all fades to black. Valve did this all the time, as did the stage demos for all the bioshock games (these are just a few examples off the top of my head).
I think he was talking about how the enemies move through the world is not scripted.
everything else was.
That demo was incredibly boring.
I sure hope that finished product would have crazy speed and more than three enemies on screen at the same time. Because having Brutal Doom game mechanics doesn't worth anything if you still trying to pull DooM3 instead of DooM2 or at least Serious Sam.
It better have been scripted because it looked scripted as hell.
I guess the demoer was playing on sensitivity of 1 and was on "so-easy-it-makes-your-grandparents-ashamed" difficulty
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