AMD to sell a cut down version of Sony's Playstation 4 APU to the PC market
21 replies, posted
[IMG]http://www.theinquirer.net/IMG/293/156293/amd4019-270x167.jpg?1349755560[/IMG]
[QUOTE]
CHIP DESIGNER AMD will offer a cut down version of the APU chip that will be in Sony's Playstation 4 later this year.
AMD's accelerated processing unit (APU) strategy got a major boost last week when Sony announced that it will be using an AMD Jaguar based APU in its upcoming Playstation 4 games console. Now AMD has said that a cut down version of the same APU will be available to consumers, albeit without Sony's technology.
However John Taylor, head of marketing for AMD's Global Business Units, said that a version of the same chip without Sony's technology will be available for consumers later this year.
Taylor told The INQUIRER that the AMD branded APU chip will not have the same number of cores or the same computing capability as Sony's part.
He said, "Everything that Sony has shared in that single chip is AMD [intellectual property], but we have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date, it leverages [intellectual property] that you will find in our A-series APUs later this year, our new generation of APUs but none that will quite be to that level of sheer number of cores, sheer number of teraflops."
Sony's decision to opt for AMD's x86 APU had left some commenting that the Playstation 4 is merely a console made out of commodity hardware, but given that AMD will be selling the commodity version of the chip minus Sony's technology, perhaps for the first time the industry can see just how much work console designers such as Sony, Microsoft and Nintendo do beyond the standard hardware available to consumers to squeeze out more performance.[/QUOTE]
[url]http://www.theinquirer.net/inquirer/news/2250802/amd-to-sell-a-cut-down-version-of-sonys-playstation-4-apu[/url]
That's actually pretty interesting. I'm starting to believe that we'll see PS4 emulation somewhat soon given that it's based on X86 architecture.
Someone's going to build a homemade PS4
Calling it
Makes sense, Does a PS4 really need AMD-V or IOMMU, or the other extensions on the CPU that dev's will never use. If it helps flood the console market with x86, I am for it, only means PC games will be better optimized, have more 'ports', and much less time spend to port the games
So, is the cut basically no PS hardware?
[QUOTE=Ralakis;39740817]That's actually pretty interesting. I'm starting to believe that we'll see PS4 emulation somewhat soon given that it's based on X86 architecture.[/QUOTE]
Would you even have to do any emulating? Just have to rewrite the system API. I guess if they somehow got all the PS4 system libraries you might be able to do something like WINE, basically.
This is good, it means optimization for AMD users when it comes to gaming.
[QUOTE=Pikachu231;39740888]So, is the cut basically no PS hardware?[/QUOTE]
The CPU is being cut down with unneeded CPU extensions, and calculations that aren't needed in the gaming platform PS4 will have. It lowers the cost of the CPU for Sony.
[QUOTE=Jawalt;39740892]Would you even have to do any emulating? Just have to rewrite the system API. I guess if they somehow got all the PS4 system libraries you might be able to do something like WINE, basically.[/QUOTE]
I suppose emulation was the wrong term to use, from what we know, it's a heavily modified version of Linux and it's only a matter of time until that kind of code leaks out. I'm sure someone at Sony has the same idea.
After that is done, a little reverse engineering and optimization for other CPUs and it'll be good. The one thing I am concerned about though is GDDR5 memory. If these games are made to run on such high-end memory that we don't even use on PC builds (excluding high-end video cards), how will the games play?
[QUOTE=Ralakis;39740817]That's actually pretty interesting. I'm starting to believe that we'll see PS4 emulation somewhat soon given that it's based on X86 architecture.[/QUOTE]
Orig. Xbox is x86. Wheres my emulator?
[QUOTE=Intoxicated Spy;39741229]Orig. Xbox is x86. Wheres my emulator?[/QUOTE]
The reason there was no XBox emulator was because no-one was interested in the effort it'd take to make one. PS2 and GameCube and the such were emulated because of the wide range of unique and ridiculously popular exclusives they had. Everything released on the XBox was either already available on PC, had a superior competitor on PS2 already emulated or arrived on PC a few months later.
Any worthwhile Xbox game was ported to the PC. Fable. Halo. Halo 2. That's really all I can think of, besides a couple fighting games like Dead or Alive.
[QUOTE=ijyt;39741270]The reason there was no XBox emulator was because no-one was interested in the effort it'd take to make one. PS2 and GameCube and the such were emulated because of the wide range of unique and ridiculously popular exclusives they had. Everything released on the XBox was either already available on PC, had a superior competitor on PS2 already emulated or arrived on PC a few months later.[/QUOTE]
[url=http://www.ngemu.com/forums/showthread.php?t=132032]entirely wrong.[/url]
[QUOTE=ijyt;39741270]The reason there was no XBox emulator was because no-one was interested in the effort it'd take to make one. PS2 and GameCube and the such were emulated because of the wide range of unique and ridiculously popular exclusives they had. Everything released on the XBox was either already available on PC, had a superior competitor on PS2 already emulated or arrived on PC a few months later.[/QUOTE]
[url]http://www.ngemu.com/forums/showthread.php?t=132032[/url]
[editline]28th February 2013[/editline]
god damn
[QUOTE=Ralakis;39740945]I suppose emulation was the wrong term to use, from what we know, it's a heavily modified version of Linux and it's only a matter of time until that kind of code leaks out. I'm sure someone at Sony has the same idea.
After that is done, a little reverse engineering and optimization for other CPUs and it'll be good. The one thing I am concerned about though is GDDR5 memory. If these games are made to run on such high-end memory that we don't even use on PC builds (excluding high-end video cards), how will the games play?[/QUOTE]
How does GDDR5 compare to DDR3? It it way, way faster? Or does it have different characteristics altogether?
[QUOTE=CakeMaster7;39741457]How does GDDR5 compare to DDR3? It it way, way faster? Or does it have different characteristics altogether?[/QUOTE]
It's hard to tell because the benchmarks aren't available.
This is just a marketing strategy to sell some chips.
[QUOTE=Pepsi-cola;39742200]This is just a marketing strategy to sell some chips.[/QUOTE]
whoa master detective right here
[QUOTE=Kinglah Crab;39742213]whoa master detective right here[/QUOTE]
Well it had to be said seeing as people seem to think it's some magical APU.
[QUOTE=Pepsi-cola;39742232]Well it had to be said seeing as people seem to think it's some magical APU.[/QUOTE]
Who?
I'm sorry but as long as consoles have locked framerates, locked resolutions and limited anti-aliasing I'll refuse to believe they're anything more than decades-old Desktop PC hardware being squeezed to the absolute limits.
Forces newer and more intense games to have to resort to dumbed-down shitty graphics, shitty shader, shitty antialiasing and shitty framerate mode when being used on consoles.
[QUOTE=SCopE5000;39742784]I'm sorry but as long as consoles have locked framerates, locked resolutions and limited anti-aliasing I'll refuse to believe they're anything more than decades-old Desktop PC hardware being squeezed to the absolute limits.
Forces newer and more intense games to have to resort to dumbed-down shitty graphics, shitty shader, shitty antialiasing and shitty framerate mode when being used on consoles.[/QUOTE]
Well just don't play on consoles, I don't, it saves me money. Then again I play way more mulitplayer games than single player
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