Nvidia, AMD, and Intel unite to sell developers on OpenGL's "seven-to-15-times" better performance
5 replies, posted
[url=http://www.pcgamesn.com/nvidia-amd-and-intel-unite-sell-developers-opengls-seven-15-times-better-performance]PCGAMESN.COM[/url]
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“If you want to get a developer’s attention, all you need to do is start dropping whole numbers,” says Nvidia’s Ashu Rege. “Offer something that’s not 1.2 times better - but two or three times better - you know you’ve got them.”
That’s why a good news supergroup, made up of representatives from Nvidia, AMD and Intel, took the GDC stage this week to tell developers about some recent OpenGL implementations. By plumping for the “vendor-neutral” Direct3D equivalent, they said, developers can squeeze seven-to-15-times better performance from their games.
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Funny somebody writes an article like that a day after DX12 announcement.
Regardless of which API is your favorite, this is fucking great, because now when these guys seem to be dedicated to make OpenGL compete for DirectX share, both platforms will grow and develop far more rapidly.
I find it funny that they're saying this, yet it will never happen. OpenGL will never push people onto Windows 8, so Microsoft won't want anything to do with it. And if Microsoft doesn't want anything to do with it it's not going very far.
I'd dearly love to see it succeed despite that, though. I absolutely loathe the idea of being forced to upgrade and update to something that is objectively worse for me just so I can play newer games, and I have no plans to leave W7 for W8.
[QUOTE=TestECull;44308377]I find it funny that they're saying this, yet it will never happen. OpenGL will never push people onto Windows 8, so Microsoft won't want anything to do with it. And if Microsoft doesn't want anything to do with it it's not going very far.[/QUOTE] Microsoft don't make any GPUs, I don't see how they are relevant. OpenGL ES is already pretty much the only API used on mobiles, nVidia is even pushing for OpenGL itself to become available on platforms like Android. If a company plans on supporting anything other than Windows will require having OpenGL.
Does OpenGL render a little less better, but has a lot better performance? That's what I've heard.
OpenGL supports all the same features as DirectX does, but its API is structured differently. So OpenGL has no trouble whatsoever at rendering the same as DirectX, and with faster drawcalls to boot.
[QUOTE=Original User;44308419]Does OpenGL render a little less better, but has a lot better performance? That's what I've heard.[/QUOTE]
That's all up to the programmer, the API is just as good if not better with the faster drawcalls.
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