what is [URL="http://i.imgur.com/MTg6Www.png"]this[/URL] game?
[QUOTE=ZombieDawgs;51525623]what is [URL="http://i.imgur.com/MTg6Www.png"]this[/URL] game?[/QUOTE]
I wanna say Virginia. But I could be wrong.
one thing that should be noted about the hitman targets is that once the real world time period for killing them has expired, there is no way to play that mission again. So if you bought the game late then you're locked out of the mission forever.
[QUOTE=ashxu;51526132]one thing that should be noted about the hitman targets is that once the real world time period for killing them has expired, there is no way to play that mission again. So if you bought the game late then you're locked out of the mission forever.[/QUOTE]
Yeah I got the game two weeks ago, found out about all the content I've missed.
Thanks IO.
[QUOTE=ashxu;51526132]one thing that should be noted about the hitman targets is that once the real world time period for killing them has expired, there is no way to play that mission again. So if you bought the game late then you're locked out of the mission forever.[/QUOTE]
It's a nice concept, but really fucks over anyone who gets it late.
[QUOTE=ashxu;51526132]one thing that should be noted about the hitman targets is that once the real world time period for killing them has expired, there is no way to play that mission again. So if you bought the game late then you're locked out of the mission forever.[/QUOTE]
[QUOTE=kattolil;51526185]Yeah I got the game two weeks ago, found out about all the content I've missed.
Thanks IO.[/QUOTE]
[QUOTE=Novangel;51526315]It's a nice concept, but really fucks over anyone who gets it late.[/QUOTE]
It's basically a way to turn a single player experience into a [U]service [/U]and keep the players hooked for a longer time, since the game isn't multiplayer focused.
[QUOTE=ashxu;51526132]one thing that should be noted about the hitman targets is that once the real world time period for killing them has expired, there is no way to play that mission again. So if you bought the game late then you're locked out of the mission forever.[/QUOTE]
That is a dumb concept to put in a singleplayer game. all that does is punish players who got it late meaning they cant enjoy it to the full extent vs someone who got it day one.
[QUOTE=ashxu;51526132]one thing that should be noted about the hitman targets is that once the real world time period for killing them has expired, there is no way to play that mission again. So if you bought the game late then you're locked out of the mission forever.[/QUOTE]
i'm guessing they'll let you pick any of the elusive target missions once season 2 starts
[editline]13th December 2016[/editline]
[URL="http://www.polygon.com/2016/8/31/12726792/hitman-retail-launch-date-january-31"]apparently the whole season is going to be released on disc on january 31st[/URL], i am guessing if they are ever going to let you play any of the elusive targets it will be when this releases
[QUOTE=vamper;51526876]That is a dumb concept to put in a singleplayer game. all that does is punish players who got it late meaning they cant enjoy it to the full extent vs someone who got it day one.[/QUOTE]
Publishers want your money [i]now[/i] when it looks nice and shiny on their quarterly reports, not later over steady lifetime sales.
[QUOTE=ashxu;51526132]one thing that should be noted about the hitman targets is that once the real world time period for killing them has expired, there is no way to play that mission again. So if you bought the game late then you're locked out of the mission forever.[/QUOTE]
Could've sworn I've played mobile games with the same features
[QUOTE=vamper;51526876]That is a dumb concept to put in a singleplayer game. all that does is punish players who got it late meaning they cant enjoy it to the full extent vs someone who got it day one.[/QUOTE]
Eh, compared to it being practically always online since you can't access any of your unlocks or make any progress in an offline game is a dumber thing. I'd love to buy the new Hitman since it sounds like a great game, but I'm not spending that much money on something where I can just be locked out of a good chunk of the gameplay if the server ever shuts down.
Elusive Targets are essentially a souped-up version of Daily Challenges, which have been a thing for several years now.
[QUOTE=vamper;51526876]That is a dumb concept to put in a singleplayer game. all that does is punish players who got it late meaning they cant enjoy it to the full extent vs someone who got it day one.[/QUOTE]
Why is it any different for singleplayer games? In tons of multiplayer games you lose out on obtaining limited time items esp. during holidays and special events, how come it's okay for additional content to be later locked in a multiplayer game but not in a singleplayer one?
[QUOTE=Ninja Gnome;51526889]i'm guessing they'll let you pick any of the elusive target missions once season 2 starts
[editline]13th December 2016[/editline]
[URL="http://www.polygon.com/2016/8/31/12726792/hitman-retail-launch-date-january-31"]apparently the whole season is going to be released on disc on january 31st[/URL], i am guessing if they are ever going to let you play any of the elusive targets it will be when this releases[/QUOTE]
I hope that is true I am interested in the new Hitman but I am not going to pay for less content then what I would have gotten from launch of each episode.
[editline]14th December 2016[/editline]
[QUOTE=t h e;51526946]Why is it any different for singleplayer games? In tons of multiplayer games you lose out on obtaining limited time items esp. during holidays and special events, how come it's okay for additional content to be later locked in a multiplayer game but not in a singleplayer one?[/QUOTE]
In the case of the mmo market I forgive it because they need to keep there player base up and they want to have events and move the story forward,
it is a experience for everyone not just the individual player. With a singleplayer game it is a personal experience for the individual player that is meant to be played at your leisure when you have time after you purchase it.
This is how I view the separation but it really comes down to point of view.
[QUOTE=ashxu;51526132]one thing that should be noted about the hitman targets is that once the real world time period for killing them has expired, there is no way to play that mission again. So if you bought the game late then you're locked out of the mission forever.[/QUOTE]
Yeah, I keep on getting tempted to get the game, then remember that if I do it now I miss out on a good chunk of content because of the time limits.
Hopefully once they start releasing season two they add a thing where all the old elusive targets for season 1 come back and constantly cycle so if you missed out on them you get a chance to try them.
[QUOTE=vamper;51526947] With a singleplayer game it is a personal experience for the individual player that is meant to be played at your leisure when you have time after you purchase it.[/QUOTE]
While that's true for a lot of games, Hitman 2016 is really going for a time-sensitive experience with the scoreboards, targets, and most importantly episode/season-based release model. It's got plenty of replayability for the guy who wants to pick up a season a year down the line at a discounted price, but it's nice that SE is adding some value for those who keep up with the release schedule.
[QUOTE=ashxu;51526132]one thing that should be noted about the hitman targets is that once the real world time period for killing them has expired, there is no way to play that mission again. So if you bought the game late then you're locked out of the mission forever.[/QUOTE]
Problem isn't only that but they also chose to lock you out of exclusive outfits with them. It literally locks you out of ingame content for getting it late.
[QUOTE=t h e;51526946]Why is it any different for singleplayer games? In tons of multiplayer games you lose out on obtaining limited time items esp. during holidays and special events, how come it's okay for additional content to be later locked in a multiplayer game but not in a singleplayer one?[/QUOTE]
stupid cosmetics is not the same as gameplay content being locked out forever.
[QUOTE=Aredbomb;51526939]Elusive Targets are essentially a souped-up version of Daily Challenges, which have been a thing for several years now.[/QUOTE]
I can see how the two relate in terms of player retention purposes, but beyond that they seem quite different.
In terms of game design they seem more like boss battles that test you on everything you've learned so far, both by having you go through old challenges and by giving you transfer tasks where you need to solve new challenges with old skills. The perma-failstate not only adds to their difficulty, but also puts the player in a very different mindset from normal missions. Dailies meanwhile tend to be more of the same grind. Elusive Targets are also much less frequent then Dailies, both in terms of release frequency and because you won't be able to experience the same piece of gameplay twice, whereas Dailies tend to be all about repetition, maybe with a few minor auto-generated mutators.
-snip-
[QUOTE=ashxu;51527177]stupid cosmetics is not the same as gameplay content being locked out forever.[/QUOTE]
Considering it's just a twist on a normal mission with no real gigantic gamebreakers, it's no more offensive than the daily challenges in Spelunky.
Interesting video but that dialogue interruption and resuming system from Oxenfree existed in GTA 5 3 years ago, and Superhot has also existed and was playable for a couple years.
[editline]14th December 2016[/editline]
Also Play of the Game seems rather trivial compared to what I expected from this video.
So I still think 2016 wasn't a great year for innovations.
one of GMTK's weaker videos honestly
[QUOTE=bunguer;51527426]If you lose that idea of being a limited special event you lose part of the experience they want to transmit.
I have some difficulty seeing how being single-player makes a difference when this is a real-world timed event. The fact that time matters is important for what they are going for, if there's no feeling of pressure these things would feel a lot different.[/QUOTE]
Because up until recently "singleplayer" meant "offline", I.E something you could pick up and play at any time at your own leisure regardless of any external circumstances. Things like these are considered by some part of games' slow creep towards becoming a service rather than a product, which may be considered detrimental.
[QUOTE=vamper;51526876]That is a dumb concept to put in a singleplayer game. all that does is punish players who got it late meaning they cant enjoy it to the full extent vs someone who got it day one.[/QUOTE]
It doesn't punish anybody. :what: It rewards players who've been sticking with the game if anything. They're like events in an mmo. You're seriously not missing any content, just wait for the next elusive target.
[QUOTE=Im Crimson;51527600]Because up until recently "singleplayer" meant "offline", I.E something you could pick up and play at any time at your own leisure regardless of any external circumstances. Things like these are considered by some part of games' slow creep towards becoming a service rather than a product, which may be considered detrimental.[/QUOTE]
Sounds a lot like a slippery slope argument if you ask me.
[editline]14th December 2016[/editline]
[QUOTE=Loadingue;51527537]
So I still think 2016 wasn't a great year for innovations.[/QUOTE]
What are you talking about? VR was introduced as a consumer product this year, and with it countless of innovative games. No Man's Sky, while still a huge blunder, is a stepping stone for procedural generation. Asymmetrical multiplayer games like Dead by Daylight are actually being done right (for the most part). Pokemon Go came out and quickly became the most used mobile game of all time. The Last Guardian with an unprecedented level of animation and collision fidelity.
It's no 2004 but this has definitley been an impressive year for gaming.
[QUOTE=CowTippinScot;51527637]What are you talking about? VR was introduced as a consumer product this year, and with it countless of innovative games. No Man's Sky, while still a huge blunder, is a stepping stone for procedural generation. Asymmetrical multiplayer games like Dead by Daylight are actually being done right (for the most part). Pokemon Go came out and quickly became the most used mobile game of all time. The Last Guardian with an unprecedented level of animation and collision fidelity.[/QUOTE]
VR is still in early stages and isn't as interesting as they make it out to be just yet. When it finally becomes affordable and has an actually great game to go with it, then it might become what it was meant to be. And Pokemon Go was a stroke of luck if you can ask me, but it doesn't mean much for video games in general.
[QUOTE=CowTippinScot;51527637]It doesn't punish anybody. :what: It rewards players who've been sticking with the game if anything. They're like events in an mmo. You're seriously not missing any content, just wait for the next elusive target.[/QUOTE]
It does punish you. If you decide to wait on buying the game, miss a contract or fail because you dropped the wrong explosive: Tough shit, you can never replay the content that's included in the game's price. You also miss out on the rewards, or at least have to wait longer until your next shot at getting them.
[QUOTE=Bread_Baron;51527725]It does punish you. If you decide to wait on buying the game, miss a contract or fail because you dropped the wrong explosive: Tough shit, you can never replay the content that's included in the game's price. You also miss out on the rewards, or at least have to wait longer until your next shot at getting them.[/QUOTE]
That's not punishing. That's just not recieving rewards. High stakes is the lifeblood of elusive targets. They wouldn't be 10% as interesting if the stakes weren't high. It's why they're called [I]elusive[/I] targets. It's only a monthy challenge, I don't get why you people are up in arms about something so trivial. Slow year for video game controversialists I guess.
[QUOTE=Bread_Baron;51527725]It does punish you. If you decide to wait on buying the game, miss a contract or fail because you dropped the wrong explosive: Tough shit, you can never replay the content that's included in the game's price. You also miss out on the rewards, or at least have to wait longer until your next shot at getting them.[/QUOTE]
Any company would like to get more preorders and better sales on release, so they'll try many things that will encourage consumers to do so.
Take multiplayer games: For most of them, the bulk of the community activity and interest takes place soon after release. If you wait for the game to go on sale, you miss out on all that. Therefore, if you're interested in a multiplayer game, you'd want to preorder or buy it soon after release.
However, singleplayer games lacked that advantage. If you decide to wait patiently for the game to go on sale, [I]you get the same, if not a better, experience as someone who bought it on release.[/I] Likely better because post-release bugfixing, DLC already out, etc.
Not to mention that a mission provides a very different experience where if you fail, you can't try again. The pressure and intensity of it has a unique appeal. Otherwise it'll just become another task where if you mess up, you can just reload and try again.
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