• Certified Label on youtube tries to copyright claim a song they ripped from a 2011 video
    16 replies, posted
[quote]uitar teacher Andrew Wasson of Creative Guitar Studio shared an interesting insight on "ridiculous" copyright claims he gets on YouTube, giving a specific example in which an artist stole his original work and then sent a copyright claim for it. A Latin VEVO rights management company (Vydia) sent a copyright claim to Wasson saying that he was violating the use of one of their songs, ('ATREVIDA' performed by G Fonseca - posted Sep. 2015 When Wasson looked into the claim, he quickly realized that they actually downloaded the raw audio file of his composition from the opening of an August 2011 guitar lesson, (GUITAR STYLES: 1950's Early American Rock 'N Roll). "G Fonseca then proceeded to directly copy the audio of Wasson's song onto their video. Then, after posting their video for 'ATREVIDA,' to YouTube in Sep. of 2015, they proceeded to file a copyright claim against Wasson saying (in effect) that they owned his song, (kind of ridiculous since his composition was published back in 2011)."Wasson feels that this may be an example of a dangerous new trend with a few of these YouTube Rights Management companies. The scam targets legitimate uploads of music in an attempt to steal the 'revenue sharing rights' (known in YouTube circles as; 'Original Content Monetisation Rights') from the original uploader. [/quote] [url]http://www.ultimate-guitar.com/news/industry_news/guitarist_exposes_ridiculous_youtube_copyright_claims_95_of_it_is_total_scam.html[/url] Very detailed video on what happend to him. [media]https://www.youtube.com/watch?v=E-gzrNTwazs[/media] [media]https://www.youtube.com/watch?v=6bgUnfehT7M[/media] The intro is what they ripped of raw [media]https://www.youtube.com/watch?t=3&v=o-p3rKWmQaE[/media] And the song which they used it on. So now they also try to fuck over people by stealing your stuff too.
Seeing all these problems popping up from the copyright system on YouTube makes you wonder if they're ever gonna rework the system at all, because AFAIK it's automated and does a pretty bad job at what it does. IE: h3h3productions and Internet Comment Etiquette getting hit with strikes because of the system flagging their videos for odd ass reasons.
Times like this makes me wish Youtube hired real humans and not robots to look over these claims. All robots really rely on for an actual claim is someone's hearsay and no real proof to back up such claims. Though yes, if actual people looked over these claims this process would take some time to make a claim go into full effect. Though at least such a process will look over the facts first, vs taking the word of potential thieves, copyright trolls, and censor fanatics.
[QUOTE=coolgame8013;48887750]Times like this makes me wish Youtube hired real humans and not robots to look over these claims. All robots really rely on for an actual claim is someone's hearsay and no real proof to back up such claims. Though yes, if actual people looked over these claims this process would take some time to make a claim go into full effect. Though at least such a process will look over the facts first, vs taking the word of potential thieves, copyright trolls, and censor fanatics.[/QUOTE] Google are a company that will refuse to employ more people no matter how shit their automated service is because they want to cut costs in any way possible, and like most tech companies, hate hiring more people, because people eat, sleep, get married, have babies and are a nuisance. See: Valve.
Could he not file a claim against the music video since it uses his content in the video?
Remember it's fair use if you're a certified label, otherwise you're fucked automatically
[QUOTE=Mio Akiyama;48887870]Could he not file a claim against the music video since it uses his content in the video?[/QUOTE] Depends on if they licensed it or not. If they're using it without permission, he should sue them for every penny they have. I'd sue for statutory damages for willful infringement - $150K per act of infringement. This is the same law record labels have used to sue torrent sites for several times the world's GDP, so turnabout seems completely fair to me. If they licensed it, this is presumably grounds to revoke the license, which means they can either pull the song from everywhere, or face copyright infringement damages.
I seriously considered posting this news article here after UG posted it on Facebook, but I thought I'd get shit for the source article. I was so infuriated when I read it! Nothing shits me more then fraud.
[QUOTE=Sableye;48887947]Remember it's fair use if you're a certified label, otherwise you're fucked automatically[/QUOTE] It might be fair use but the moment they take his video down claiming its theirs when is not ok
[QUOTE=FlashMarsh;48887788]Google are a company that will refuse to employ more people no matter how shit their automated service is because they want to cut costs in any way possible, and like most tech companies, hate hiring more people, because people eat, sleep, get married, have babies and are a nuisance. See: Valve.[/QUOTE] Valve's kind of in a different place if you read through the newcomer booklet and more importantly the impressions their economy consultant left in his blogs. Valve fundamentally believes their flat management structure scales terribly, tho the consultant didn't think there were any major signs of the system failing any time soon. And even if you qualify for Valve, you might not be able to work properly in their management structure that relies a lot on independent decisionmaking, actively seeking out communication, constantly adapting to fluid roles and team compositions, and being regularly subjected to the collected criticism of your peers. It's not been that long since a bunch of people quit Valve because they didn't feel like they fit into Valve's cliques. I mean when people hear about the benefits of Valve's employees, they think it's paradise through and through, but there's no such thing. I'd wager, as a content creator with ongoing support for more and more IPs, increasing investment in infrastructure surrounding games, and a mixed-at-best history with outsourcing major chunks of content to other studios, I'd say Valve's almost certainly choking on an employee bottleneck right now and would greatly benefit from more hires. There's no automated system for game development yet, but there is for content matching.
I was making the argument that Valve need to hire more, especially on customer support.
[QUOTE=gman003-main;48888161]Depends on if they licensed it or not. If they're using it without permission, he should sue them for every penny they have. I'd sue for statutory damages for willful infringement - $150K per act of infringement. This is the same law record labels have used to sue torrent sites for several times the world's GDP, so turnabout seems completely fair to me. If they licensed it, this is presumably grounds to revoke the license, which means they can either pull the song from everywhere, or face copyright infringement damages.[/QUOTE] I'm sure there are law firms out there that would fucking love to take this case.
[QUOTE=Marik Bentusi;48888905]Valve's kind of in a different place if you read through the newcomer booklet and more importantly the impressions their economy consultant left in his blogs. Valve fundamentally believes their flat management structure scales terribly, tho the consultant didn't think there were any major signs of the system failing any time soon. And even if you qualify for Valve, you might not be able to work properly in their management structure that relies a lot on independent decisionmaking, actively seeking out communication, constantly adapting to fluid roles and team compositions, and being regularly subjected to the collected criticism of your peers. It's not been that long since a bunch of people quit Valve because they didn't feel like they fit into Valve's cliques. I mean when people hear about the benefits of Valve's employees, they think it's paradise through and through, but there's no such thing. I'd wager, as a content creator with ongoing support for more and more IPs, increasing investment in infrastructure surrounding games, and a mixed-at-best history with outsourcing major chunks of content to other studios, I'd say Valve's almost certainly choking on an employee bottleneck right now and would greatly benefit from more hires. There's no automated system for game development yet, but there is for content matching.[/QUOTE] Wow, this post was amazing. I really thought VALVE had a wonderful employee structure but I didn't know anything about the econ guy blog....
This happen to me a while back had my entire channel taken down for claims that weren't vaild, couldn't be bother starting up again on a new channel. As trying to get all those subscribers back wasn't worth the effort.
I had a long e-mail exchange with The Orchard (it's some kind of music/video label). I had to send e-mail after e-mail to explain fair use. In the end I used Youtube's own fair use video examples to prove my point. I got a 4 worded e-mail back and my copyright strike removed. 1 month later I get the same bullshit from Youtube themself, I get the video monitization removed. I used the same proof, but I only got automated respones from Youtube. Youtube is a shit website and it is annoying as fuck that they are this big.
[QUOTE=Cutthecrap;48889152]Wow, this post was amazing. I really thought VALVE had a wonderful employee structure but I didn't know anything about the econ guy blog....[/QUOTE] its wonderful if you're a small company devoted to developing only a couple projects, horrible when all your projects become huge successes and now you've got a huge amount of projects to maintain. valve is its own worst enemy, their company structure gives them the ability to come up with things like halflife and steam and dota 2, but it also prevents them from focusing on multiple things easily
[QUOTE=Cutthecrap;48889152]Wow, this post was amazing. I really thought VALVE had a wonderful employee structure but I didn't know anything about the econ guy blog....[/QUOTE] They used to, but the company changed and so did the people. The employees that quit working at Valve did so because it became like High School, different closed-sects popped up and if you weren't part of their inner-circle, you were as good as a "loser". They ended up feeling unwanted at the company and left because of it. It's a problem Valve should probably tackle, it worked when Valve was small and the "inner-circle" was everyone, but they're large now and they need managers to put new employees into teams with the older ones, without the older ones rejecting them.
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