Outlast - A Demonstration of the Upcoming Horror Game
67 replies, posted
I believe this game has not gained the popularity it deserves, so I apologise if this has been posted before, but according to my searching skills there's been none.
There's no spoilers, exept the in-game features that will probably be included at the release on Steam this summer.
[video=youtube;1Vcgdl4xQ18]http://www.youtube.com/watch?v=1Vcgdl4xQ18[/video]
Fullscreen 720p + volume = 11/10 "It's descent" /IGN
Thank god they didn't hire any obnoxious you tube people. That would've ruined it for me.
[editline]28th May 2013[/editline]
Looks awesome btw.
Seem like the most generic horror game ever.
+Abandoned asylum
+Dead bodies everywhere
+Camera vision
+Some guy chasing you
+No weapons
+Generic horror music
+Darker than Doom 3
+Ample amount of cheap jump scares
Is... Is this what I think it is?
An actual horror game? I mean sure there was a few jump scares but I mean. It's got all the right elements so I think I could excuse those.
I like how the character screams, just incase we forget to. I'm definitely picking this game up.
Looks good, doesn't look that scary though, it looks more like jump scares if anything.
Can't wait to try it
[QUOTE=Mastermind of42;40816656]Seem like the most generic horror game ever.
+Abandoned asylum
+Dead bodies everywhere
+Camera vision
+Some guy chasing you
+No weapons
+Generic horror music
+Darker than Doom 3
+Ample amount of cheap jump scares[/QUOTE]
In Silent Hill I don't recall ever going into an asylum. In Amnesia I don't remember you having to move and think as fast to escape the monsters. This game has everything going for it in the right way for once and I hope it's as great as what I just watched.
[editline]28th May 2013[/editline]
Besides, this looks like the same demo they had going when they first announced it. I'm almost certain the final product will be less jump scares and more intense running and hiding while searching for items. It'll be great.
jump scares are pretty much the cheapest way to scare someone.
a lot of games tend to get really scary when you're playing them in a pitch black room with headphones on
I don't think (more like know) the game aren't going to be something great but it's going to be worth playing. There's alot of aspects of this game that reflects from other products but they sure have made it in a freater quality. So therefore I believe those developers deserve the money.
I wish these kinds of horror games actually gave you the ability to fight the monsters. Silent Hill and the first Resident Evil were great survival horrors that let you fight enemies, and also run away from them. Even the first Penumbra allowed you kill some of the monsters with dyanmite, and even combat them with a pickaxe despite being extremely ineffective. These games induce fight or flight instinct, and can evoke a lot more fear than a "stealth" horror game like Amnesia or slender.
Games can make anyone jump like a little bitch if they're wearing headphones and have the volume cranked up.
Hell, I was playing HL2 last night and a Combine shot-gunner salad tossed me. Jerked my mouse so hard I sent the water bottle next to me across the room. (it was uncapped)
[QUOTE=alien_guy;40816883]jump scares are pretty much the cheapest way to scare someone.[/QUOTE]
One of the objectives of a horror game should be to create an atmosphere of perpetual discomfort and or dread, while at the same time making it attractive and fascinating. Jump scares are not bad if they are occasionally used to support it.
[editline]28th May 2013[/editline]
[QUOTE=Tetsmega;40817210]I wish these kinds of horror games actually gave you the ability to fight the monsters. Silent Hill and the first Resident Evil were great survival horrors that let you fight enemies, and also run away from them. Even the first Penumbra allowed you kill some of the monsters with dyanmite, and even combat them with a pickaxe despite being extremely ineffective. These games induce fight or flight instinct, and can evoke a lot more fear than a "stealth" horror game like Amnesia or slender.[/QUOTE]
There is definitely nothing wrong with having combat that is very difficult but not impossible.
[editline]28th May 2013[/editline]
[QUOTE=Anonymous?;40817232]Games can make anyone jump like a little bitch if they're wearing headphones and have the volume cranked up.
Hell, I was playing HL2 last night and a Combine shot-gunner salad tossed me. Jerked my mouse so hard I sent the water bottle next to me across the room. (it was uncapped)[/QUOTE]
It would be quite a ride to play Silent Hill with the volume cranked up and in a pitch black room, or any good horror game for that matter, considering that you can get scared from super mario under the right conditions. I should really try doing so some time (with Silent Hill, not super mario.)
[editline]28th May 2013[/editline]
[QUOTE=Jocke;40817074]I don't think (more like know) the game aren't going to be something great but it's going to be worth playing. There's alot of aspects of this game that reflects from other products but they sure have made it in a freater quality. So therefore I believe those developers deserve the money.[/QUOTE]
So far the engine and the style appear to be quite nice, really crisp and smooth.
Basically all the "scary" parts i saw in the video were jump scares. lol no thanks, cheap as shit
at 3:45 Jack black? :v:
[QUOTE=Tetsmega;40817210]I wish these kinds of horror games actually gave you the ability to fight the monsters. Silent Hill and the first Resident Evil were great survival horrors that let you fight enemies, and also run away from them. Even the first Penumbra allowed you kill some of the monsters with dyanmite, and even combat them with a pickaxe despite being extremely ineffective. These games induce fight or flight instinct, and can evoke a lot more fear than a "stealth" horror game like Amnesia or slender.[/QUOTE]
i think the problem with the weaponless kind of horror games is that there's basically only two responses to literally anything the game will throw at you - either running away, or hiding. and more often than not, it'll be pretty clear when to run and when to hide. so you've got these two options that you can always take, and you know for sure that at least one of them will always work.
like, look at Slender for instance. once you get spotted, your only option is to keep on trucking. you don't have any tough decisions to make here, you just have to keep walking forward; you either will get caught, or you won't. it's basically the same deal with all weaponless games, just with scarier enemies and the option of stealth.
'Scary music. WHAT'S UP DUDE?'
I liked everyone playing it. All very funny.
So the character you play reacts before you do, making him make you jump?
In game traps where I can drop a bookshelf on a baddie would be a good way to reinvent weaponless combat in survival horror.
[QUOTE=BANNED USER;40817967]In game traps where I can drop a bookshelf on a baddie would be a good way to reinvent weaponless combat in survival horror.[/QUOTE]
it sounds kind of fiddly. if the pathing isn't top-tier it would get frustrating quickly
A scary game that doesn't rely on cheap ass jump scares and actually makes you tense up and freaked out is a game like [URL="http://en.wikipedia.org/wiki/Eternal_Darkness:_Sanity's_Requiem"]Eternal Darkness[/URL] on the gamecube. you slowly lose your sanity and simple things like the walls bleeding, your characters head randomly falling off, your "TV" changing inputs without you hitting anything, controller being "unplugged" and not working, bugs and flies will appear to crawl all over your screen getting incrementally worse, having your characters footsteps continue on after you've stopped moving and then suddenly start getting louder and faster etc. etc.
those are the types of scares [B]I want[/B]. none of this bullshit HOHO some big guy burst through a door and got real close to the camera suddenly! XD. i want shit that plays with your mind, not the typical jump scares where you're just helpless and running away from something chasing you
Yeah, after watching a whole demo about this game, it doesn't look that scary.
The jump scares were way to frequent and with little to no atmosphere built up around them. A jump scare without an atmosphere is like a meme, vacuous and with no substance.
They seem to love showing off the monsters too, which is a huge mistake in a horror game. What you don't see is the scary part. Fear isn't a monster jumping out from the darkness, fear is waiting for the monster to jump out of the darkness.
Basically, it just seems like over-hyped bullshit. Quite a few of the people in the video were obviously over-exaggerating (especially the one girl who started crying almost immediately after starting. She was fucking faking it) or outright acting.
I think this game is missing all the actual "Scary" parts of a horror game. The devs failed to realize what makes something scary. Amnesia was scary not because when you get caught some big spooky-ass monster comes in and kills you, it was scary because you didn't know when, how, or why that spooky monster would attack. Hell, you didn't even know what you were facing, and for good reason. The minute you get a clear look at the monster the game is ruined. Plain and simple, there is nothing in this world as scary as the impossibly vast depths of our imagination. The images and thoughts our brain can conjure up from fear will always, ALWAYS exceed what a game can present.
To sum it up, it looks like Dead Space style horror, which is to say jump scares.
It looks great in a lot of ways; but I do hope there is a lot more puzzle solving and general exploration. I do like the idea of trying to think on your feet as something comes barreling after you. I find that to be the tail end of a scare though. If there's good buildup, plenty of suspense, and some decent exposition I will be satisfied. I hate how horror games as of late entirely rely on cheap tricks and scares straight out of the gate.
SH2 is a great game to set the standard to in terms of horror and suspense. It was a game that always made you feel icky while you play. You know that feeling; the utter sense of disturbance and suspense you just can't seem to shake. A lot of that was created not from the jump scares; but mostly from the general distressing environment.
Jump scares aren't scary, they're startling.
[QUOTE=Pandamox;40818334]A scary game that doesn't rely on cheap ass jump scares and actually makes you tense up and freaked out is a game like [URL="http://en.wikipedia.org/wiki/Eternal_Darkness:_Sanity's_Requiem"]Eternal Darkness[/URL] on the gamecube. you slowly lose your sanity and simple things like the walls bleeding, your characters head randomly falling off, your "TV" changing inputs without you hitting anything, controller being "unplugged" and not working, bugs and flies will appear to crawl all over your screen getting incrementally worse, having your characters footsteps continue on after you've stopped moving and then suddenly start getting louder and faster etc. etc.
those are the types of scares [B]I want[/B]. none of this bullshit HOHO some big guy burst through a door and got real close to the camera suddenly! XD. i want shit that plays with your mind, not the typical jump scares where you're just helpless and running away from something chasing you[/QUOTE]
Honestly when I saved my game and it started to "delete" my save file I freaked the fuck out and then it turned out to be one of those sanity effects. Also I never realized how many of those effects there actually were in that game.
[QUOTE=gbtygfvyg;40819650]Honestly when I saved my game and it started to "delete" my save file I freaked the fuck out and then it turned out to be one of those sanity effects. Also I never realized how many of those effects there actually were in that game.[/QUOTE]
yeah i didn't know some of the shit were sanity effects so when bugs would crawl on my screen i'd get up and try to swat the shit away until that white flash would happen and i would realize i'm a fucking idiot. games that have those psychological effects on you are the ones i find far more scary, involved and fun. games where it's just jump scares and constantly running away i find pointless and stupid, i might as well watch a cheap thriller movie
Im honestly more interested in the story than the gameplay
I just want a good horror game and I want to see how awesome they can make it for the oculus rift.
uggghhh jump scares. what happened to tension building? what happened to fear? what happened to the mystery? there's no tension, the atmosphere is mediocre, and the only thing scary is the jump scares.
I must say, that is one generic looking enemy.
The people screaming over nothing reminded me of:
[video=youtube;UwzR3mGBMLw]http://www.youtube.com/watch?v=UwzR3mGBMLw[/video]
any horror game with no weapons is good with me. thanks penumbra :)
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