• AMD Releases Mantle Drive to Press
    79 replies, posted
CPU: Core i7 3960X GPU: R9-290X [IMG]http://www.guru3d.com/index.php?ct=articles&action=file&id=9015[/IMG] CPU: AMD A10-7850K GPU: Integrated [IMG]http://www.guru3d.com/index.php?ct=articles&action=file&id=9012[/IMG] CPU: AMD A10-7850K GPU: R9-290X [IMG]http://www.guru3d.com/index.php?ct=articles&action=file&id=9016[/IMG] CPU: Core i7 3960X GPU: R9-290X [IMG]http://www.guru3d.com/index.php?ct=articles&action=file&id=9014[/IMG] Doesn't seem to helpful towards high end builds but its looks like it makes budget builds a lot more viable for playing the game. Source: [url]http://www.guru3d.com/articles_pages/amd_mantle_preview,1.html[/url]
Hooray for charts with unlabeled axes "Mantle improves Battlefield 4's Ultra performance by 10 whole things!"
[QUOTE][img]http://www.guru3d.com/index.php?ct=articles&action=file&id=9015[/img][/QUOTE] So a 10 fps increase with high graphics? I don't know 'bout you guys but I expected more.
[QUOTE=booster;43748167]So a 10 fps increase with high graphics? I don't know 'bout you guys but I expected more.[/QUOTE] Mantle was designed to overcome the CPU overhead that you get with traditional APIs (DX11/OpenGL) so if you've already got a super fast CPU isn't going to make much difference.
[QUOTE=booster;43748167]So a 10 fps increase with high graphics? I don't know 'bout you guys but I expected more.[/QUOTE] Keep in mind that's with pretty much the best CPU money can buy. The main point of Mantle is reducing the amount of CPU time needed to do draw calls in order to remove unnecessary CPU bottlenecks. The situation looks way better with a relatively weak CPU: [IMG]http://www.guru3d.com/index.php?ct=articles&action=file&id=9016[/IMG]
[QUOTE=Morgen;43748072] CPU: Core i7 3960X GPU: R9-290X [IMG]http://www.guru3d.com/index.php?ct=articles&action=file&id=9014[/IMG] [/QUOTE] I like how they didn't show the other 150frames of the bars to make it look like a much bigger difference. [editline]edit[/editline] [img]http://i6.minus.com/ioj8GB3lpOHBW.png[/img]
[QUOTE=booster;43748167]So a 10 fps increase with high graphics? I don't know 'bout you guys but I expected more.[/QUOTE] 10 FPS on high isn't much, but 30 FPS at lower settings is quite a difference. It's most definitely an improvement however, and will probably get even better over time. This can only be a good thing if used properly.
[QUOTE=pebkac;43748230]Keep in mind that's with pretty much the best CPU money can buy. The main point of Mantle is reducing the amount of CPU time needed to do draw calls in order to remove unnecessary CPU bottlenecks. The situation looks way better with a relatively weak CPU: [IMG]http://www.guru3d.com/index.php?ct=articles&action=file&id=9016[/IMG][/QUOTE] Isn't that kinda useless? I mean, why would you be running a $500 GPU with a cheap-ish CPU?
[QUOTE=NinjaTomate;43748391]Isn't that kinda useless? I mean, why would you be running a $500 GPU with a cheap-ish CPU?[/QUOTE] Yeah I was thinking the same thing. Why don't they show the mantle stats for a lower-end card with the same CPU?
Saw this, pretty promising. [url]http://www.golem.de/news/amds-mantle-api-im-test-der-prozessor-katalysator-1402-104261-3.html[/url] 64 players, Ultra Details (Core i7 3770K, 16 GB DDR3-1333, Radeon R9 290X@1.000 / 2500 MHz, Windows 8.1 x64, Catalyst 14.1 Beta) [img]http://i.imgur.com/QOvIscd.png[/img]
[QUOTE=Toyokunari;43748458]Saw this, pretty promising. [url]http://www.golem.de/news/amds-mantle-api-im-test-der-prozessor-katalysator-1402-104261-3.html[/url] 64 players, Ultra Details (Core i7 3770K, 16 GB DDR3-1333, Radeon R9 290X@1.000 / 2500 MHz, Windows 8.1 x64, Catalyst 14.1 Beta) [img]http://i.imgur.com/QOvIscd.png[/img][/QUOTE] What's with the 34 fps drop when they activate 4xMSAA? Direct3D drops 6 fps.
[QUOTE=alien_guy;43748280]I like how they didn't show the other 150frames of the bars to make it look like a much bigger difference.[/QUOTE] I'd consider 17% to be a pretty big difference. [editline]1st February 2014[/editline] [QUOTE=NinjaTomate;43748391]Isn't that kinda useless? I mean, why would you be running a $500 GPU with a cheap-ish CPU?[/QUOTE] Maybe the point is that with Mantel, users can afford to cheap out on the CPU a bit making PC gaming a bit more accessible.
[QUOTE=SGTNAPALM;43748567] Maybe the point is that with Mantel, users can afford to cheap out on the CPU a bit making PC gaming a bit more accessible.[/QUOTE] Yeah pretty much this, now you can actually use an AMD CPU with the game on ultra settings without having to go and get one of the old Phenom CPUs released in 2011.
[QUOTE=Morgen;43748856]Yeah pretty much this, now you can actually use an AMD CPU with the game on ultra settings without having to go and get one of the old Phenom CPUs released in 2011.[/QUOTE] .. I'm pretty sure that's not what he was getting at at all. :v:
[QUOTE=Profanwolf;43748863].. I'm pretty sure that's not what he was getting at at all. :v:[/QUOTE] AMD CPU's are generally cheaper than Intel CPUs but Intel outpaces them on performance by far so I think that's exactly the point he was making? Sure you could also use a cheap Intel CPU but I was just demonstrating that it actually makes AMD's APU's viable for playing the game on Ultra.
[QUOTE=Morgen;43748884]AMD CPU's are generally cheaper than Intel CPUs but Intel outpaces them on performance by far so I think that's exactly the point he was making? Sure you could also use a cheap Intel CPU but I was just demonstrating that it actually makes AMD's APU's viable for playing the game on Ultra.[/QUOTE] I'm pretty sure he was making the point that you wouldn't need to pay as much, regardless of it being an AMD or Intel CPU in there. The point about the phenoms' in there seemed completely offside.
[QUOTE=Profanwolf;43748914]I'm pretty sure he was making the point that you wouldn't need to pay as much, regardless of it being an AMD or Intel CPU in there. The point about the phenoms' in there seemed completely offside.[/QUOTE] My point was referencing weaker CPUs in general. I didn't mean to indicate anything specific to one brand or the other. The Phenom comment was referencing how AMD's best performing CPU when it actually came to raw CPU performance was a Phenom released in 2011 (I think this might of changed with the latest line of AMD's APU's though) so I was just pointing out again a weaker CPU being able to handle it better.
[QUOTE=booster;43748544]What's with the 34 fps drop when they activate 4xMSAA? Direct3D drops 6 fps.[/QUOTE] Mantle is designed to overcome CPU bottlenecks so the frame rate becomes fill rate (GPU) limited. That is why MSAA produces a big drop with Mantle but not with Direct3D who is CPU bound whether MSAA is on or off.
[QUOTE=Laserbeams;43748146]Hooray for charts with unlabeled axes "Mantle improves Battlefield 4's Ultra performance by 10 whole things!"[/QUOTE] Stop being pedantic. Anyone with half a brain cell and a rudimentary knowledge of context can figure out that the horizontal axis represents framerate. [editline]1st February 2014[/editline] [QUOTE=alien_guy;43748280]I like how they didn't show the other 150frames of the bars to make it look like a much bigger difference. [editline]edit[/editline] [img]http://i6.minus.com/ioj8GB3lpOHBW.png[/img][/QUOTE] Yeah, heaven forbid they crop unnecessary data from the graph, right? The difference looks the same in theirs as it does in yours, yours is only needlessly long and full of useless information that says fuck all. [editline]1st February 2014[/editline] [QUOTE=NinjaTomate;43748391]Isn't that kinda useless? I mean, why would you be running a $500 GPU with a cheap-ish CPU?[/QUOTE] Because they couldn't afford both a $500CPU and $500GPU?
[QUOTE=SGTNAPALM;43748567]Maybe the point is that with Mantel, users can afford to cheap out on the CPU a bit making PC gaming a bit more accessible.[/QUOTE] That advantage is a bit moot though if the vast majority of games past and probably future aren't Mantle, making your weaker rig only getting a bonus in a few games. I think whether this catches on is the deciding factor at this point.
[QUOTE=TestECull;43749814] Because they couldn't afford both a $500CPU and $500GPU?[/QUOTE] That's like buying a Ferrari, with a Honda civic engine.
[QUOTE=Dolton;43749618]Mantle is designed to overcome CPU bottlenecks so the frame rate becomes fill rate (GPU) limited. That is why MSAA produces a big drop with Mantle but not with Direct3D who is CPU bound whether MSAA is on or off.[/QUOTE] Yeah seems like mantle is improving performance quite a lot on lower detail settings but the moment you go into more fidelity you're seeing a drop in improved performance significantly.
[QUOTE=CakeMaster7;43749911]That advantage is a bit moot though if the vast majority of games past and probably future aren't Mantle, making your weaker rig only getting a bonus in a few games. I think whether this catches on is the deciding factor at this point.[/QUOTE] I figured that went without saying. [editline]1st February 2014[/editline] [QUOTE=booster;43749922]That's like buying a Ferrari, with a Honda civic engine.[/QUOTE] I don't know. If I had to build a gaming computer and had to cheap out on either a CPU or GPU, I'd rather get a cheaper CPU than GPU.
I have a feeling Mantle will be pretty good for laptop performance.
[QUOTE=Laserbeams;43748146]Hooray for charts with unlabeled axes "Mantle improves Battlefield 4's Ultra performance by 10 whole things!"[/QUOTE] how is this getting so many agrees? are people here that tech illiterate?
[QUOTE=NinjaTomate;43748391]Isn't that kinda useless? I mean, why would you be running a $500 GPU with a cheap-ish CPU?[/QUOTE]They have a semi old CPU and a super shitty super old GPU?
[QUOTE=Wiggles;43748227]Mantle was designed to overcome the CPU overhead that you get with traditional APIs (DX11/OpenGL) so if you've already got a super fast CPU isn't going to make much difference.[/QUOTE] Seems like it would be really useful for me since I'm running a 7850 with a Q6600. Now I just need more games to start using it
BF4 at medium quality on an integrated GPU running at 30fps at 1080 is actually really impressive I'm on a 7850 with a Phenom II 955 x4 3.2ghz. Benefits here I come. My big issue with BF4 is stuttering, though. Framerates are perfectly fine already
Good performance increase in heavy-CPU scenarios. Even high-end Intel rigs will benefit on 64-player servers I expect.
lol amd shitrace trying to brag about being able to play ONE game. Can't wait till nvidia shits drivers all over they asses
Sorry, you need to Log In to post a reply to this thread.