• A Few of My Digital Paintings
    22 replies, posted
Here is some of my tablet work I've done for my art class. I'd like to see what you guys think :D. They're in chronological order of when I made I them. [img]http://img29.imageshack.us/img29/5678/abballedozingoff.jpg[/img] [img]http://img220.imageshack.us/img220/3860/abballeminnie.jpg[/img] [img]http://img69.imageshack.us/img69/6347/abballepilot.jpg[/img] [img]http://img163.imageshack.us/img163/7233/abballesamborg.jpg[/img]
Does the first guy have a boner? He seems to be pitching a tent. Cool pictures, anyways. I love the lighting in them.
The first one looks a bit odd. It looks like his arms are on top of his sleeves to me, but other than that, these are awesome.
the one with the cat is sweet
Those faces are quite awful.
I quite like the smoothness of the cat painting although the actual cat looks really 2D. The fur also seems to be way lower contrast and far less detailed than the mouth... I guess that draws attention to the mouth quite nicely but I'm not sure why you'd want to do that in so strong a way. First one is pretty fucked up. The shading is really lazy and soft and a lot of areas totally lack cast-shadows (which is why the arms look like they're above the t-shirt, amongst other things). Did you read a tutorial on grain texturing? You really need to tone it down.
Stop using the fucking soft brushes. Your depth and anatomy is pmuch fucked up, especially on the last image, if we take a look at those wires. Your every material looks the same, do a few studies on how different materials act in different lighting conditions [editline]11th March 2011[/editline] When painting you don't have to make it ultrasmooth and such, instead let the eye do it for you. Use more flatter surfaces. Your paintings don't carry any energy and they are bland and boring to look at. I'd rather look at something else than most of your stuff.
do studies on muscles. Your chick is awkward lookin, even ignoring the face. The ultra smooth stuff looks really uncanny and I don't even know how to describe that. Like 3v3ryb0dy said, make surfaces flatter.
The faces look sorta strange Also, Rings of Saturn D: [media]http://www.youtube.com/watch?v=ZgtUHHk30uc[/media]
[QUOTE=gforce;28519849]The first one looks a bit odd. It looks like his arms are on top of his sleeves to me, but other than that, these are awesome.[/QUOTE] I think that the sleeves are missing the definition line separating inside from outside
Thanks for all the comments. I just don't really understand how i would make it look less smooth. Like what brushes would you suggest? Also I_Forgot, that's not what I was referencing lol.
Like not softbrushes. It ain't rocket science
You're fucking hilarious.
Are you being rude
[QUOTE=Rings of Saturn;28570940]You're fucking hilarious.[/QUOTE] He means it. What you've got going is a nice shading technique to give it atmosphere. But it lacks actual shading and bumps, texture, visible forms (like muscles and bones where visible) etc. Have your brush at 100% hardness and no dicking around with anything that controls the opacity of the brush. Big brush to set your forms and general shading. Smaller brushes to add in details and shapes.
Ok I finally found some time to experiment. So here is something I whipped up in an hour or so. Is this more of what you're talking about or is it just too much texture now? [img]http://img42.imageshack.us/img42/7448/coolee.jpg[/img]
I think they mean something like this: [img]http://img600.imageshack.us/img600/8374/img1646o.jpg[/img] Generally, when you view a form, the shadow starts at its darkest point, then reflected light brightens the rest of it a bit more. Yours seem to go simply from light to dark which makes the forms look flat. There is a slight gradation from darkest part (core shadow) to the part which is exposed to light, but not a lot. If the form turns away from the light slowly, it can be a long transition, but most of the time it won't be. What sells a form really well is this core shadow. It indicates a plane break and helps with the illusion of a 3d form. Adding reflected light within the shadow helps the illusion even more. In your last piece, the girl's right arm (her right) has a core shadow running down it. It actually splits in two, separating the two main muscles of the arm. The girl's lower arm is easily the most successful part of your works. It conveys the sense of a 3d form very well. Edit: There are of course other things which could help you out. That is just one thing I've learned which gave me almost instant results. My best advise is to use a desk lamp or something, place a simple object under it and just draw it. A soda can is good. It shows core shadow and reflected light really well.
[QUOTE=Rings of Saturn;28628429]Ok I finally found some time to experiment. So here is something I whipped up in an hour or so. Is this more of what you're talking about or is it just too much texture now? [img_thumb]http://img42.imageshack.us/img42/7448/coolee.jpg[/img_thumb][/QUOTE] Uhm. I...
[QUOTE=Rings of Saturn;28628429]Ok I finally found some time to experiment. So here is something I whipped up in an hour or so. Is this more of what you're talking about or is it just too much texture now? [img_thumb]http://img42.imageshack.us/img42/7448/coolee.jpg[/img_thumb][/QUOTE] Stop shading with black.
[QUOTE=Rings of Saturn;28628429]Ok I finally found some time to experiment. So here is something I whipped up in an hour or so. Is this more of what you're talking about or is it just too much texture now? [img_thumb]http://img42.imageshack.us/img42/7448/coolee.jpg[/img_thumb][/QUOTE] I don't understand. is this the same artist that did the OP artwork? [editline]16th March 2011[/editline] This is completely different
Number 3 will never have Left Hand Shame.
[QUOTE=Detlef;28641196]I don't understand. is this the same artist that did the OP artwork? [editline]16th March 2011[/editline] This is completely different[/QUOTE] Yes, I did all of it. [QUOTE=ChestyMcGee;28639631]Stop shading with black.[/QUOTE] I'll try not to lol.
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